My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Royal Recruits Mega Minion

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Royal Recruits Hog Rider Skeleton Army Clone
Giant Snowball
Bomber Bats Royal Recruits Mega Minion Hog Rider Skeleton Army Clone
Zap
Bomber Bats Skeleton Army Clone
Barbarian Barrel
Bomber Royal Recruits Skeleton Army Clone
The Log
Bomber Royal Recruits Hog Rider Skeleton Army Clone
Earthquake
Bomber Hog Rider Skeleton Army Clone
Arrows
Bomber Bats Royal Recruits Skeleton Army Clone
Royal Delivery
Bomber Bats Royal Recruits Mega Minion Hog Rider Skeleton Army Clone
Fireball
Bomber Mega Minion Hog Rider Skeleton Army Clone
Poison
Bomber Bats Royal Recruits Mega Minion Skeleton Army Clone
Lightning
Mega Minion
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Mega Minion Skeleton Army Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats The Log Mega Minion Skeleton Army Clone Hog Rider Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats The Log Mega Minion

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Royal Recruits Hog Rider
Bats
Hog Rider Bomber Royal Recruits Mega Minion Clone
Royal Recruits
Bomber Bats Hog Rider Clone
Mega Minion
Bats
Hog Rider
Bats The Log Bomber Royal Recruits
Skeleton Army
Clone
Clone
Skeleton Army Bats Royal Recruits
The Log
Hog Rider

Defense Synergies 0 11

Bomber
Bats Royal Recruits The Log
Bats
Bomber Royal Recruits The Log
Royal Recruits
Bomber Bats Mega Minion Skeleton Army The Log
Mega Minion
Royal Recruits Skeleton Army The Log
Hog Rider
Skeleton Army
Royal Recruits Mega Minion The Log
Clone
The Log
Bomber Bats Royal Recruits Mega Minion Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Royal Recruits Mega Minion The Log
Skeleton Army Bomber Bats Royal Recruits Mega Minion The Log
Skeleton Army Bomber Bats Royal Recruits Mega Minion
Royal Recruits Skeleton Army Bomber Bats Mega Minion
Bomber Royal Recruits Skeleton Army The Log
Skeleton Army The Log Bomber Bats Mega Minion
Bats Mega Minion
Royal Recruits The Log
Royal Recruits Skeleton Army
Skeleton Army Bomber Royal Recruits
Bats Skeleton Army Bomber Royal Recruits Mega Minion The Log
Mega Minion Bats
Royal Recruits Skeleton Army Bomber Bats The Log
Bomber Skeleton Army Bats Royal Recruits Mega Minion The Log
Royal Recruits Skeleton Army
Skeleton Army Royal Recruits The Log
Bomber Bats Royal Recruits Skeleton Army
Bomber Bats Royal Recruits Mega Minion Skeleton Army The Log
The Log Bomber Bats Royal Recruits Mega Minion
Royal Recruits
Bomber Royal Recruits Skeleton Army Bats The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeleton Army
Bomber Mega Minion The Log
Royal Recruits Skeleton Army Bats The Log
Royal Recruits Skeleton Army Bats The Log
Royal Recruits Skeleton Army
Bats
Royal Recruits Skeleton Army Bats Mega Minion
Royal Recruits Skeleton Army
Royal Recruits Bats Mega Minion Skeleton Army The Log
Royal Recruits Mega Minion Skeleton Army
Bats Royal Recruits Mega Minion
Royal Recruits Skeleton Army The Log
Royal Recruits Skeleton Army
Royal Recruits Bomber Skeleton Army
Royal Recruits Skeleton Army Bomber Bats Mega Minion The Log
Bats Bomber Royal Recruits Mega Minion The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits The Log
The Log
The Log
Royal Recruits The Log
Bomber The Log
Bats Mega Minion
Bomber The Log
The Log
The Log
Bats
Royal Recruits The Log
The Log
The Log
Bomber The Log
Royal Recruits The Log
Bomber Bats
Bomber Mega Minion The Log
Bomber The Log
The Log
The Log
Royal Recruits The Log
The Log Bomber
Mega Minion
The Log
The Log
The Log
Bats
Bats Mega Minion
Mega Minion
Bomber The Log
The Log
Bats Royal Recruits Skeleton Army
Mega Minion
The Log
Mega Minion
The Log Bomber
Royal Recruits Mega Minion
Bats Royal Recruits The Log
Bats
Royal Recruits The Log

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