My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Witch Giant Skeleton Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Skeleton Bandit
Giant Snowball
Archers Witch
Zap
Archers Witch Bandit
Barbarian Barrel
Archers Valkyrie Witch Giant Skeleton Bandit Electro Wizard
The Log
Archers Witch Giant Skeleton Bandit
Earthquake
Archers Witch
Arrows
Archers Witch
Royal Delivery
Archers Valkyrie Witch Giant Skeleton Bandit Electro Wizard
Fireball
Archers Witch Bandit Electro Wizard
Poison
Archers Witch Electro Wizard
Lightning
Valkyrie Witch Bandit Electro Wizard
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Bandit Valkyrie Electro Wizard Witch Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Bandit Valkyrie

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Giant Skeleton Bandit
Valkyrie
Archers Witch Giant Skeleton Bandit Electro Wizard
Witch
Valkyrie Giant Skeleton Bandit
Giant Skeleton
Archers Valkyrie Witch Lightning The Log Bandit Electro Wizard
Lightning
Giant Skeleton
The Log
Giant Skeleton Bandit
Bandit
Archers Valkyrie Witch Giant Skeleton The Log Electro Wizard
Electro Wizard
Valkyrie Giant Skeleton Bandit

Defense Synergies 1 19

Archers
Valkyrie Witch Giant Skeleton The Log Bandit Electro Wizard
Valkyrie
Archers Witch The Log Bandit Electro Wizard
Witch
Archers Valkyrie Giant Skeleton The Log Bandit Electro Wizard
Giant Skeleton
Archers Witch The Log Electro Wizard
Lightning
The Log
The Log
Archers Valkyrie Witch Giant Skeleton Lightning Bandit Electro Wizard
Bandit
Archers Valkyrie Witch The Log Electro Wizard
Electro Wizard
Archers Valkyrie Witch Giant Skeleton The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie The Log Electro Wizard
Valkyrie Witch The Log Bandit Electro Wizard
Witch Archers Valkyrie Giant Skeleton Lightning Bandit Electro Wizard
Witch Valkyrie Bandit Electro Wizard
Lightning Valkyrie Giant Skeleton The Log
The Log Archers Valkyrie Bandit Electro Wizard
Lightning Electro Wizard Archers Witch
Lightning Valkyrie Giant Skeleton The Log Bandit Electro Wizard
Witch
Archers Valkyrie Giant Skeleton Bandit Electro Wizard
Archers Valkyrie Witch Electro Wizard Giant Skeleton The Log Bandit
Archers Witch Electro Wizard
Valkyrie Witch Giant Skeleton Lightning The Log Bandit Electro Wizard
Valkyrie Witch The Log Electro Wizard
Bandit Electro Wizard
Lightning The Log Bandit Electro Wizard
Valkyrie Witch Electro Wizard
Archers Valkyrie Witch The Log Bandit Electro Wizard
Valkyrie Witch The Log Archers Giant Skeleton Bandit Electro Wizard
Electro Wizard
Valkyrie Archers Witch Giant Skeleton The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Witch Giant Skeleton Bandit Electro Wizard
Bandit Electro Wizard Archers Valkyrie Lightning The Log
Giant Skeleton Bandit Valkyrie Witch Lightning The Log Electro Wizard
Valkyrie Giant Skeleton Lightning The Log Bandit Electro Wizard
Giant Skeleton Valkyrie Witch Bandit
Archers Witch Electro Wizard
Archers Valkyrie Witch Giant Skeleton Lightning Bandit Electro Wizard
Giant Skeleton Valkyrie
Giant Skeleton Lightning Electro Wizard Valkyrie Witch The Log Bandit
Witch
Valkyrie Witch Giant Skeleton
Lightning Valkyrie Giant Skeleton The Log Electro Wizard
Giant Skeleton Lightning Valkyrie Witch Bandit
Archers Valkyrie Witch
Witch Electro Wizard Archers Valkyrie Giant Skeleton Lightning The Log
Valkyrie Archers Witch Giant Skeleton The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie Giant Skeleton The Log Bandit
The Log Bandit Electro Wizard
Lightning Giant Skeleton The Log Bandit
Lightning Valkyrie Giant Skeleton The Log
Valkyrie The Log
Witch
Archers Witch The Log
The Log Lightning
The Log Lightning Bandit
Lightning Electro Wizard
Lightning Valkyrie The Log Bandit Electro Wizard
Lightning Archers
Lightning The Log Bandit
Lightning Bandit
Lightning The Log
Lightning Witch The Log Bandit
Lightning The Log Bandit
Lightning
Lightning
Lightning Archers The Log Bandit Electro Wizard
Lightning Valkyrie Witch The Log
Lightning Giant Skeleton The Log
Lightning
Lightning The Log
Lightning The Log
The Log Valkyrie Witch
Witch
The Log Witch Lightning Bandit Electro Wizard
Lightning Witch The Log Bandit
Lightning The Log Bandit
Lightning Archers Witch Electro Wizard
Lightning Electro Wizard Witch
Lightning
Lightning The Log Bandit
Lightning Electro Wizard
Giant Skeleton
Lightning The Log
Lightning Electro Wizard Archers Witch Bandit
Lightning Archers Witch Electro Wizard
The Log
Lightning Valkyrie Electro Wizard
The Log Lightning
Lightning Giant Skeleton
Witch Giant Skeleton Lightning The Log Electro Wizard
Witch Lightning Electro Wizard
Lightning Witch Giant Skeleton The Log Bandit Electro Wizard

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