My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Ice Golem Battle Ram Baby Dragon Prince Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Battle Ram Barbarian Barrel Baby Dragon Prince Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Prince Lava Hound
Giant Snowball
Bats Battle Ram Baby Dragon Lava Hound
Zap
Bats Battle Ram Prince Lava Hound
Barbarian Barrel
Knight Battle Ram
The Log
Battle Ram Prince
Earthquake
Arrows
Bats Lava Hound
Royal Delivery
Bats Knight Battle Ram Baby Dragon Prince Lava Hound
Fireball
Battle Ram Baby Dragon Lava Hound
Poison
Bats Lava Hound
Lightning
Knight Ice Golem Battle Ram Baby Dragon Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Barbarian Barrel Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Ice Golem Battle Ram Baby Dragon Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Barbarian Barrel Knight Battle Ram Baby Dragon Prince Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Ice Golem Barbarian Barrel Knight

Attack Synergies 8 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Ice Golem Lava Hound Battle Ram Barbarian Barrel Baby Dragon Prince
Knight
Bats Battle Ram Baby Dragon Barbarian Barrel Prince
Ice Golem
Bats Battle Ram Prince Barbarian Barrel Baby Dragon
Battle Ram
Knight Ice Golem Bats Barbarian Barrel Baby Dragon Lava Hound
Barbarian Barrel
Bats Knight Ice Golem Battle Ram Baby Dragon Prince Lava Hound
Baby Dragon
Knight Lava Hound Bats Ice Golem Battle Ram Barbarian Barrel Prince
Prince
Ice Golem Bats Knight Barbarian Barrel Baby Dragon
Lava Hound
Bats Baby Dragon Battle Ram Barbarian Barrel

Defense Synergies 1 11

Bats
Knight Ice Golem Barbarian Barrel Baby Dragon Prince
Knight
Bats Barbarian Barrel Baby Dragon
Ice Golem
Bats Barbarian Barrel Baby Dragon
Battle Ram
Barbarian Barrel
Bats Knight Ice Golem Baby Dragon Prince
Baby Dragon
Bats Knight Ice Golem Barbarian Barrel Prince
Prince
Bats Barbarian Barrel Baby Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Ice Golem Barbarian Barrel Baby Dragon
Bats Knight Prince
Prince Bats Knight
Prince Bats Knight
Barbarian Barrel Prince
Barbarian Barrel Bats Baby Dragon
Bats Baby Dragon
Ice Golem Barbarian Barrel Baby Dragon
Prince
Knight Ice Golem Barbarian Barrel Prince
Bats Knight Ice Golem Barbarian Barrel Baby Dragon
Bats Baby Dragon
Prince Bats Knight
Bats Barbarian Barrel Baby Dragon Prince
Knight Prince
Prince
Bats Knight Prince
Bats Knight Barbarian Barrel Baby Dragon Prince
Barbarian Barrel Baby Dragon Bats Knight Ice Golem
Prince
Bats Knight Barbarian Barrel Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Ice Golem Barbarian Barrel Prince
Knight Ice Golem Barbarian Barrel Baby Dragon Prince
Bats Knight Ice Golem Prince
Prince Bats Knight Ice Golem Barbarian Barrel
Knight Prince
Bats Ice Golem Baby Dragon
Prince Bats Knight Ice Golem
Knight Prince
Bats Knight Ice Golem Barbarian Barrel Baby Dragon Prince
Bats Knight Prince
Prince
Prince Knight Ice Golem
Baby Dragon
Bats Knight Ice Golem Barbarian Barrel Baby Dragon Prince
Bats Ice Golem Barbarian Barrel Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Ice Golem Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Knight Ice Golem Barbarian Barrel Prince
Barbarian Barrel Baby Dragon
Bats Ice Golem Baby Dragon
Baby Dragon
Ice Golem Barbarian Barrel Baby Dragon
Bats Prince
Knight Barbarian Barrel Prince
Baby Dragon
Knight Ice Golem Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Ice Golem Barbarian Barrel Baby Dragon Prince
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel
Bats
Barbarian Barrel Baby Dragon Prince
Barbarian Barrel Baby Dragon
Baby Dragon Prince
Prince
Barbarian Barrel Baby Dragon
Ice Golem Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Baby Dragon Prince
Barbarian Barrel Baby Dragon
Bats Ice Golem Baby Dragon
Bats
Prince
Bats Barbarian Barrel Prince
Baby Dragon
Barbarian Barrel
Knight Baby Dragon Prince
Ice Golem Baby Dragon
Prince
Bats Baby Dragon
Bats
Barbarian Barrel Baby Dragon Prince

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