My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie Balloon Ice Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon Lava Hound
Giant Snowball
Minions Mega Minion Balloon Lava Hound
Zap
Minions Balloon Lava Hound
Barbarian Barrel
Valkyrie Ice Wizard
The Log
Earthquake
Arrows
Minions Lava Hound
Royal Delivery
Minions Mega Minion Valkyrie Balloon Ice Wizard Lava Hound
Fireball
Minions Mega Minion Balloon Ice Wizard Lava Hound
Poison
Minions Mega Minion Balloon Ice Wizard Lava Hound
Lightning
Mega Minion Valkyrie Balloon Ice Wizard
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Valkyrie Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Mega Minion Ice Wizard Valkyrie Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Minions Mega Minion

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Lava Hound Mega Minion
Minions
Lava Hound Valkyrie Balloon
Mega Minion
Lava Hound Arrows Valkyrie Balloon
Valkyrie
Balloon Minions Mega Minion
Balloon
Arrows Valkyrie Lava Hound Minions Mega Minion The Log Ice Wizard
The Log
Balloon
Ice Wizard
Balloon
Lava Hound
Arrows Minions Mega Minion Balloon

Defense Synergies 1 11

Arrows
Mega Minion Valkyrie Ice Wizard
Minions
Valkyrie The Log Ice Wizard
Mega Minion
Arrows Valkyrie The Log Ice Wizard
Valkyrie
Minions Arrows Mega Minion The Log Ice Wizard
Balloon
The Log
Minions Mega Minion Valkyrie Ice Wizard
Ice Wizard
Arrows Minions Mega Minion Valkyrie The Log
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mega Minion Valkyrie The Log
Minions Mega Minion Valkyrie The Log Ice Wizard
Minions Mega Minion Valkyrie Ice Wizard
Minions Mega Minion Valkyrie Ice Wizard
Arrows Valkyrie The Log
Arrows The Log Minions Mega Minion Valkyrie Ice Wizard
Minions Mega Minion Arrows Ice Wizard
Arrows Valkyrie The Log
Minions Ice Wizard
Valkyrie Ice Wizard
Minions Valkyrie Ice Wizard Arrows Mega Minion The Log
Arrows Minions Mega Minion Ice Wizard
Minions Valkyrie The Log Ice Wizard
Valkyrie Arrows Minions Mega Minion The Log
The Log
Arrows Minions Valkyrie
Arrows Minions Mega Minion Valkyrie The Log Ice Wizard
Arrows Valkyrie The Log Minions Mega Minion Ice Wizard
Valkyrie Arrows Minions The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie
Arrows Mega Minion Valkyrie The Log
Minions Valkyrie The Log
Valkyrie The Log
Valkyrie
Arrows Minions Ice Wizard
Minions Mega Minion Valkyrie Ice Wizard
Valkyrie
Minions Mega Minion Valkyrie The Log
Mega Minion
Minions Mega Minion Valkyrie
Arrows Valkyrie The Log
Valkyrie
Valkyrie
Minions Mega Minion Valkyrie The Log
Arrows Minions Valkyrie Mega Minion The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows The Log Ice Wizard
Arrows The Log
Arrows Valkyrie The Log
Arrows Valkyrie The Log
Arrows Minions Mega Minion Ice Wizard
Arrows The Log
Arrows The Log Ice Wizard
Arrows The Log
Minions
Arrows Valkyrie The Log
Arrows
The Log
Arrows Minions
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Minions
Arrows Mega Minion The Log
Arrows Valkyrie The Log
Minions The Log
Arrows
The Log
Arrows The Log
Arrows The Log Valkyrie Ice Wizard
Mega Minion
Arrows The Log Ice Wizard
Arrows The Log
Arrows The Log
Arrows Ice Wizard
Minions Mega Minion
Mega Minion
Arrows The Log
Arrows
Arrows The Log
Minions
Arrows Mega Minion Ice Wizard
Arrows The Log
Mega Minion Valkyrie
Arrows The Log
Arrows
Mega Minion
Minions The Log
The Log

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