My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Baby Dragon Electro Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Lava Hound
Giant Snowball
Bats Tombstone Baby Dragon Electro Dragon Lava Hound
Zap
Bats Tombstone Lava Hound
Barbarian Barrel
Tombstone
The Log
Tombstone Mini P.E.K.K.A
Earthquake
Tombstone
Arrows
Bats Tombstone Lava Hound
Royal Delivery
Bats Mini P.E.K.K.A Baby Dragon Electro Dragon Lava Hound
Fireball
Tombstone Baby Dragon Electro Dragon Lava Hound
Poison
Bats Tombstone Electro Dragon Lava Hound
Lightning
Tombstone Mini P.E.K.K.A Baby Dragon Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Mini P.E.K.K.A Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Tombstone Fireball Mini P.E.K.K.A Baby Dragon Electro Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Tombstone Fireball

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Lava Hound Zap Mini P.E.K.K.A Baby Dragon
Zap
Fireball Bats Mini P.E.K.K.A Baby Dragon Electro Dragon Lava Hound
Tombstone
Fireball
Zap Lava Hound Baby Dragon
Mini P.E.K.K.A
Bats Zap Baby Dragon
Baby Dragon
Lava Hound Bats Zap Fireball Mini P.E.K.K.A Electro Dragon
Electro Dragon
Lava Hound Zap Baby Dragon
Lava Hound
Bats Fireball Baby Dragon Electro Dragon Zap

Defense Synergies 2 13

Bats
Zap Mini P.E.K.K.A Baby Dragon
Zap
Fireball Mini P.E.K.K.A Bats Tombstone Baby Dragon Electro Dragon
Tombstone
Zap Fireball Baby Dragon Electro Dragon
Fireball
Zap Tombstone Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Bats Fireball Baby Dragon Electro Dragon
Baby Dragon
Bats Zap Tombstone Mini P.E.K.K.A Electro Dragon
Electro Dragon
Zap Tombstone Mini P.E.K.K.A Baby Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Fireball Baby Dragon Electro Dragon
Mini P.E.K.K.A Bats Zap Tombstone Electro Dragon
Mini P.E.K.K.A Bats Tombstone Electro Dragon
Mini P.E.K.K.A Bats Tombstone Electro Dragon
Tombstone Fireball Mini P.E.K.K.A
Fireball Bats Zap Baby Dragon Electro Dragon
Bats Zap Tombstone Fireball Baby Dragon Electro Dragon
Zap Fireball Baby Dragon Electro Dragon
Mini P.E.K.K.A Tombstone
Mini P.E.K.K.A
Bats Zap Tombstone Fireball Baby Dragon Electro Dragon
Bats Zap Fireball Baby Dragon Electro Dragon
Tombstone Mini P.E.K.K.A Bats Zap Fireball Electro Dragon
Fireball Bats Zap Tombstone Mini P.E.K.K.A Baby Dragon Electro Dragon
Mini P.E.K.K.A Tombstone
Zap Fireball Mini P.E.K.K.A
Bats Tombstone Fireball Mini P.E.K.K.A Electro Dragon
Tombstone Fireball Bats Zap Baby Dragon Electro Dragon
Zap Baby Dragon Bats Tombstone Fireball Electro Dragon
Mini P.E.K.K.A
Bats Fireball Mini P.E.K.K.A Baby Dragon Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Tombstone Fireball
Fireball Zap Mini P.E.K.K.A Baby Dragon Electro Dragon
Tombstone Bats Zap Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A Bats Zap Fireball
Tombstone Mini P.E.K.K.A
Fireball Bats Zap Baby Dragon Electro Dragon
Mini P.E.K.K.A Bats Tombstone Fireball
Mini P.E.K.K.A
Zap Electro Dragon Bats Tombstone Fireball Mini P.E.K.K.A Baby Dragon
Tombstone
Bats Tombstone Mini P.E.K.K.A Electro Dragon
Zap Fireball
Mini P.E.K.K.A Tombstone Fireball
Fireball Baby Dragon Electro Dragon
Tombstone Electro Dragon Bats Zap Fireball Mini P.E.K.K.A Baby Dragon
Bats Zap Fireball Mini P.E.K.K.A Baby Dragon Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon Electro Dragon
Fireball Zap Baby Dragon Electro Dragon
Fireball Baby Dragon Electro Dragon
Fireball
Fireball Zap Baby Dragon
Fireball Bats Zap Baby Dragon Electro Dragon
Baby Dragon
Fireball Zap Baby Dragon Electro Dragon
Fireball Zap Electro Dragon
Bats Fireball Mini P.E.K.K.A Electro Dragon
Zap Fireball Electro Dragon
Fireball Zap Baby Dragon Electro Dragon
Fireball Baby Dragon
Fireball Baby Dragon Electro Dragon
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Electro Dragon
Fireball Baby Dragon Electro Dragon
Fireball
Bats Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Baby Dragon Electro Dragon
Zap Fireball Baby Dragon Electro Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon Electro Dragon
Zap Fireball Baby Dragon Electro Dragon
Fireball Zap Baby Dragon Electro Dragon
Fireball Zap Baby Dragon Electro Dragon
Fireball Zap Baby Dragon
Bats Zap Fireball Baby Dragon Electro Dragon
Zap Electro Dragon Bats Fireball
Fireball Mini P.E.K.K.A
Zap Fireball Electro Dragon
Zap Fireball Electro Dragon
Fireball
Zap Bats Tombstone Fireball Electro Dragon
Fireball Zap Baby Dragon Electro Dragon
Fireball
Fireball Mini P.E.K.K.A Baby Dragon Electro Dragon
Zap Fireball Baby Dragon Electro Dragon
Zap Fireball
Electro Dragon
Zap Electro Dragon Bats Fireball Baby Dragon
Bats Zap Fireball Electro Dragon
Electro Dragon Zap Fireball Baby Dragon

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