My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Electro Dragon Royal Ghost Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Ghost Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Royal Ghost Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Dragon Royal Ghost Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Guards Graveyard Lava Hound
Giant Snowball
Guards Electro Dragon Graveyard Lava Hound
Zap
Guards Graveyard Lava Hound
Barbarian Barrel
Ice Spirit Elite Barbarians Guards Royal Ghost Graveyard
The Log
Ice Spirit Elite Barbarians Guards Graveyard
Earthquake
Guards Graveyard
Arrows
Ice Spirit Guards Graveyard Lava Hound
Royal Delivery
Ice Spirit Elite Barbarians Guards Electro Dragon Royal Ghost Graveyard Lava Hound
Fireball
Elite Barbarians Electro Dragon Lava Hound
Poison
Guards Electro Dragon Graveyard Lava Hound
Lightning
Elite Barbarians Electro Dragon
Rocket
Elite Barbarians Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Electro Dragon Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Guards Royal Ghost Fireball Electro Dragon Graveyard Elite Barbarians Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Guards Royal Ghost Fireball

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Elite Barbarians Guards Royal Ghost Graveyard
Elite Barbarians
Ice Spirit Fireball Royal Ghost Graveyard
Fireball
Graveyard Lava Hound Elite Barbarians
Guards
Ice Spirit Graveyard Lava Hound
Electro Dragon
Lava Hound Graveyard
Royal Ghost
Ice Spirit Elite Barbarians
Graveyard
Fireball Ice Spirit Elite Barbarians Guards Electro Dragon Lava Hound
Lava Hound
Fireball Electro Dragon Guards Graveyard

Defense Synergies 0 6

Ice Spirit
Elite Barbarians Fireball Guards Electro Dragon Royal Ghost
Elite Barbarians
Ice Spirit
Fireball
Ice Spirit
Guards
Ice Spirit Electro Dragon
Electro Dragon
Ice Spirit Guards
Royal Ghost
Ice Spirit
Graveyard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Dragon
Elite Barbarians Ice Spirit Electro Dragon
Elite Barbarians Electro Dragon
Elite Barbarians Guards Electro Dragon
Elite Barbarians Fireball
Fireball Guards Electro Dragon Royal Ghost
Ice Spirit Fireball Electro Dragon
Fireball Electro Dragon
Elite Barbarians
Elite Barbarians Guards Ice Spirit Royal Ghost
Guards Fireball Electro Dragon Royal Ghost
Fireball Electro Dragon
Ice Spirit Elite Barbarians Fireball Guards Electro Dragon
Fireball Ice Spirit Guards Electro Dragon Royal Ghost
Elite Barbarians
Ice Spirit Elite Barbarians Fireball
Elite Barbarians Fireball Electro Dragon
Ice Spirit Fireball Elite Barbarians Guards Electro Dragon Royal Ghost
Ice Spirit Fireball Guards Electro Dragon Royal Ghost
Elite Barbarians
Royal Ghost Elite Barbarians Fireball Guards Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Elite Barbarians Fireball Royal Ghost
Fireball Elite Barbarians Electro Dragon Royal Ghost
Guards Ice Spirit Elite Barbarians Electro Dragon
Guards Elite Barbarians Fireball
Elite Barbarians Guards
Fireball Ice Spirit Electro Dragon
Guards Elite Barbarians Fireball
Elite Barbarians
Electro Dragon Ice Spirit Elite Barbarians Fireball
Guards
Elite Barbarians Guards Electro Dragon
Elite Barbarians Fireball Guards
Elite Barbarians Fireball Guards
Fireball Electro Dragon
Elite Barbarians Guards Electro Dragon Ice Spirit Fireball
Elite Barbarians Fireball Electro Dragon Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Electro Dragon Royal Ghost
Fireball Electro Dragon Royal Ghost
Fireball Electro Dragon
Fireball Guards
Fireball
Fireball Ice Spirit Electro Dragon
Fireball Ice Spirit Electro Dragon
Fireball Electro Dragon
Elite Barbarians Fireball Guards Electro Dragon
Fireball Electro Dragon
Fireball Electro Dragon
Elite Barbarians Fireball
Fireball Electro Dragon
Elite Barbarians Fireball
Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Fireball
Fireball Electro Dragon
Ice Spirit Fireball Electro Dragon
Fireball Electro Dragon Royal Ghost
Fireball Electro Dragon
Fireball
Elite Barbarians Fireball Electro Dragon
Electro Dragon Ice Spirit Fireball Guards
Elite Barbarians Fireball
Fireball Electro Dragon
Ice Spirit Fireball Electro Dragon
Fireball
Ice Spirit Fireball Guards Electro Dragon
Fireball Electro Dragon
Fireball
Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Elite Barbarians Electro Dragon
Electro Dragon Ice Spirit Elite Barbarians Fireball Guards
Fireball Electro Dragon
Electro Dragon Fireball Royal Ghost

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