My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Giant Wizard Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Giant
Giant Snowball
Bomber Archers Witch Lumberjack
Zap
Bomber Archers Witch
Barbarian Barrel
Bomber Archers Wizard Witch Lumberjack
The Log
Bomber Archers Witch Lumberjack
Earthquake
Bomber Archers Witch
Arrows
Bomber Archers Witch
Royal Delivery
Bomber Archers Wizard Witch Lumberjack
Fireball
Bomber Archers Wizard Witch Lumberjack
Poison
Bomber Archers Wizard Witch
Lightning
Wizard Witch Lumberjack
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage The Log Archers Lumberjack Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Rage The Log Archers

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Lumberjack
Archers
Giant Lumberjack
Giant
Bomber Rage Archers Wizard Witch The Log Lumberjack
Wizard
Giant Rage Lumberjack
Rage
Giant Witch Wizard
Witch
Rage Giant Lumberjack
The Log
Giant Lumberjack
Lumberjack
Bomber Archers Giant Wizard Witch The Log

Defense Synergies 0 9

Bomber
The Log
Archers
Witch The Log Lumberjack
Giant
Wizard
The Log Lumberjack
Rage
Witch
Archers The Log Lumberjack
The Log
Bomber Archers Wizard Witch Lumberjack
Lumberjack
Archers Wizard Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard The Log
Lumberjack Bomber Witch The Log
Witch Lumberjack Bomber Archers
Witch Lumberjack Bomber
Bomber The Log Lumberjack
The Log Bomber Archers Lumberjack
Archers Wizard Witch
The Log
Witch Lumberjack
Bomber Archers Lumberjack
Archers Witch Bomber Wizard The Log Lumberjack
Archers Wizard Witch
Lumberjack Bomber Wizard Witch The Log
Bomber Wizard Witch The Log Lumberjack
Lumberjack
The Log Lumberjack
Wizard Bomber Witch Lumberjack
Bomber Archers Wizard Witch The Log Lumberjack
Wizard Witch The Log Bomber Archers Lumberjack
Lumberjack
Bomber Wizard Archers Witch The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers Witch
Bomber Archers Wizard The Log Lumberjack
Lumberjack Witch The Log
Lumberjack The Log
Witch Lumberjack
Wizard Archers Witch
Archers Witch Lumberjack
Lumberjack
Witch The Log
Witch
Witch Lumberjack
The Log
Wizard Witch Lumberjack
Wizard Bomber Archers Witch
Witch Bomber Archers The Log Lumberjack
Bomber Archers Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
Bomber Wizard The Log
Wizard Witch
Bomber Archers Wizard Witch The Log
The Log Wizard
The Log Wizard
Lumberjack
Wizard The Log
Archers Wizard
The Log
The Log
Bomber Wizard Witch The Log
Wizard The Log
Bomber
Bomber Archers Wizard The Log
Bomber Wizard Witch The Log
The Log
Wizard
The Log
The Log
The Log Bomber Wizard Witch
Witch
The Log Wizard Witch
Wizard Witch The Log
The Log
Archers Wizard Witch
Wizard Witch
Bomber Wizard The Log
Wizard The Log
Archers Witch
Archers Wizard Witch
The Log
Wizard Lumberjack
The Log Bomber Wizard
Witch The Log
Witch
Witch The Log

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