My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Rascals Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Rascals Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Miner
Giant Snowball
Bats Balloon Miner
Zap
Bats Inferno Tower Balloon
Barbarian Barrel
Knight Rascals Inferno Tower
The Log
Rascals
Earthquake
Inferno Tower
Arrows
Bats Rascals
Royal Delivery
Bats Knight Rascals Balloon Miner
Fireball
Rascals Inferno Tower Balloon
Poison
Bats Rascals Inferno Tower Balloon
Lightning
Knight Inferno Tower Balloon
Rocket
Rascals Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Inferno Tower Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Knight Miner Rascals Inferno Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Knight

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Balloon Miner Zap Rascals
Zap
Balloon Miner Bats Knight The Log
Knight
Bats Balloon Zap The Log Miner
Rascals
Bats Balloon Miner
Inferno Tower
Balloon
Bats Zap Knight Miner Rascals The Log
The Log
Zap Knight Balloon Miner
Miner
Bats Zap Balloon Knight Rascals The Log

Defense Synergies 3 13

Bats
Knight Zap Rascals Inferno Tower The Log
Zap
Bats Knight Rascals Inferno Tower The Log Miner
Knight
Bats Inferno Tower Zap The Log
Rascals
Bats Zap Inferno Tower The Log
Inferno Tower
Knight The Log Bats Zap Rascals
Balloon
The Log
Inferno Tower Bats Zap Knight Rascals Miner
Miner
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Inferno Tower The Log
Inferno Tower Bats Zap Knight Rascals The Log
Inferno Tower Bats Knight Rascals
Inferno Tower Bats Knight Rascals
The Log
The Log Bats Zap Rascals
Bats Inferno Tower Zap Rascals
Zap Rascals Inferno Tower The Log
Inferno Tower Rascals
Knight Rascals Inferno Tower Miner
Bats Zap Knight Rascals The Log
Inferno Tower Bats Zap Rascals
Inferno Tower Bats Zap Knight Rascals The Log
Bats Zap Rascals The Log
Inferno Tower Knight Rascals
Inferno Tower Zap Rascals The Log
Bats Knight Rascals Inferno Tower
Bats Zap Knight Rascals The Log
Zap The Log Bats Knight Rascals
Inferno Tower
Rascals Bats Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Zap Inferno Tower
Zap Knight The Log Miner
Bats Zap Knight Rascals Inferno Tower The Log
Bats Zap Knight Rascals Inferno Tower The Log
Inferno Tower Knight Rascals
Bats Zap Rascals
Rascals Bats Knight Inferno Tower
Inferno Tower Knight Rascals
Zap Bats Knight Inferno Tower The Log
Inferno Tower
Bats Knight Rascals Inferno Tower
Zap The Log
Rascals Knight Inferno Tower
Rascals
Rascals Inferno Tower Bats Zap Knight The Log
Bats Zap Rascals Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rascals The Log
Zap The Log Miner
The Log Miner
Knight Rascals The Log
Zap The Log
Bats Zap
The Log
The Log Zap
The Log Miner Zap
Bats
Miner Zap Knight The Log
Zap
Knight The Log Miner
Zap The Log
Zap The Log
The Log
Bats
Zap The Log
Zap The Log Miner
The Log
The Log
Zap The Log
Zap The Log
The Log Miner Zap
Zap The Log Miner
Miner Zap The Log
Bats Zap
Zap Bats
Zap The Log Miner
Zap
The Log
Zap Bats
Zap
The Log
Miner Knight Rascals
The Log Zap
Zap
Zap Bats Rascals The Log
Bats Zap
Zap The Log Miner

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