My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Baby Dragon Bandit Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A Battle Ram Baby Dragon Bandit Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Bandit Lava Hound
Giant Snowball
Goblins Minions Battle Ram Baby Dragon Lava Hound
Zap
Goblins Minions Battle Ram Bandit Lava Hound
Barbarian Barrel
Goblins Battle Ram Bandit
The Log
Goblins Mini P.E.K.K.A Battle Ram Bandit
Earthquake
Arrows
Goblins Minions Lava Hound
Royal Delivery
Goblins Minions Mini P.E.K.K.A Battle Ram Baby Dragon Bandit Lava Hound
Fireball
Minions Battle Ram Baby Dragon Bandit Lava Hound
Poison
Minions Lava Hound
Lightning
Mini P.E.K.K.A Battle Ram Baby Dragon Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Giant Snowball Minions Bandit Mini P.E.K.K.A Battle Ram Baby Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Giant Snowball Minions Bandit

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Battle Ram Baby Dragon
Giant Snowball
Battle Ram Baby Dragon Bandit Lava Hound
Minions
Lava Hound Mini P.E.K.K.A Battle Ram Baby Dragon Bandit
Mini P.E.K.K.A
Minions Baby Dragon
Battle Ram
Giant Snowball Bandit Goblins Minions Baby Dragon Lava Hound
Baby Dragon
Lava Hound Goblins Giant Snowball Minions Mini P.E.K.K.A Battle Ram Bandit
Bandit
Battle Ram Giant Snowball Minions Baby Dragon
Lava Hound
Minions Baby Dragon Giant Snowball Battle Ram

Defense Synergies 0 10

Goblins
Giant Snowball Bandit
Giant Snowball
Goblins Minions Mini P.E.K.K.A Baby Dragon Bandit
Minions
Giant Snowball Baby Dragon Bandit
Mini P.E.K.K.A
Giant Snowball Baby Dragon
Battle Ram
Baby Dragon
Giant Snowball Minions Mini P.E.K.K.A Bandit
Bandit
Goblins Giant Snowball Minions Baby Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Baby Dragon
Mini P.E.K.K.A Goblins Minions Bandit
Mini P.E.K.K.A Goblins Giant Snowball Minions Bandit
Mini P.E.K.K.A Goblins Minions Bandit
Mini P.E.K.K.A
Goblins Giant Snowball Minions Baby Dragon Bandit
Giant Snowball Minions Baby Dragon
Baby Dragon Bandit
Mini P.E.K.K.A Goblins Minions
Goblins Giant Snowball Mini P.E.K.K.A Bandit
Goblins Minions Giant Snowball Baby Dragon Bandit
Minions Giant Snowball Baby Dragon
Mini P.E.K.K.A Giant Snowball Minions Bandit
Goblins Giant Snowball Minions Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Bandit
Giant Snowball Mini P.E.K.K.A Bandit
Goblins Minions Mini P.E.K.K.A
Goblins Giant Snowball Minions Baby Dragon Bandit
Giant Snowball Baby Dragon Minions Bandit
Mini P.E.K.K.A
Goblins Giant Snowball Minions Mini P.E.K.K.A Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Giant Snowball Bandit
Bandit Giant Snowball Mini P.E.K.K.A Baby Dragon
Bandit Goblins Minions Mini P.E.K.K.A
Mini P.E.K.K.A Bandit
Mini P.E.K.K.A Bandit
Giant Snowball Minions Baby Dragon
Mini P.E.K.K.A Goblins Minions Bandit
Mini P.E.K.K.A
Goblins Giant Snowball Minions Mini P.E.K.K.A Baby Dragon Bandit
Minions Mini P.E.K.K.A
Giant Snowball
Mini P.E.K.K.A Bandit
Baby Dragon
Goblins Minions Mini P.E.K.K.A Baby Dragon
Minions Giant Snowball Mini P.E.K.K.A Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Bandit
Giant Snowball Baby Dragon Bandit
Baby Dragon Bandit
Giant Snowball Baby Dragon
Giant Snowball Minions Baby Dragon
Baby Dragon
Giant Snowball Baby Dragon
Giant Snowball Bandit
Goblins Giant Snowball Minions Mini P.E.K.K.A
Bandit
Giant Snowball Baby Dragon
Giant Snowball Baby Dragon Bandit
Minions Baby Dragon Bandit
Giant Snowball Baby Dragon
Giant Snowball Baby Dragon Bandit
Baby Dragon Bandit
Giant Snowball
Minions Mini P.E.K.K.A
Giant Snowball Mini P.E.K.K.A Baby Dragon Bandit
Giant Snowball Baby Dragon
Minions Baby Dragon
Giant Snowball
Giant Snowball Baby Dragon
Giant Snowball Baby Dragon
Giant Snowball Baby Dragon Bandit
Giant Snowball Baby Dragon Bandit
Baby Dragon Bandit
Giant Snowball Baby Dragon
Giant Snowball Minions
Giant Snowball Mini P.E.K.K.A
Giant Snowball Bandit
Giant Snowball
Giant Snowball
Minions Bandit
Giant Snowball Baby Dragon
Mini P.E.K.K.A Baby Dragon
Giant Snowball Baby Dragon
Giant Snowball
Giant Snowball Minions Baby Dragon
Giant Snowball
Giant Snowball Baby Dragon Bandit

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