My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Mediocre
Synergy
Bad
Versatility
RIP
F2P score
Good

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows Barbarian Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Heal Spirit Barbarian Barrel Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Lava Hound
Giant Snowball
Skeletons Lava Hound
Zap
Skeletons Lava Hound
Barbarian Barrel
Skeletons Ice Spirit Heal Spirit
The Log
Skeletons Ice Spirit Heal Spirit
Earthquake
Skeletons
Arrows
Skeletons Ice Spirit Heal Spirit Lava Hound
Royal Delivery
Skeletons Ice Spirit Heal Spirit Lava Hound
Fireball
Lava Hound
Poison
Lava Hound
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Arrows Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Heal Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Heal Spirit Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Ice Spirit Heal Spirit Giant Snowball Barbarian Barrel Arrows Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

3 Mirror Skeletons Ice Spirit Heal Spirit

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Giant Snowball Barbarian Barrel
Giant Snowball
Ice Spirit Mirror Barbarian Barrel Lava Hound
Arrows
Mirror Lava Hound
Heal Spirit
Mirror
Arrows Giant Snowball Barbarian Barrel
Barbarian Barrel
Ice Spirit Giant Snowball Mirror Lava Hound
Lava Hound
Arrows Giant Snowball Barbarian Barrel

Defense Synergies 3 7

Skeletons
Ice Spirit Giant Snowball Barbarian Barrel
Ice Spirit
Skeletons Giant Snowball Barbarian Barrel
Giant Snowball
Mirror Skeletons Ice Spirit Barbarian Barrel
Arrows
Mirror Barbarian Barrel
Heal Spirit
Mirror
Giant Snowball Arrows Barbarian Barrel
Barbarian Barrel
Mirror Skeletons Ice Spirit Giant Snowball Arrows
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel
Skeletons Ice Spirit
Skeletons Giant Snowball
Skeletons
Arrows Barbarian Barrel
Arrows Barbarian Barrel Skeletons Giant Snowball
Giant Snowball Ice Spirit Arrows
Arrows Barbarian Barrel
Skeletons
Skeletons Ice Spirit Giant Snowball Barbarian Barrel
Skeletons Giant Snowball Arrows Barbarian Barrel
Arrows Giant Snowball
Skeletons Ice Spirit Giant Snowball
Ice Spirit Giant Snowball Arrows Barbarian Barrel
Ice Spirit Giant Snowball
Skeletons Arrows
Ice Spirit Arrows Giant Snowball Barbarian Barrel
Giant Snowball Arrows Barbarian Barrel Ice Spirit
Giant Snowball Arrows Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball Barbarian Barrel
Giant Snowball Arrows Barbarian Barrel
Skeletons Ice Spirit
Barbarian Barrel
Skeletons
Arrows Skeletons Ice Spirit Giant Snowball
Skeletons
Skeletons Ice Spirit Giant Snowball Barbarian Barrel
Skeletons
Giant Snowball Arrows
Skeletons
Skeletons Ice Spirit Barbarian Barrel
Arrows Giant Snowball Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Barrel
Arrows Giant Snowball Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Giant Snowball Arrows Barbarian Barrel
Arrows Ice Spirit Giant Snowball
Arrows
Arrows Ice Spirit Giant Snowball Barbarian Barrel
Arrows Giant Snowball
Giant Snowball
Arrows Barbarian Barrel
Giant Snowball Arrows
Giant Snowball Barbarian Barrel
Arrows Barbarian Barrel
Giant Snowball Arrows Barbarian Barrel
Giant Snowball Arrows Barbarian Barrel
Arrows Barbarian Barrel
Giant Snowball Arrows Barbarian Barrel
Giant Snowball Arrows Barbarian Barrel
Giant Snowball Arrows Barbarian Barrel
Giant Snowball Arrows
Giant Snowball Arrows Barbarian Barrel
Giant Snowball Arrows Ice Spirit Barbarian Barrel
Arrows Giant Snowball Barbarian Barrel
Giant Snowball Arrows
Arrows Barbarian Barrel
Giant Snowball Arrows
Ice Spirit Giant Snowball
Giant Snowball
Giant Snowball Arrows
Ice Spirit Giant Snowball Arrows
Giant Snowball Arrows
Ice Spirit Barbarian Barrel
Giant Snowball Arrows
Arrows Barbarian Barrel
Arrows Giant Snowball
Giant Snowball Arrows
Ice Spirit Giant Snowball
Giant Snowball
Giant Snowball Barbarian Barrel

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