My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Archers Minions Hog Rider Goblin Barrel Skeleton Army
Zap
Archers Minions Goblin Barrel Skeleton Army
Barbarian Barrel
Archers Knight Valkyrie Goblin Barrel Skeleton Army
The Log
Archers Hog Rider Goblin Barrel Skeleton Army
Earthquake
Archers Hog Rider Goblin Barrel Skeleton Army
Arrows
Archers Minions Goblin Barrel Skeleton Army
Royal Delivery
Archers Knight Minions Valkyrie Hog Rider Goblin Barrel Skeleton Army
Fireball
Archers Minions Hog Rider Goblin Barrel Skeleton Army
Poison
Archers Minions Skeleton Army
Lightning
Knight Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Minions Goblin Barrel Skeleton Army Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Minions

Attack Synergies 9 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Valkyrie Arrows Hog Rider
Arrows
Hog Rider Archers Knight Goblin Barrel
Knight
Archers Minions Hog Rider Goblin Barrel Arrows
Minions
Knight Hog Rider Valkyrie
Valkyrie
Archers Hog Rider Goblin Barrel Minions
Hog Rider
Arrows Knight Minions Valkyrie Archers Goblin Barrel
Goblin Barrel
Knight Valkyrie Arrows Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel

Defense Synergies 4 5

Archers
Knight Valkyrie Minions Skeleton Army
Arrows
Knight Valkyrie
Knight
Archers Minions Arrows Skeleton Army
Minions
Knight Valkyrie Archers
Valkyrie
Archers Minions Arrows
Hog Rider
Goblin Barrel
Skeleton Army
Archers Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Valkyrie
Skeleton Army Knight Minions Valkyrie
Skeleton Army Archers Knight Minions Valkyrie
Skeleton Army Knight Minions Valkyrie
Arrows Valkyrie Skeleton Army
Arrows Skeleton Army Archers Minions Valkyrie
Minions Archers Arrows
Arrows Valkyrie
Minions Skeleton Army
Knight Skeleton Army Archers Valkyrie
Archers Minions Valkyrie Skeleton Army Arrows Knight
Arrows Minions Archers
Skeleton Army Knight Minions Valkyrie
Valkyrie Skeleton Army Arrows Minions
Skeleton Army Knight
Skeleton Army
Arrows Knight Minions Valkyrie Skeleton Army
Arrows Archers Knight Minions Valkyrie Skeleton Army
Arrows Valkyrie Archers Knight Minions
Valkyrie Skeleton Army Archers Arrows Knight Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army Archers
Archers Arrows Knight Valkyrie
Skeleton Army Knight Minions Valkyrie
Valkyrie Skeleton Army Knight
Knight Valkyrie Skeleton Army
Arrows Archers Minions
Skeleton Army Archers Knight Minions Valkyrie
Knight Valkyrie Skeleton Army
Knight Minions Valkyrie Skeleton Army
Skeleton Army
Knight Minions Valkyrie
Skeleton Army Arrows Valkyrie
Skeleton Army Knight Valkyrie
Archers Valkyrie Skeleton Army
Skeleton Army Archers Knight Minions Valkyrie
Arrows Minions Valkyrie Archers

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie
Arrows
Arrows
Arrows Knight Valkyrie
Arrows Valkyrie
Arrows Minions
Archers Arrows
Arrows
Arrows
Minions
Arrows Knight Valkyrie
Archers Arrows
Knight
Arrows Minions
Arrows
Arrows
Arrows
Arrows
Minions
Archers Arrows
Arrows Valkyrie
Minions
Arrows
Arrows
Arrows Valkyrie
Arrows
Arrows
Arrows
Archers Arrows
Minions
Arrows
Arrows
Arrows
Archers Minions Skeleton Army
Archers Arrows
Arrows
Knight Valkyrie
Arrows
Arrows
Minions

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