My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Mega Minion Musketeer Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Mega Minion Musketeer Battle Ram Baby Dragon Night Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Battle Ram Baby Dragon Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Battle Ram Night Witch Lava Hound
Giant Snowball
Spear Goblins Mega Minion Musketeer Battle Ram Baby Dragon Night Witch Lava Hound
Zap
Spear Goblins Battle Ram Night Witch Lava Hound
Barbarian Barrel
Spear Goblins Musketeer Battle Ram Night Witch
The Log
Spear Goblins Musketeer Battle Ram
Earthquake
Spear Goblins
Arrows
Spear Goblins Night Witch Lava Hound
Royal Delivery
Spear Goblins Mega Minion Musketeer Battle Ram Baby Dragon Night Witch Lava Hound
Fireball
Mega Minion Musketeer Battle Ram Baby Dragon Night Witch Lava Hound
Poison
Spear Goblins Mega Minion Musketeer Night Witch Lava Hound
Lightning
Mega Minion Musketeer Battle Ram Baby Dragon Night Witch
Rocket
Musketeer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mega Minion Battle Ram Rocket Baby Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Mega Minion Musketeer Battle Ram Baby Dragon Night Witch Rocket Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Mega Minion Musketeer Battle Ram

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Battle Ram Baby Dragon
Mega Minion
Lava Hound Baby Dragon
Musketeer
Battle Ram Baby Dragon
Battle Ram
Spear Goblins Musketeer Baby Dragon Lava Hound
Rocket
Lava Hound
Baby Dragon
Lava Hound Spear Goblins Mega Minion Musketeer Battle Ram
Night Witch
Lava Hound
Lava Hound
Mega Minion Baby Dragon Battle Ram Rocket Night Witch

Defense Synergies 0 8

Spear Goblins
Mega Minion Musketeer Baby Dragon Night Witch
Mega Minion
Spear Goblins Musketeer Baby Dragon Night Witch
Musketeer
Spear Goblins Mega Minion Baby Dragon
Battle Ram
Rocket
Baby Dragon
Spear Goblins Mega Minion Musketeer
Night Witch
Spear Goblins Mega Minion
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Mega Minion Musketeer Baby Dragon
Mega Minion Musketeer Night Witch
Rocket Mega Minion Musketeer Night Witch
Night Witch Mega Minion Musketeer
Rocket
Spear Goblins Mega Minion Musketeer Baby Dragon Night Witch
Mega Minion Musketeer Rocket Spear Goblins Baby Dragon Night Witch
Rocket Musketeer Baby Dragon
Musketeer Night Witch
Spear Goblins Musketeer Night Witch
Spear Goblins Mega Minion Musketeer Baby Dragon Night Witch
Mega Minion Musketeer Spear Goblins Baby Dragon Night Witch
Night Witch Musketeer Rocket
Rocket Mega Minion Baby Dragon Night Witch
Rocket
Musketeer Night Witch
Spear Goblins Mega Minion Musketeer Baby Dragon Night Witch
Baby Dragon Spear Goblins Mega Minion Musketeer
Musketeer
Spear Goblins Musketeer Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins
Mega Minion Musketeer Rocket Baby Dragon
Spear Goblins Musketeer Rocket
Rocket Musketeer Night Witch
Musketeer Night Witch
Rocket Musketeer Baby Dragon
Rocket Spear Goblins Mega Minion Musketeer Night Witch
Rocket Spear Goblins Mega Minion Baby Dragon
Mega Minion Musketeer
Mega Minion Musketeer
Rocket
Rocket Night Witch
Musketeer Baby Dragon
Spear Goblins Mega Minion Musketeer Rocket Baby Dragon Night Witch
Mega Minion Musketeer Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Rocket Baby Dragon
Musketeer Baby Dragon
Rocket Baby Dragon
Musketeer Rocket
Rocket Baby Dragon
Spear Goblins Mega Minion Musketeer Rocket Baby Dragon
Musketeer Baby Dragon
Baby Dragon
Rocket Musketeer Night Witch
Rocket Musketeer
Musketeer Rocket Baby Dragon
Rocket Musketeer Baby Dragon
Musketeer Rocket Baby Dragon
Musketeer Baby Dragon
Rocket Spear Goblins Musketeer Baby Dragon
Musketeer Rocket Baby Dragon
Rocket
Rocket Night Witch
Rocket Mega Minion Musketeer Baby Dragon
Rocket Baby Dragon
Rocket Musketeer Baby Dragon Night Witch
Rocket
Rocket Musketeer
Rocket Musketeer Baby Dragon
Baby Dragon
Mega Minion
Musketeer Baby Dragon
Musketeer Baby Dragon
Rocket Musketeer Baby Dragon
Musketeer Baby Dragon Night Witch
Rocket Mega Minion Musketeer
Mega Minion Night Witch
Musketeer Rocket Night Witch
Rocket
Rocket
Spear Goblins Musketeer Rocket Night Witch
Rocket Mega Minion Musketeer Baby Dragon
Mega Minion Musketeer Rocket Baby Dragon
Musketeer Baby Dragon
Rocket
Mega Minion Musketeer
Musketeer Rocket Baby Dragon
Musketeer Rocket
Musketeer Rocket Baby Dragon

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