My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Baby Dragon Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Baby Dragon Witch
Zap
Witch
Barbarian Barrel
Knight Valkyrie Witch Electro Wizard
The Log
Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Knight Valkyrie Hog Rider Baby Dragon Witch Electro Wizard
Fireball
Hog Rider Baby Dragon Witch Electro Wizard
Poison
Witch Electro Wizard
Lightning
Knight Valkyrie Baby Dragon Witch Electro Wizard
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Fireball Valkyrie Hog Rider Baby Dragon Electro Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Knight Fireball Valkyrie

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Baby Dragon Fireball Witch The Log Electro Wizard
Fireball
Hog Rider Knight Baby Dragon The Log Electro Wizard
Valkyrie
Hog Rider Baby Dragon Witch Electro Wizard
Hog Rider
Knight Fireball Valkyrie The Log Baby Dragon Witch Electro Wizard
Baby Dragon
Knight Fireball Valkyrie Hog Rider Witch Electro Wizard
Witch
Knight Valkyrie Hog Rider Baby Dragon
The Log
Hog Rider Knight Fireball
Electro Wizard
Knight Fireball Valkyrie Hog Rider Baby Dragon

Defense Synergies 2 15

Knight
Electro Wizard Fireball Baby Dragon Witch The Log
Fireball
The Log Knight Valkyrie Electro Wizard
Valkyrie
Fireball Baby Dragon Witch The Log Electro Wizard
Hog Rider
Baby Dragon
Knight Valkyrie Witch The Log
Witch
Knight Valkyrie Baby Dragon The Log Electro Wizard
The Log
Fireball Knight Valkyrie Baby Dragon Witch Electro Wizard
Electro Wizard
Knight Fireball Valkyrie Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Valkyrie Baby Dragon The Log Electro Wizard
Knight Valkyrie Witch The Log Electro Wizard
Witch Knight Valkyrie Electro Wizard
Witch Knight Valkyrie Electro Wizard
Fireball Valkyrie The Log
Fireball The Log Valkyrie Baby Dragon Electro Wizard
Electro Wizard Fireball Baby Dragon Witch
Fireball Valkyrie Baby Dragon The Log Electro Wizard
Witch
Knight Valkyrie Electro Wizard
Valkyrie Witch Electro Wizard Knight Fireball Baby Dragon The Log
Fireball Baby Dragon Witch Electro Wizard
Knight Fireball Valkyrie Witch The Log Electro Wizard
Fireball Valkyrie Baby Dragon Witch The Log Electro Wizard
Knight Electro Wizard
Fireball The Log Electro Wizard
Knight Fireball Valkyrie Witch Electro Wizard
Fireball Knight Valkyrie Baby Dragon Witch The Log Electro Wizard
Valkyrie Baby Dragon Witch The Log Knight Fireball Electro Wizard
Electro Wizard
Valkyrie Knight Fireball Baby Dragon Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Fireball Witch Electro Wizard
Fireball Electro Wizard Knight Valkyrie Baby Dragon The Log
Knight Valkyrie Witch The Log Electro Wizard
Valkyrie Knight Fireball The Log Electro Wizard
Knight Valkyrie Witch
Fireball Baby Dragon Witch Electro Wizard
Knight Fireball Valkyrie Witch Electro Wizard
Knight Valkyrie
Electro Wizard Knight Fireball Valkyrie Baby Dragon Witch The Log
Witch
Knight Valkyrie Witch
Fireball Valkyrie The Log Electro Wizard
Knight Fireball Valkyrie Witch
Fireball Valkyrie Baby Dragon Witch
Witch Electro Wizard Knight Fireball Valkyrie Baby Dragon The Log
Valkyrie Fireball Baby Dragon Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie Baby Dragon The Log
Fireball Baby Dragon The Log Electro Wizard
Fireball Baby Dragon The Log
Knight Fireball Valkyrie The Log
Fireball Valkyrie Baby Dragon The Log
Fireball Baby Dragon Witch
Baby Dragon Witch The Log
Fireball The Log Baby Dragon
Fireball The Log
Fireball Electro Wizard
Knight Fireball Valkyrie The Log Electro Wizard
Fireball Baby Dragon
Knight Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon Witch The Log
Fireball Baby Dragon The Log
Fireball
Fireball Baby Dragon The Log Electro Wizard
Fireball Valkyrie Baby Dragon Witch The Log
Fireball Baby Dragon The Log
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fireball Valkyrie Baby Dragon Witch
Witch
Fireball The Log Baby Dragon Witch Electro Wizard
Fireball Baby Dragon Witch The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon Witch Electro Wizard
Electro Wizard Fireball Witch
Fireball
Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Fireball Witch
Fireball Baby Dragon Witch Electro Wizard
The Log Fireball
Fireball Knight Valkyrie Baby Dragon Electro Wizard
The Log Fireball Baby Dragon
Fireball
Fireball Baby Dragon Witch The Log Electro Wizard
Fireball Witch Electro Wizard
Fireball Baby Dragon Witch The Log Electro Wizard

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