My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Skeleton Barrel Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Skeleton Barrel Guards Giant Skeleton
Giant Snowball
Bomber Bats Skeleton Barrel Barbarians Guards
Zap
Bomber Bats Skeleton Barrel Guards
Barbarian Barrel
Bomber Skeleton Barrel Barbarians Guards Giant Skeleton
The Log
Bomber Skeleton Barrel Barbarians Guards Giant Skeleton
Earthquake
Bomber Barbarians Guards
Arrows
Bomber Bats Skeleton Barrel Guards
Royal Delivery
Bomber Bats Skeleton Barrel Barbarians Guards Giant Skeleton
Fireball
Bomber Skeleton Barrel Barbarians
Poison
Bomber Bats Skeleton Barrel Barbarians Guards
Lightning
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Guards Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Bats Skeleton Barrel Guards Barbarians Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bomber Bats Skeleton Barrel

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Skeleton Barrel Giant Skeleton
Bats
Skeleton Barrel Giant Skeleton Bomber
Skeleton Barrel
Bats Bomber Mirror Guards Giant Skeleton Lightning
Barbarians
Mirror
Skeleton Barrel Giant Skeleton Lightning
Guards
Skeleton Barrel
Giant Skeleton
Bats Bomber Skeleton Barrel Mirror Lightning
Lightning
Skeleton Barrel Mirror Giant Skeleton

Defense Synergies 0 4

Bomber
Bats Guards
Bats
Bomber Giant Skeleton
Skeleton Barrel
Barbarians
Mirror
Guards
Bomber Giant Skeleton
Giant Skeleton
Bats Guards
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Skeleton Barrel
Barbarians Bomber Bats
Barbarians Bomber Bats Giant Skeleton Lightning
Barbarians Bomber Bats Guards
Lightning Bomber Barbarians Giant Skeleton
Bomber Bats Guards
Bats Lightning
Lightning Skeleton Barrel Barbarians Giant Skeleton
Barbarians
Guards Bomber Barbarians Giant Skeleton
Bats Barbarians Guards Bomber Giant Skeleton
Bats
Barbarians Bomber Bats Guards Giant Skeleton Lightning
Bomber Bats Barbarians Guards
Barbarians
Barbarians Lightning
Barbarians Bomber Bats
Bomber Bats Barbarians Guards
Bomber Bats Barbarians Guards Giant Skeleton
Barbarians
Bomber Bats Barbarians Guards Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Giant Skeleton
Bomber Skeleton Barrel Lightning
Barbarians Guards Giant Skeleton Bats Lightning
Guards Giant Skeleton Lightning Bats Barbarians
Barbarians Giant Skeleton Guards
Bats Skeleton Barrel
Guards Bats Barbarians Giant Skeleton Lightning
Giant Skeleton Barbarians
Giant Skeleton Lightning Bats Barbarians
Barbarians Guards
Bats Barbarians Guards Giant Skeleton
Lightning Barbarians Guards Giant Skeleton
Barbarians Giant Skeleton Lightning Guards
Bomber Barbarians
Barbarians Guards Bomber Bats Giant Skeleton Lightning
Bats Bomber Barbarians Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Lightning Guards Giant Skeleton
Skeleton Barrel
Lightning Skeleton Barrel Giant Skeleton
Lightning Skeleton Barrel Barbarians Guards Giant Skeleton
Bomber
Bats Skeleton Barrel
Bomber
Skeleton Barrel Lightning
Skeleton Barrel Lightning
Lightning Bats Guards
Lightning Skeleton Barrel
Lightning
Lightning Skeleton Barrel
Lightning Skeleton Barrel
Lightning Skeleton Barrel
Lightning Bomber Skeleton Barrel
Lightning Skeleton Barrel
Lightning
Bomber Bats Lightning
Lightning Bomber Skeleton Barrel
Lightning Bomber Skeleton Barrel
Lightning Giant Skeleton
Lightning
Lightning
Lightning Skeleton Barrel Barbarians
Bomber
Skeleton Barrel Lightning
Lightning Skeleton Barrel
Lightning Skeleton Barrel
Lightning Bats
Lightning Bats Skeleton Barrel Guards
Lightning
Lightning Bomber
Lightning
Giant Skeleton
Lightning
Skeleton Barrel Lightning Bats Barbarians Guards
Lightning
Lightning
Bomber Skeleton Barrel Lightning
Lightning Giant Skeleton
Bats Guards Giant Skeleton Lightning
Bats Lightning
Lightning Skeleton Barrel Giant Skeleton

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