My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Giant Battle Ram Wizard Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Elite Barbarians Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Battle Ram Skeleton Army
Giant Snowball
Battle Ram Skeleton Army
Zap
Royal Giant Battle Ram Skeleton Army
Barbarian Barrel
Ice Spirit Elite Barbarians Battle Ram Wizard Skeleton Army Ice Wizard
The Log
Ice Spirit Royal Giant Elite Barbarians Battle Ram Skeleton Army
Earthquake
Skeleton Army
Arrows
Ice Spirit Skeleton Army
Royal Delivery
Ice Spirit Elite Barbarians Battle Ram Wizard Skeleton Army Ice Wizard
Fireball
Elite Barbarians Battle Ram Wizard Skeleton Army Ice Wizard
Poison
Wizard Skeleton Army Ice Wizard
Lightning
Elite Barbarians Battle Ram Wizard Ice Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Battle Ram Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Skeleton Army Ice Wizard Battle Ram Wizard Royal Giant Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Skeleton Army Ice Wizard Battle Ram

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Battle Ram Royal Giant Elite Barbarians
Royal Giant
Ice Spirit Lightning Ice Wizard Ice Spirit Elite Barbarians Wizard
Elite Barbarians
Ice Spirit Royal Giant Battle Ram Wizard
Battle Ram
Ice Spirit Elite Barbarians Lightning
Wizard
Royal Giant Elite Barbarians
Skeleton Army
Lightning
Royal Giant Battle Ram
Ice Wizard
Royal Giant

Defense Synergies 0 8

Ice Spirit
Elite Barbarians Wizard Skeleton Army Ice Wizard
Royal Giant
Elite Barbarians
Ice Spirit Wizard
Battle Ram
Wizard
Ice Spirit Elite Barbarians Skeleton Army Ice Wizard
Skeleton Army
Ice Spirit Wizard Ice Wizard
Lightning
Ice Wizard
Ice Spirit Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard
Elite Barbarians Skeleton Army Ice Spirit Ice Wizard
Skeleton Army Elite Barbarians Lightning Ice Wizard
Elite Barbarians Skeleton Army Ice Wizard
Lightning Elite Barbarians Skeleton Army
Skeleton Army Ice Wizard
Lightning Ice Spirit Wizard Ice Wizard
Lightning
Elite Barbarians Skeleton Army Ice Wizard
Elite Barbarians Skeleton Army Ice Spirit Ice Wizard
Skeleton Army Ice Wizard Wizard
Wizard Ice Wizard
Skeleton Army Ice Spirit Elite Barbarians Wizard Lightning Ice Wizard
Wizard Skeleton Army Ice Spirit
Elite Barbarians Skeleton Army
Skeleton Army Ice Spirit Elite Barbarians Lightning
Wizard Elite Barbarians Skeleton Army
Ice Spirit Elite Barbarians Wizard Skeleton Army Ice Wizard
Wizard Ice Spirit Ice Wizard
Elite Barbarians
Wizard Skeleton Army Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians
Elite Barbarians Wizard Lightning
Skeleton Army Ice Spirit Elite Barbarians Lightning
Skeleton Army Lightning Elite Barbarians
Elite Barbarians Skeleton Army
Wizard Ice Spirit Ice Wizard
Skeleton Army Elite Barbarians Lightning Ice Wizard
Elite Barbarians Skeleton Army
Lightning Ice Spirit Elite Barbarians Skeleton Army
Skeleton Army
Elite Barbarians
Skeleton Army Lightning Elite Barbarians
Elite Barbarians Skeleton Army Lightning Wizard
Wizard Skeleton Army
Elite Barbarians Skeleton Army Ice Spirit Lightning
Elite Barbarians Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Ice Wizard
Lightning
Lightning
Wizard
Wizard Ice Spirit Ice Wizard
Wizard
Ice Spirit Wizard Lightning Ice Wizard
Wizard Lightning
Lightning Elite Barbarians
Lightning Wizard
Lightning Wizard
Lightning Elite Barbarians
Lightning
Lightning Elite Barbarians
Lightning Wizard
Lightning Wizard
Lightning
Lightning
Lightning Wizard
Lightning Wizard
Lightning
Lightning Wizard
Lightning
Lightning
Ice Spirit Wizard Ice Wizard
Wizard Lightning Ice Wizard
Lightning Wizard
Lightning
Elite Barbarians Lightning Wizard Ice Wizard
Lightning Ice Spirit Wizard
Lightning Elite Barbarians
Lightning Wizard
Lightning Ice Spirit
Wizard Lightning
Lightning Ice Spirit Skeleton Army
Lightning Wizard Ice Wizard
Lightning Wizard
Wizard Lightning
Lightning
Elite Barbarians
Ice Spirit Elite Barbarians Lightning
Lightning
Lightning

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