My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Giant Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Giant Miner
Giant Snowball
Minions Minion Horde Tombstone Miner
Zap
Minions Minion Horde Tombstone
Barbarian Barrel
Tombstone Wizard Magic Archer
The Log
Tombstone
Earthquake
Tombstone
Arrows
Minions Minion Horde Tombstone
Royal Delivery
Minions Minion Horde Wizard Miner Magic Archer
Fireball
Minions Minion Horde Tombstone Wizard Magic Archer
Poison
Minions Minion Horde Tombstone Wizard Magic Archer
Lightning
Tombstone Wizard Magic Archer
Rocket
Minion Horde Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Tombstone Miner Magic Archer Minion Horde Giant Wizard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Tombstone Miner Magic Archer

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Miner
Minion Horde
Miner Giant
Tombstone
Giant
Minions Lightning Miner Minion Horde Wizard Magic Archer
Wizard
Giant Miner
Lightning
Giant
Miner
Minions Minion Horde Giant Wizard Magic Archer
Magic Archer
Giant Miner

Defense Synergies 0 4

Minions
Tombstone
Minion Horde
Tombstone
Tombstone
Minions Minion Horde Wizard Magic Archer
Giant
Wizard
Tombstone
Lightning
Miner
Magic Archer
Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Minion Horde Tombstone Wizard Magic Archer
Minion Horde Minions Tombstone
Minion Horde Minions Tombstone Lightning
Minion Horde Minions Tombstone
Lightning Tombstone
Minions Magic Archer
Minions Minion Horde Lightning Tombstone Wizard Magic Archer
Lightning Magic Archer
Minion Horde Minions Tombstone
Minion Horde Miner
Minions Minion Horde Tombstone Wizard Magic Archer
Minions Minion Horde Wizard Magic Archer
Minion Horde Tombstone Minions Wizard Lightning
Wizard Minions Minion Horde Tombstone Magic Archer
Minion Horde Tombstone
Minion Horde Lightning
Minion Horde Wizard Minions Tombstone
Tombstone Minions Minion Horde Wizard Magic Archer
Wizard Minions Tombstone Magic Archer
Wizard Minions Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone
Wizard Lightning Miner Magic Archer
Tombstone Minions Minion Horde Lightning
Lightning Minion Horde
Minion Horde Tombstone
Wizard Minions Minion Horde Magic Archer
Minions Minion Horde Tombstone Lightning
Minion Horde
Minion Horde Lightning Minions Tombstone Magic Archer
Minion Horde Tombstone
Minions Minion Horde Tombstone
Lightning
Lightning Minion Horde Tombstone Wizard
Wizard Minion Horde Magic Archer
Tombstone Minions Minion Horde Lightning Magic Archer
Minions Minion Horde Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Minion Horde
Miner Magic Archer
Lightning Minion Horde Miner Magic Archer
Lightning
Wizard Minion Horde Magic Archer
Wizard Minions Minion Horde Magic Archer
Minion Horde Wizard Magic Archer
Wizard Lightning Magic Archer
Miner Wizard Lightning
Lightning Minions Minion Horde
Lightning Miner Minion Horde Wizard Magic Archer
Lightning Wizard Magic Archer
Lightning Miner Magic Archer
Lightning Minions Minion Horde Magic Archer
Lightning Magic Archer
Lightning Minion Horde Wizard Magic Archer
Lightning Magic Archer Minion Horde Wizard
Lightning
Minions Minion Horde Lightning
Lightning Wizard Magic Archer
Lightning Wizard Miner Magic Archer
Lightning Minions Minion Horde Magic Archer
Lightning Wizard
Lightning
Lightning Minion Horde
Wizard Magic Archer
Minion Horde
Miner Wizard Lightning Magic Archer
Lightning Wizard Miner Magic Archer
Lightning Miner Magic Archer
Lightning Minion Horde Wizard Magic Archer
Lightning Minions Minion Horde Wizard
Lightning Minion Horde
Lightning Minion Horde Wizard Miner Magic Archer
Lightning Minion Horde Magic Archer
Minion Horde
Wizard Lightning Magic Archer
Minion Horde Lightning Minions Tombstone Magic Archer
Lightning Wizard Magic Archer
Lightning Miner Minion Horde Wizard Magic Archer
Wizard Lightning Magic Archer
Lightning
Minion Horde
Minions Minion Horde Lightning Magic Archer
Lightning Magic Archer
Lightning Miner Magic Archer

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