My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Flying Machine Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Flying Machine Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Lava Hound
Giant Snowball
Skeletons Bats Flying Machine Lava Hound
Zap
Skeletons Bats Flying Machine Lava Hound
Barbarian Barrel
Skeletons Ice Spirit
The Log
Skeletons Ice Spirit
Earthquake
Skeletons
Arrows
Skeletons Ice Spirit Bats Flying Machine Lava Hound
Royal Delivery
Skeletons Ice Spirit Bats Flying Machine Lava Hound
Fireball
Flying Machine Lava Hound
Poison
Bats Flying Machine Lava Hound
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bats Rage Arrows Earthquake Flying Machine Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Bats Rage

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Bats
Bats
Lava Hound Ice Spirit Flying Machine Rage
Arrows
Lava Hound Earthquake
Earthquake
Arrows Lava Hound
Flying Machine
Lava Hound Bats
Rage
Bats
Lava Hound
Bats Arrows Flying Machine Earthquake

Defense Synergies 0 8

Skeletons
Ice Spirit Bats Earthquake Flying Machine
Ice Spirit
Skeletons Bats Earthquake Flying Machine
Bats
Skeletons Ice Spirit Earthquake
Arrows
Earthquake
Skeletons Ice Spirit Bats
Flying Machine
Skeletons Ice Spirit
Rage
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Flying Machine
Skeletons Ice Spirit Bats Flying Machine
Skeletons Bats
Skeletons Bats
Arrows Earthquake
Arrows Skeletons Bats Earthquake Flying Machine
Bats Ice Spirit Arrows Flying Machine
Earthquake Arrows Flying Machine
Skeletons
Skeletons Ice Spirit
Bats Skeletons Arrows Earthquake Flying Machine
Arrows Bats Flying Machine
Skeletons Ice Spirit Bats Earthquake Flying Machine
Ice Spirit Bats Arrows Earthquake
Ice Spirit
Skeletons Bats Arrows
Ice Spirit Arrows Bats Flying Machine
Arrows Earthquake Ice Spirit Bats Flying Machine
Bats Arrows Earthquake Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Arrows Flying Machine
Skeletons Ice Spirit Bats
Bats
Skeletons
Arrows Skeletons Ice Spirit Bats Flying Machine
Skeletons Bats Flying Machine
Skeletons Ice Spirit Bats Flying Machine
Skeletons
Bats Flying Machine
Arrows
Skeletons
Flying Machine
Skeletons Ice Spirit Bats Flying Machine
Bats Arrows Earthquake Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Flying Machine
Arrows Flying Machine
Earthquake Arrows Flying Machine
Earthquake Arrows Flying Machine
Arrows Earthquake
Arrows Ice Spirit Bats Flying Machine
Arrows Earthquake Flying Machine
Arrows Earthquake Ice Spirit Flying Machine
Arrows Flying Machine
Bats
Arrows Earthquake Flying Machine
Arrows Flying Machine
Earthquake Flying Machine
Earthquake Arrows Flying Machine
Earthquake Arrows Flying Machine
Earthquake Arrows Flying Machine
Earthquake Arrows Flying Machine
Arrows Earthquake
Bats
Arrows Earthquake Flying Machine
Arrows Earthquake Flying Machine
Earthquake
Arrows
Earthquake Arrows Flying Machine
Arrows Earthquake Ice Spirit
Arrows Earthquake Flying Machine
Arrows Flying Machine
Arrows
Bats Arrows Flying Machine
Ice Spirit Bats Flying Machine
Arrows Earthquake
Ice Spirit Arrows
Arrows Earthquake
Earthquake Ice Spirit Bats Flying Machine
Arrows Flying Machine
Arrows
Flying Machine
Arrows Earthquake Flying Machine
Arrows
Flying Machine
Ice Spirit Bats Flying Machine
Bats Flying Machine
Flying Machine

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