My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Tesla Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Knight Tesla Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Hog Rider Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Hog Rider
Giant Snowball
Spear Goblins Archers Hog Rider Baby Dragon
Zap
Spear Goblins Archers
Barbarian Barrel
Spear Goblins Archers Knight Tesla
The Log
Spear Goblins Archers Hog Rider
Earthquake
Spear Goblins Archers Tesla Hog Rider
Arrows
Spear Goblins Archers
Royal Delivery
Spear Goblins Archers Knight Hog Rider Baby Dragon P.E.K.K.A
Fireball
Archers Tesla Hog Rider Baby Dragon
Poison
Spear Goblins Archers
Lightning
Knight Tesla Baby Dragon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Baby Dragon P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Archers Knight Tesla Hog Rider Baby Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Archers Knight

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Hog Rider Zap Baby Dragon
Zap
Hog Rider P.E.K.K.A Spear Goblins Archers Knight Baby Dragon
Archers
Knight Zap Hog Rider Baby Dragon P.E.K.K.A
Knight
Spear Goblins Archers Hog Rider Baby Dragon Zap
Tesla
Hog Rider
Spear Goblins Zap Knight Archers Baby Dragon
Baby Dragon
Knight Spear Goblins Zap Archers Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Archers Baby Dragon

Defense Synergies 4 15

Spear Goblins
Knight Tesla Zap Archers Baby Dragon P.E.K.K.A
Zap
Spear Goblins Archers Knight Tesla Baby Dragon P.E.K.K.A
Archers
Knight Spear Goblins Zap Tesla Baby Dragon P.E.K.K.A
Knight
Spear Goblins Archers Tesla Zap Baby Dragon
Tesla
Spear Goblins Knight Zap Archers Baby Dragon
Hog Rider
Baby Dragon
Spear Goblins Zap Archers Knight Tesla P.E.K.K.A
P.E.K.K.A
Spear Goblins Zap Archers Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Tesla Baby Dragon
P.E.K.K.A Zap Knight Tesla
Tesla P.E.K.K.A Archers Knight
Tesla P.E.K.K.A Knight
P.E.K.K.A
Spear Goblins Zap Archers Tesla Baby Dragon
Tesla Spear Goblins Zap Archers Baby Dragon
Zap Tesla Baby Dragon P.E.K.K.A
Tesla P.E.K.K.A
Knight Spear Goblins Archers Tesla
Archers Spear Goblins Zap Knight Tesla Baby Dragon
Tesla Spear Goblins Zap Archers Baby Dragon
Tesla P.E.K.K.A Zap Knight
Zap Tesla Baby Dragon P.E.K.K.A
P.E.K.K.A Knight Tesla
Zap Tesla P.E.K.K.A
Tesla Knight P.E.K.K.A
Tesla Spear Goblins Zap Archers Knight Baby Dragon
Zap Baby Dragon Spear Goblins Archers Knight Tesla
P.E.K.K.A Tesla
Spear Goblins Archers Knight Tesla Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Zap Archers Tesla P.E.K.K.A
Zap Archers Knight Tesla Baby Dragon
P.E.K.K.A Spear Goblins Zap Knight
P.E.K.K.A Zap Knight Tesla
P.E.K.K.A Knight Tesla
Zap Archers Tesla Baby Dragon
P.E.K.K.A Spear Goblins Archers Knight Tesla
P.E.K.K.A Knight Tesla
Zap P.E.K.K.A Spear Goblins Knight Baby Dragon
P.E.K.K.A Tesla
P.E.K.K.A Knight Tesla
P.E.K.K.A Zap
P.E.K.K.A Knight Tesla
Archers Tesla Baby Dragon
Tesla Spear Goblins Zap Archers Knight Baby Dragon P.E.K.K.A
Zap Archers Tesla Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon
Zap Baby Dragon
Baby Dragon
Knight
Zap Baby Dragon
Spear Goblins Zap Baby Dragon
Archers Baby Dragon
Zap Baby Dragon
Zap
Zap Knight
Zap Archers Baby Dragon
Knight Baby Dragon
Baby Dragon
Zap Baby Dragon
Spear Goblins Zap Baby Dragon
Baby Dragon
Zap Archers Baby Dragon
Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Archers Baby Dragon
Zap
Zap
Zap
P.E.K.K.A
Zap Spear Goblins Archers
Zap Archers Baby Dragon
Knight Baby Dragon
Zap Baby Dragon
Zap
P.E.K.K.A
Zap Baby Dragon
Zap
Zap Baby Dragon

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