My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Elixir Collector Bowler Cannon Cart Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Cannon Cart Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Battle Ram Cannon Cart Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Battle Ram Guards Cannon Cart
Giant Snowball
Minion Horde Battle Ram Guards
Zap
Minion Horde Battle Ram Guards Cannon Cart Goblin Giant
Barbarian Barrel
Battle Ram Guards Cannon Cart
The Log
Battle Ram Guards Cannon Cart
Earthquake
Elixir Collector Guards
Arrows
Minion Horde Guards
Royal Delivery
Minion Horde Battle Ram Guards Bowler Cannon Cart
Fireball
Minion Horde Battle Ram Elixir Collector Bowler Cannon Cart
Poison
Minion Horde Elixir Collector Guards
Lightning
Battle Ram Elixir Collector Bowler Cannon Cart
Rocket
Minion Horde Elixir Collector Bowler Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Elixir Collector Guards Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Battle Ram Minion Horde Bowler Cannon Cart Elixir Collector Lightning Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Guards Battle Ram Minion Horde Bowler

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Battle Ram Goblin Giant
Battle Ram
Minion Horde Lightning
Elixir Collector
Guards
Bowler
Lightning
Cannon Cart
Lightning
Lightning
Battle Ram Bowler Cannon Cart Goblin Giant
Goblin Giant
Minion Horde Lightning

Defense Synergies 0 1

Minion Horde
Battle Ram
Elixir Collector
Guards
Cannon Cart
Bowler
Cannon Cart
Guards
Lightning
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Cannon Cart Lightning Minion Horde Goblin Giant
Minion Horde Cannon Cart
Minion Horde Bowler Cannon Cart Lightning
Minion Horde Guards Bowler Cannon Cart
Lightning Bowler
Bowler Guards Cannon Cart
Minion Horde Lightning
Bowler Lightning Cannon Cart Goblin Giant
Minion Horde
Guards Minion Horde Bowler Cannon Cart
Minion Horde Guards Bowler Cannon Cart Goblin Giant
Minion Horde
Minion Horde Bowler Guards Cannon Cart Lightning
Bowler Minion Horde Guards Cannon Cart
Minion Horde Cannon Cart
Minion Horde Bowler Lightning
Minion Horde Bowler Cannon Cart
Minion Horde Guards Bowler Cannon Cart
Guards Bowler Cannon Cart
Cannon Cart
Bowler Minion Horde Guards Cannon Cart Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Bowler Cannon Cart
Bowler Cannon Cart Lightning
Guards Minion Horde Bowler Cannon Cart Lightning Goblin Giant
Guards Bowler Lightning Minion Horde Cannon Cart Goblin Giant
Minion Horde Guards Bowler Cannon Cart Goblin Giant
Minion Horde Goblin Giant
Guards Minion Horde Bowler Cannon Cart Lightning Goblin Giant
Minion Horde Cannon Cart Goblin Giant
Minion Horde Lightning Cannon Cart
Minion Horde Guards Goblin Giant
Minion Horde Guards Bowler Cannon Cart
Lightning Guards Bowler Goblin Giant
Bowler Cannon Cart Lightning Minion Horde Guards Goblin Giant
Minion Horde Bowler Cannon Cart
Guards Minion Horde Bowler Cannon Cart Lightning Goblin Giant
Bowler Minion Horde Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Minion Horde Guards
Bowler
Lightning Minion Horde Cannon Cart Goblin Giant
Cannon Cart Lightning Guards
Minion Horde Bowler
Minion Horde Goblin Giant
Minion Horde Bowler
Bowler Lightning
Lightning
Lightning Minion Horde Guards Bowler
Lightning Minion Horde Bowler Cannon Cart
Lightning
Lightning Bowler Cannon Cart
Lightning Minion Horde Cannon Cart
Lightning Cannon Cart
Lightning Minion Horde Bowler Cannon Cart
Lightning Minion Horde Bowler Cannon Cart
Lightning
Minion Horde Lightning
Lightning Bowler
Lightning Bowler
Lightning Minion Horde Bowler
Lightning
Bowler Lightning
Lightning Minion Horde Cannon Cart
Bowler
Minion Horde
Bowler Lightning
Lightning Bowler
Lightning
Lightning Minion Horde
Lightning Minion Horde Guards
Lightning Minion Horde Bowler
Lightning Minion Horde
Lightning Minion Horde
Minion Horde
Bowler Lightning
Minion Horde Lightning Guards Cannon Cart
Lightning
Lightning Minion Horde Bowler Cannon Cart
Bowler Lightning
Lightning
Minion Horde Cannon Cart
Minion Horde Guards Bowler Lightning
Lightning
Lightning Bowler Cannon Cart Goblin Giant

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