My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
RIP
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rocket Barbarian Barrel Tornado Freeze Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Miner
Zap
Barbarian Barrel
The Log
Earthquake
Arrows
Royal Delivery
Miner
Fireball
Poison
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Rocket Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Rocket Barbarian Barrel Tornado Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Tornado Freeze Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Tornado Miner Fireball Freeze Rocket Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Barbarian Barrel Tornado Miner

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado Miner Barbarian Barrel Freeze
Fireball
Zap Tornado Freeze Miner
Rocket
Tornado Miner
Barbarian Barrel
Zap Tornado Miner
Tornado
Zap Fireball Rocket Barbarian Barrel Freeze
Freeze
Zap Fireball Tornado
Lightning
Miner
Zap Fireball Rocket Barbarian Barrel

Defense Synergies 4 7

Zap
Fireball Barbarian Barrel Tornado Miner
Fireball
Zap Barbarian Barrel Tornado Freeze Miner
Rocket
Tornado
Barbarian Barrel
Fireball Zap Tornado Miner
Tornado
Fireball Rocket Zap Barbarian Barrel
Freeze
Fireball
Lightning
Miner
Zap Fireball Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Zap Fireball Barbarian Barrel
Zap
Rocket Tornado Freeze Lightning
Lightning Fireball Rocket Barbarian Barrel Tornado
Fireball Barbarian Barrel Tornado Freeze Zap
Rocket Tornado Lightning Zap Fireball Freeze
Rocket Lightning Zap Fireball Barbarian Barrel
Tornado
Tornado Barbarian Barrel Miner
Zap Fireball Barbarian Barrel Tornado Freeze
Zap Fireball Tornado
Zap Fireball Rocket Freeze Lightning
Fireball Rocket Zap Barbarian Barrel Tornado Freeze
Rocket Tornado Zap Fireball Freeze Lightning
Fireball Tornado
Fireball Zap Barbarian Barrel Tornado
Zap Barbarian Barrel Tornado Freeze Fireball
Tornado
Fireball Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Barbarian Barrel
Fireball Zap Rocket Barbarian Barrel Lightning Miner
Zap Rocket Lightning
Rocket Lightning Zap Fireball Barbarian Barrel Tornado
Fireball Rocket Zap Tornado Freeze
Rocket Fireball Lightning
Zap Rocket Freeze Lightning Fireball Barbarian Barrel Tornado
Rocket Lightning Zap Fireball Tornado
Rocket Lightning Fireball
Fireball
Zap Fireball Rocket Barbarian Barrel Tornado Freeze Lightning
Zap Fireball Barbarian Barrel Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Rocket Barbarian Barrel Freeze
Fireball Zap Barbarian Barrel Tornado Miner
Rocket Lightning Fireball Barbarian Barrel Miner
Lightning Fireball Rocket Barbarian Barrel Freeze
Fireball Rocket Zap Barbarian Barrel
Fireball Zap Rocket Tornado Freeze
Tornado
Fireball Zap Barbarian Barrel Tornado Freeze Lightning
Fireball Miner Zap Tornado Lightning
Rocket Lightning Fireball Tornado
Rocket Lightning Miner Zap Fireball Barbarian Barrel Tornado
Fireball Lightning Zap Rocket Tornado
Rocket Lightning Fireball Barbarian Barrel Miner
Lightning Fireball Rocket Barbarian Barrel Freeze
Lightning Zap Fireball Barbarian Barrel
Rocket Lightning Zap Fireball Barbarian Barrel
Lightning Fireball Rocket Barbarian Barrel
Lightning Fireball Rocket Barbarian Barrel Tornado Freeze
Rocket Lightning
Rocket Lightning Zap Fireball Barbarian Barrel
Rocket Lightning Zap Fireball Barbarian Barrel Tornado Miner
Rocket Lightning Fireball
Rocket Lightning Fireball Tornado
Rocket Tornado Lightning
Rocket Lightning Zap Fireball Barbarian Barrel
Zap Tornado Freeze Fireball Barbarian Barrel
Fireball Miner Zap Barbarian Barrel Tornado Lightning
Fireball Lightning Zap Tornado Miner
Fireball Rocket Lightning Miner Zap Barbarian Barrel Tornado
Lightning Zap Fireball Tornado
Zap Rocket Lightning Fireball Freeze
Lightning Fireball
Lightning Zap Fireball Rocket Miner
Zap Rocket Lightning Fireball Freeze
Rocket Fireball Lightning
Zap Lightning Fireball Rocket Barbarian Barrel Freeze
Fireball Rocket Lightning Zap Tornado
Freeze
Fireball Barbarian Barrel
Fireball Lightning Miner Rocket
Zap Fireball Lightning
Rocket Lightning Zap Fireball Tornado
Zap Fireball Rocket Tornado Freeze Lightning
Zap Fireball Rocket Tornado Lightning
Lightning Zap Fireball Rocket Barbarian Barrel Tornado Freeze Miner

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