My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Bad
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Three Musketeers Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Three Musketeers Ram Rider Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Three Musketeers Ram Rider Graveyard Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Ram Rider Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Royal Hogs Ram Rider Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Ram Rider Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Hogs Three Musketeers Ram Rider Graveyard Lava Hound
Giant Snowball
Spear Goblins Royal Hogs Three Musketeers Ram Rider Graveyard Lava Hound
Zap
Spear Goblins Royal Hogs Three Musketeers Ram Rider Graveyard Lava Hound
Barbarian Barrel
Spear Goblins Knight Royal Hogs Three Musketeers Graveyard
The Log
Spear Goblins Royal Hogs Three Musketeers Ram Rider Graveyard
Earthquake
Spear Goblins Royal Hogs Graveyard
Arrows
Spear Goblins Royal Hogs Graveyard Lava Hound
Royal Delivery
Spear Goblins Knight Royal Hogs Three Musketeers Ram Rider Graveyard Lava Hound
Fireball
Royal Hogs Three Musketeers Ram Rider Lava Hound
Poison
Spear Goblins Royal Hogs Three Musketeers Graveyard Lava Hound
Lightning
Knight Three Musketeers Ram Rider
Rocket
Royal Hogs Three Musketeers Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Knight Royal Hogs Ram Rider Graveyard Lightning Lava Hound Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Spear Goblins Knight Royal Hogs Ram Rider

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Royal Hogs Ram Rider Graveyard
Knight
Spear Goblins Three Musketeers Graveyard Royal Hogs Ram Rider
Royal Hogs
Spear Goblins Knight Three Musketeers Lightning
Three Musketeers
Knight Royal Hogs Graveyard
Lightning
Ram Rider Lava Hound Royal Hogs
Ram Rider
Lightning Spear Goblins Knight Graveyard
Graveyard
Knight Spear Goblins Three Musketeers Ram Rider Lava Hound
Lava Hound
Lightning Graveyard

Defense Synergies 1 1

Spear Goblins
Knight
Knight
Spear Goblins Three Musketeers
Royal Hogs
Three Musketeers
Knight
Lightning
Ram Rider
Graveyard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Knight Ram Rider
Knight Three Musketeers Ram Rider
Three Musketeers Ram Rider Knight Lightning
Three Musketeers Knight Ram Rider
Lightning
Spear Goblins
Three Musketeers Lightning Ram Rider Spear Goblins
Lightning Ram Rider
Three Musketeers
Knight Spear Goblins
Spear Goblins Knight Ram Rider
Three Musketeers Spear Goblins Ram Rider
Knight Three Musketeers Lightning Ram Rider
Three Musketeers
Knight Three Musketeers Ram Rider
Three Musketeers Lightning Ram Rider
Three Musketeers Knight
Spear Goblins Knight Three Musketeers Ram Rider
Spear Goblins Knight Ram Rider
Three Musketeers Ram Rider
Spear Goblins Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins
Knight Lightning
Spear Goblins Knight Lightning Ram Rider
Lightning Knight Ram Rider
Knight Three Musketeers Ram Rider
Three Musketeers Ram Rider
Spear Goblins Knight Lightning Ram Rider
Knight
Lightning Spear Goblins Knight
Three Musketeers
Knight
Lightning
Lightning Knight Three Musketeers Ram Rider
Three Musketeers
Spear Goblins Knight Three Musketeers Lightning

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight
Ram Rider
Lightning
Lightning Knight
Spear Goblins Ram Rider
Lightning Ram Rider
Lightning Ram Rider
Lightning Three Musketeers
Lightning Knight Ram Rider
Lightning
Lightning Knight Three Musketeers
Lightning
Lightning
Lightning Spear Goblins Three Musketeers
Lightning Three Musketeers
Lightning Three Musketeers
Lightning
Lightning Three Musketeers
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning Ram Rider
Lightning Ram Rider
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning Spear Goblins
Lightning Three Musketeers Ram Rider
Lightning Knight Three Musketeers
Lightning
Lightning
Three Musketeers
Lightning
Lightning
Lightning

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