My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Golem Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Wizard Ice Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Wall Breakers Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Wall Breakers Skeleton Army Lava Hound
Giant Snowball
Minions Wall Breakers Skeleton Army Lava Hound
Zap
Minions Wall Breakers Skeleton Army Lava Hound
Barbarian Barrel
Wizard Wall Breakers Skeleton Army Ice Wizard
The Log
Wall Breakers Skeleton Army
Earthquake
Skeleton Army
Arrows
Minions Wall Breakers Skeleton Army Lava Hound
Royal Delivery
Minions Wizard Wall Breakers Skeleton Army Ice Wizard Lava Hound
Fireball
Minions Wizard Wall Breakers Skeleton Army Ice Wizard Lava Hound
Poison
Minions Wizard Skeleton Army Ice Wizard Lava Hound
Lightning
Ice Golem Wizard Ice Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Wizard Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Wizard Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Skeleton Army Poison Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem Wizard Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Wall Breakers Minions Skeleton Army Ice Wizard Poison Wizard Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem Wall Breakers Minions Skeleton Army

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Lava Hound Ice Golem Wall Breakers
Ice Golem
Wall Breakers Minions
Wizard
Wall Breakers
Ice Golem Minions
Skeleton Army
Lava Hound
Poison
Lava Hound
Ice Wizard
Lava Hound
Minions Poison Skeleton Army

Defense Synergies 1 8

Minions
Ice Golem Ice Wizard
Ice Golem
Minions Wizard Poison Ice Wizard
Wizard
Ice Golem Skeleton Army Ice Wizard
Wall Breakers
Skeleton Army
Wizard Ice Wizard
Poison
Ice Golem Ice Wizard
Ice Wizard
Minions Ice Golem Wizard Skeleton Army Poison
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Ice Golem Wizard
Skeleton Army Minions Ice Wizard
Skeleton Army Minions Ice Wizard
Skeleton Army Minions Ice Wizard
Skeleton Army Poison
Skeleton Army Minions Ice Wizard
Minions Wizard Poison Ice Wizard
Ice Golem Poison
Minions Skeleton Army Ice Wizard
Skeleton Army Ice Golem Ice Wizard
Minions Skeleton Army Poison Ice Wizard Ice Golem Wizard
Minions Wizard Poison Ice Wizard
Skeleton Army Minions Wizard Ice Wizard
Wizard Skeleton Army Minions Poison
Skeleton Army
Skeleton Army
Wizard Minions Skeleton Army Poison
Minions Wizard Skeleton Army Ice Wizard
Wizard Poison Minions Ice Golem Ice Wizard
Wizard Skeleton Army Minions Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Ice Golem
Poison Ice Golem Wizard
Skeleton Army Minions Ice Golem
Skeleton Army Ice Golem
Skeleton Army
Wizard Poison Minions Ice Golem Ice Wizard
Skeleton Army Minions Ice Golem Ice Wizard
Skeleton Army
Minions Ice Golem Skeleton Army Poison
Skeleton Army
Minions
Skeleton Army Poison
Skeleton Army Ice Golem Wizard
Wizard Skeleton Army
Skeleton Army Minions Ice Golem Poison
Minions Poison Ice Golem Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Ice Golem
Poison Ice Wizard
Poison
Ice Golem Poison
Wizard Poison
Wizard Poison Minions Ice Golem Ice Wizard
Wizard Poison
Poison Ice Golem Wizard Ice Wizard
Poison Wizard
Minions Poison
Poison Wizard
Poison Wizard
Poison Ice Golem
Minions Poison
Ice Golem Poison
Wizard Poison
Wizard Poison
Poison
Minions
Wizard Poison
Wizard Poison
Minions Poison
Wizard Poison
Poison
Ice Golem Poison Wizard Ice Wizard
Poison Wizard Ice Wizard
Wizard Poison
Poison
Poison Ice Golem Wizard Ice Wizard
Minions Wizard Poison
Poison Wizard
Poison
Wizard Poison
Minions Skeleton Army
Poison Wizard Ice Wizard
Poison Wizard
Ice Golem Wizard Poison
Poison
Minions Poison
Poison
Poison

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