My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Flying Machine Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tombstone Mega Minion Flying Machine Electro Dragon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Inferno Dragon Lava Hound
Giant Snowball
Archers Tombstone Mega Minion Flying Machine Electro Dragon Inferno Dragon Lava Hound
Zap
Archers Tombstone Flying Machine Inferno Dragon Lava Hound
Barbarian Barrel
Archers Tombstone
The Log
Archers Tombstone
Earthquake
Archers Tombstone
Arrows
Archers Tombstone Flying Machine Lava Hound
Royal Delivery
Archers Mega Minion Flying Machine Electro Dragon Inferno Dragon Lava Hound
Fireball
Archers Tombstone Mega Minion Flying Machine Electro Dragon Inferno Dragon Lava Hound
Poison
Archers Tombstone Mega Minion Flying Machine Electro Dragon Lava Hound
Lightning
Tombstone Mega Minion Electro Dragon Inferno Dragon
Rocket
Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Mega Minion Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Tombstone Mega Minion Flying Machine Inferno Dragon Electro Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Tombstone Mega Minion

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Electro Dragon Inferno Dragon Lava Hound
Arrows
Lava Hound Archers Mega Minion
Tombstone
Mega Minion
Lava Hound Arrows
Flying Machine
Lava Hound Electro Dragon
Electro Dragon
Lava Hound Archers Flying Machine Inferno Dragon
Inferno Dragon
Lava Hound Archers Electro Dragon
Lava Hound
Arrows Mega Minion Flying Machine Electro Dragon Inferno Dragon Archers

Defense Synergies 0 11

Archers
Tombstone Mega Minion
Arrows
Tombstone Mega Minion
Tombstone
Archers Arrows Mega Minion Flying Machine Electro Dragon Inferno Dragon
Mega Minion
Archers Arrows Tombstone Flying Machine
Flying Machine
Tombstone Mega Minion Electro Dragon
Electro Dragon
Tombstone Flying Machine Inferno Dragon
Inferno Dragon
Tombstone Electro Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Mega Minion Flying Machine Electro Dragon
Inferno Dragon Tombstone Mega Minion Flying Machine Electro Dragon
Archers Tombstone Mega Minion Electro Dragon Inferno Dragon
Inferno Dragon Tombstone Mega Minion Electro Dragon
Arrows Tombstone
Arrows Archers Mega Minion Flying Machine Electro Dragon
Mega Minion Inferno Dragon Archers Arrows Tombstone Flying Machine Electro Dragon
Arrows Flying Machine Electro Dragon
Inferno Dragon Tombstone
Archers
Archers Arrows Tombstone Mega Minion Flying Machine Electro Dragon
Arrows Mega Minion Inferno Dragon Archers Flying Machine Electro Dragon
Tombstone Flying Machine Electro Dragon
Arrows Tombstone Mega Minion Electro Dragon
Inferno Dragon Tombstone
Inferno Dragon
Arrows Tombstone Electro Dragon
Arrows Tombstone Archers Mega Minion Flying Machine Electro Dragon
Arrows Archers Tombstone Mega Minion Flying Machine Electro Dragon Inferno Dragon
Inferno Dragon
Archers Arrows Flying Machine Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Tombstone
Archers Arrows Mega Minion Flying Machine Electro Dragon Inferno Dragon
Tombstone Electro Dragon
Tombstone Inferno Dragon
Arrows Archers Flying Machine Electro Dragon
Archers Tombstone Mega Minion Flying Machine
Inferno Dragon
Electro Dragon Tombstone Mega Minion Flying Machine Inferno Dragon
Tombstone Mega Minion Inferno Dragon
Inferno Dragon Tombstone Mega Minion Flying Machine Electro Dragon
Arrows
Tombstone
Archers Flying Machine Electro Dragon
Tombstone Electro Dragon Archers Mega Minion Flying Machine Inferno Dragon
Arrows Archers Mega Minion Flying Machine Electro Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine Electro Dragon
Arrows Flying Machine Electro Dragon
Arrows Flying Machine Electro Dragon
Arrows Flying Machine
Arrows
Arrows Mega Minion Flying Machine Electro Dragon
Archers Arrows Flying Machine
Arrows Flying Machine Electro Dragon
Arrows Flying Machine Electro Dragon
Electro Dragon
Arrows Flying Machine Electro Dragon
Archers Arrows Flying Machine Electro Dragon
Flying Machine
Arrows Flying Machine Electro Dragon
Arrows Flying Machine
Arrows Flying Machine Electro Dragon
Arrows Flying Machine Electro Dragon
Arrows
Archers Arrows Mega Minion Flying Machine Electro Dragon
Arrows Flying Machine Electro Dragon
Arrows
Arrows Flying Machine Electro Dragon
Arrows Electro Dragon
Mega Minion Inferno Dragon
Arrows Flying Machine Electro Dragon
Arrows Flying Machine Electro Dragon
Arrows
Archers Arrows Flying Machine Electro Dragon
Electro Dragon Mega Minion Flying Machine
Mega Minion
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Archers Tombstone Flying Machine Electro Dragon
Archers Arrows Mega Minion Flying Machine Electro Dragon
Arrows
Mega Minion Flying Machine Electro Dragon
Arrows Flying Machine Electro Dragon
Arrows
Mega Minion Flying Machine Electro Dragon
Electro Dragon Flying Machine
Flying Machine Electro Dragon
Electro Dragon Flying Machine

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: