My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Wall Breakers Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Guards Clone
Giant Snowball
Wall Breakers Guards Clone
Zap
Wall Breakers Guards Clone
Barbarian Barrel
Wizard Wall Breakers Guards Clone
The Log
Mini P.E.K.K.A Wall Breakers Guards Clone
Earthquake
Guards Clone
Arrows
Wall Breakers Guards Clone
Royal Delivery
Mini P.E.K.K.A Wizard Wall Breakers Guards Clone
Fireball
Wizard Wall Breakers Clone
Poison
Wizard Guards Clone
Lightning
Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Guards Clone Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Guards Clone Mini P.E.K.K.A Wizard Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Guards Clone

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Wizard Golem The Log
Wizard
Mini P.E.K.K.A Golem
Rocket
Golem
Wall Breakers
The Log
Guards
Clone The Log
Clone
Golem Guards
Golem
Clone Mini P.E.K.K.A Wizard Rocket The Log
The Log
Mini P.E.K.K.A Wall Breakers Guards Golem

Defense Synergies 1 6

Mini P.E.K.K.A
The Log Wizard Guards
Wizard
Mini P.E.K.K.A Guards The Log
Rocket
The Log
Wall Breakers
Guards
Mini P.E.K.K.A Wizard The Log
Clone
Golem
The Log
Mini P.E.K.K.A Wizard Rocket Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard The Log
Mini P.E.K.K.A The Log
Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Guards
Mini P.E.K.K.A Rocket The Log
The Log Guards
Rocket Wizard
Rocket The Log
Mini P.E.K.K.A
Guards Mini P.E.K.K.A
Guards Wizard The Log
Wizard
Mini P.E.K.K.A Wizard Rocket Guards The Log
Wizard Rocket Mini P.E.K.K.A Guards The Log
Mini P.E.K.K.A
Rocket Mini P.E.K.K.A The Log
Wizard Mini P.E.K.K.A
Wizard Guards The Log
Wizard The Log Guards
Mini P.E.K.K.A
Wizard Mini P.E.K.K.A Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards
Mini P.E.K.K.A Wizard Rocket The Log
Guards Mini P.E.K.K.A Rocket The Log
Mini P.E.K.K.A Rocket Guards The Log
Mini P.E.K.K.A Guards
Wizard Rocket
Mini P.E.K.K.A Rocket Guards
Mini P.E.K.K.A
Rocket Mini P.E.K.K.A The Log
Guards
Mini P.E.K.K.A Guards
Rocket Guards The Log
Mini P.E.K.K.A Rocket Wizard Guards
Wizard
Guards Mini P.E.K.K.A Rocket The Log
Mini P.E.K.K.A Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Guards The Log
The Log
Rocket The Log
Rocket Guards The Log
Wizard Rocket The Log
Wizard Rocket
Wizard The Log
The Log Wizard
The Log Wizard
Rocket Mini P.E.K.K.A Guards
Rocket Wizard The Log
Wizard Rocket
Rocket The Log
Rocket
The Log
Rocket Wizard The Log
Wizard Rocket The Log
Rocket
Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Wizard The Log
Rocket Wizard The Log
Rocket The Log
Rocket Wizard
Rocket The Log
Rocket The Log
The Log Wizard
The Log Wizard
Wizard The Log
Rocket The Log
Wizard
Rocket Wizard Guards
Mini P.E.K.K.A
Wizard Rocket The Log
Rocket
Rocket Wizard The Log
Rocket Guards
Rocket Wizard
The Log
Mini P.E.K.K.A Wizard Rocket
The Log Wizard
Rocket
Rocket Guards The Log
Rocket
Rocket The Log

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