My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Zappies Barbarian Hut Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Battle Ram Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Lava Hound
Giant Snowball
Goblins Goblin Gang Battle Ram Zappies Lava Hound
Zap
Goblins Goblin Gang Battle Ram Zappies Lava Hound
Barbarian Barrel
Goblins Goblin Gang Battle Ram Zappies Barbarian Hut
The Log
Goblins Goblin Gang Battle Ram Zappies Barbarian Hut
Earthquake
Goblin Gang Zappies Barbarian Hut
Arrows
Goblins Goblin Gang Zappies Lava Hound
Royal Delivery
Goblins Goblin Gang Battle Ram Zappies Lava Hound
Fireball
Goblin Gang Battle Ram Zappies Barbarian Hut Lava Hound
Poison
Goblin Gang Zappies Barbarian Hut Lava Hound
Lightning
Battle Ram Barbarian Hut
Rocket
Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Giant Snowball The Log Goblin Gang Battle Ram Zappies Barbarian Hut Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Giant Snowball The Log Goblin Gang

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Battle Ram
Giant Snowball
Battle Ram Barbarian Hut The Log Lava Hound
Goblin Gang
Battle Ram Barbarian Hut Lava Hound
Battle Ram
Giant Snowball The Log Goblins Goblin Gang Zappies Barbarian Hut Lava Hound
Zappies
Battle Ram Lava Hound
Barbarian Hut
Giant Snowball Goblin Gang Battle Ram
The Log
Battle Ram Giant Snowball
Lava Hound
Giant Snowball Goblin Gang Battle Ram Zappies

Defense Synergies 1 11

Goblins
Giant Snowball Zappies The Log
Giant Snowball
Goblin Gang Goblins Zappies Barbarian Hut The Log
Goblin Gang
Giant Snowball Zappies Barbarian Hut The Log
Battle Ram
Zappies
Goblins Giant Snowball Goblin Gang The Log
Barbarian Hut
Giant Snowball Goblin Gang The Log
The Log
Goblins Giant Snowball Goblin Gang Zappies Barbarian Hut
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Zappies The Log
Barbarian Hut Goblins Goblin Gang Zappies The Log
Goblin Gang Barbarian Hut Goblins Giant Snowball Zappies
Barbarian Hut Goblins Goblin Gang Zappies
The Log
Goblin Gang The Log Goblins Giant Snowball Zappies
Giant Snowball Goblin Gang Zappies Barbarian Hut
Barbarian Hut The Log
Zappies Barbarian Hut Goblins Goblin Gang
Goblin Gang Goblins Giant Snowball Zappies
Goblins Goblin Gang Giant Snowball Zappies The Log
Giant Snowball Goblin Gang Zappies Barbarian Hut
Barbarian Hut Giant Snowball Goblin Gang Zappies The Log
Barbarian Hut Goblins Giant Snowball Goblin Gang Zappies The Log
Barbarian Hut Goblin Gang Zappies
Barbarian Hut Giant Snowball Goblin Gang Zappies The Log
Barbarian Hut Goblins Goblin Gang Zappies
Goblins Giant Snowball Goblin Gang Zappies Barbarian Hut The Log
Giant Snowball The Log Zappies Barbarian Hut
Barbarian Hut Zappies
Goblin Gang Goblins Giant Snowball Zappies The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarian Hut Goblins Giant Snowball Zappies
Giant Snowball Goblin Gang The Log
Goblin Gang Zappies Goblins Barbarian Hut The Log
Goblin Gang Zappies Barbarian Hut The Log
Barbarian Hut Goblin Gang Zappies
Giant Snowball Goblin Gang Zappies
Goblin Gang Goblins Zappies Barbarian Hut
Zappies Barbarian Hut
Goblins Giant Snowball Zappies Barbarian Hut The Log
Goblin Gang Zappies Barbarian Hut
Zappies
Giant Snowball The Log
Goblin Gang Zappies Barbarian Hut
Zappies Barbarian Hut
Goblin Gang Zappies Goblins Barbarian Hut The Log
Giant Snowball Zappies Barbarian Hut The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Hut The Log
Giant Snowball The Log
Barbarian Hut The Log
Barbarian Hut The Log
Giant Snowball The Log
Giant Snowball
The Log
The Log Giant Snowball Barbarian Hut
The Log Giant Snowball
Goblins Giant Snowball Goblin Gang
The Log
Giant Snowball
Giant Snowball Barbarian Hut The Log
Giant Snowball Barbarian Hut The Log
Giant Snowball Barbarian Hut The Log
Barbarian Hut The Log
Giant Snowball
Giant Snowball The Log
Giant Snowball The Log
The Log
Giant Snowball
The Log
Giant Snowball Barbarian Hut The Log
Giant Snowball The Log
The Log Giant Snowball
Giant Snowball The Log
The Log
Giant Snowball
Giant Snowball Zappies
Giant Snowball
Giant Snowball The Log
Giant Snowball Zappies
Giant Snowball The Log
Goblin Gang Zappies Barbarian Hut
Giant Snowball Zappies
The Log
Goblin Gang
The Log Giant Snowball
Giant Snowball
Giant Snowball Goblin Gang Zappies The Log
Giant Snowball Zappies
Giant Snowball The Log

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