My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Guards
Barbarian Barrel
Elite Barbarians Guards Executioner
The Log
Elite Barbarians Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Elite Barbarians Hog Rider Guards Executioner
Fireball
Elite Barbarians Hog Rider Executioner
Poison
Guards Executioner
Lightning
Elite Barbarians Executioner
Rocket
Elite Barbarians Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Freeze Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Freeze Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Guards Tornado Hog Rider Freeze Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Guards Tornado

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Tornado Guards Freeze Executioner The Log
Elite Barbarians
Zap Hog Rider The Log
Hog Rider
Zap Freeze The Log Elite Barbarians Guards Tornado Executioner
Guards
Zap Hog Rider The Log
Tornado
Zap Executioner Hog Rider Freeze The Log
Freeze
Hog Rider Zap Tornado
Executioner
Tornado Zap Hog Rider The Log
The Log
Hog Rider Zap Elite Barbarians Guards Tornado Executioner

Defense Synergies 1 10

Zap
Elite Barbarians Guards Tornado Executioner The Log
Elite Barbarians
Zap The Log
Hog Rider
Guards
Zap Executioner The Log
Tornado
Executioner Zap The Log
Freeze
Executioner
Tornado Zap Guards The Log
The Log
Zap Elite Barbarians Guards Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner The Log
Elite Barbarians Zap Executioner The Log
Tornado Elite Barbarians Freeze Executioner
Elite Barbarians Guards
Elite Barbarians Tornado The Log
Tornado Freeze The Log Zap Guards Executioner
Tornado Zap Freeze Executioner
Zap The Log
Elite Barbarians Tornado
Elite Barbarians Guards Tornado
Guards Executioner Zap Tornado Freeze The Log
Executioner Zap Tornado
Zap Elite Barbarians Guards Freeze The Log
Executioner Zap Guards Tornado Freeze The Log
Elite Barbarians
Tornado Zap Elite Barbarians Freeze The Log
Elite Barbarians Tornado Executioner
Zap Elite Barbarians Guards Tornado Executioner The Log
Zap Tornado Freeze Executioner The Log Guards
Elite Barbarians Tornado
Elite Barbarians Guards Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Elite Barbarians
Zap Elite Barbarians Executioner The Log
Guards Zap Elite Barbarians The Log
Guards Zap Elite Barbarians Tornado The Log
Elite Barbarians Guards Executioner
Executioner Zap Tornado Freeze
Guards Elite Barbarians
Elite Barbarians
Zap Freeze Elite Barbarians Tornado The Log
Guards
Elite Barbarians Guards
Zap Elite Barbarians Guards Tornado The Log
Elite Barbarians Guards Executioner
Executioner
Elite Barbarians Guards Zap Tornado Freeze Executioner The Log
Executioner Zap Elite Barbarians Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Freeze The Log
Zap Tornado Executioner The Log
The Log
Guards Freeze The Log
Executioner Zap The Log
Executioner Zap Tornado Freeze
Tornado Executioner The Log
The Log Zap Tornado Freeze Executioner
The Log Zap Tornado
Elite Barbarians Guards Tornado
Zap Tornado The Log
Zap Tornado Executioner
Elite Barbarians Executioner The Log
Freeze
Zap Elite Barbarians The Log
Zap Executioner The Log
Executioner The Log
Tornado Freeze
Zap Executioner The Log
Zap Tornado The Log
The Log
Tornado
Tornado The Log
Zap The Log
Zap Tornado Freeze The Log Executioner
The Log Zap Tornado Executioner
Zap Tornado The Log
Zap Tornado The Log
Elite Barbarians Zap Tornado Executioner
Zap Guards Freeze
Elite Barbarians
Zap The Log
Zap Freeze
The Log
Zap Guards Freeze
Zap Tornado Executioner
Freeze
The Log
Executioner
The Log Zap Executioner
Zap Tornado
Elite Barbarians Executioner
Zap Elite Barbarians Guards Tornado Freeze The Log
Zap Tornado Executioner
Zap Tornado Freeze Executioner The Log

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