My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Ice Golem Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Royal Hogs Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Hogs Skeleton Army Bandit
Giant Snowball
Archers Royal Hogs Skeleton Army
Zap
Archers Royal Hogs Skeleton Army Bandit
Barbarian Barrel
Archers Knight Royal Hogs Skeleton Army Royal Ghost Bandit
The Log
Archers Royal Hogs Skeleton Army Bandit
Earthquake
Archers Royal Hogs Skeleton Army
Arrows
Archers Royal Hogs Skeleton Army
Royal Delivery
Archers Knight Royal Hogs Skeleton Army Royal Ghost Bandit
Fireball
Archers Royal Hogs Skeleton Army Bandit
Poison
Archers Royal Hogs Skeleton Army
Lightning
Knight Ice Golem Bandit
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Skeleton Army Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Archers Knight Skeleton Army Royal Ghost Bandit Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Archers Knight

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Ice Golem Royal Hogs Royal Ghost Bandit
Knight
Archers Royal Hogs The Log
Ice Golem
Archers Royal Hogs
Royal Hogs
Archers Knight Ice Golem The Log Bandit
Skeleton Army
The Log
Knight Royal Hogs Bandit
Royal Ghost
Archers Bandit
Bandit
Archers Royal Hogs The Log Royal Ghost

Defense Synergies 2 12

Archers
Knight Ice Golem Skeleton Army The Log Bandit
Knight
Archers Skeleton Army The Log
Ice Golem
Archers The Log Royal Ghost Bandit
Royal Hogs
Skeleton Army
Archers Knight The Log Bandit
The Log
Archers Knight Ice Golem Skeleton Army Royal Ghost Bandit
Royal Ghost
Ice Golem The Log
Bandit
Archers Ice Golem Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Ice Golem The Log
Skeleton Army Knight The Log Bandit
Skeleton Army Archers Knight Bandit
Skeleton Army Knight Bandit
Skeleton Army The Log
Skeleton Army The Log Archers Royal Ghost Bandit
Archers
Ice Golem The Log Bandit
Skeleton Army
Knight Skeleton Army Archers Ice Golem Royal Ghost Bandit
Archers Skeleton Army Knight Ice Golem The Log Royal Ghost Bandit
Archers
Skeleton Army Knight The Log Bandit
Skeleton Army The Log Royal Ghost
Skeleton Army Knight Bandit
Skeleton Army The Log Bandit
Knight Skeleton Army
Archers Knight Skeleton Army The Log Royal Ghost Bandit
The Log Archers Knight Ice Golem Royal Ghost Bandit
Skeleton Army Royal Ghost Archers Knight The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Archers Ice Golem Royal Ghost Bandit
Bandit Archers Knight Ice Golem The Log Royal Ghost
Skeleton Army Bandit Knight Ice Golem The Log
Skeleton Army Knight Ice Golem The Log Bandit
Knight Skeleton Army Bandit
Archers Ice Golem
Skeleton Army Archers Knight Ice Golem Bandit
Knight Skeleton Army
Knight Ice Golem Skeleton Army The Log Bandit
Skeleton Army
Knight
Skeleton Army The Log
Skeleton Army Knight Ice Golem Bandit
Archers Skeleton Army
Skeleton Army Archers Knight Ice Golem The Log
Archers Ice Golem The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Ice Golem The Log Royal Ghost Bandit
The Log Royal Ghost Bandit
The Log Bandit
Knight Ice Golem The Log
The Log
Ice Golem
Archers The Log
The Log Ice Golem
The Log Bandit
Knight The Log Bandit
Archers
Knight Ice Golem The Log Bandit
Bandit
Ice Golem The Log
The Log Bandit
The Log Bandit
Archers The Log Bandit
The Log
The Log
The Log
The Log
Ice Golem The Log
The Log Royal Ghost Bandit
The Log Bandit
The Log Bandit
Archers Ice Golem
The Log Bandit
The Log
Archers Skeleton Army Bandit
Archers
The Log
Knight
The Log Ice Golem
The Log
The Log Royal Ghost Bandit

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