My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Royal Giant Ice Golem Tombstone

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Ice Golem Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Graveyard
Giant Snowball
Bats Tombstone Graveyard
Zap
Bats Royal Giant Tombstone Graveyard
Barbarian Barrel
Knight Tombstone Graveyard
The Log
Royal Giant Tombstone Mini P.E.K.K.A Graveyard
Earthquake
Tombstone Graveyard
Arrows
Bats Tombstone Graveyard
Royal Delivery
Bats Knight Mini P.E.K.K.A Graveyard
Fireball
Tombstone
Poison
Bats Tombstone Graveyard
Lightning
Knight Ice Golem Tombstone Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Ice Golem Tombstone Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem The Log Knight Tombstone Mini P.E.K.K.A Graveyard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Ice Golem The Log Knight

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Royal Giant Ice Golem Mini P.E.K.K.A Graveyard
Knight
Bats Graveyard The Log
Royal Giant
Bats Ice Golem The Log
Ice Golem
Bats Graveyard Royal Giant Mini P.E.K.K.A
Tombstone
Mini P.E.K.K.A
Bats Ice Golem The Log Graveyard
The Log
Knight Royal Giant Mini P.E.K.K.A Graveyard
Graveyard
Knight Ice Golem Bats Mini P.E.K.K.A The Log

Defense Synergies 2 7

Bats
Knight Ice Golem Mini P.E.K.K.A The Log
Knight
Bats Mini P.E.K.K.A The Log
Royal Giant
Ice Golem
Bats Mini P.E.K.K.A The Log
Tombstone
Mini P.E.K.K.A
The Log Bats Knight Ice Golem
The Log
Mini P.E.K.K.A Bats Knight Ice Golem
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Ice Golem Tombstone The Log
Mini P.E.K.K.A Bats Knight Tombstone The Log
Mini P.E.K.K.A Bats Knight Tombstone
Mini P.E.K.K.A Bats Knight Tombstone
Tombstone Mini P.E.K.K.A The Log
The Log Bats
Bats Tombstone
Ice Golem The Log
Mini P.E.K.K.A Tombstone
Knight Ice Golem Mini P.E.K.K.A
Bats Knight Ice Golem Tombstone The Log
Bats
Tombstone Mini P.E.K.K.A Bats Knight The Log
Bats Tombstone Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight Tombstone
Mini P.E.K.K.A The Log
Bats Knight Tombstone Mini P.E.K.K.A
Tombstone Bats Knight The Log
The Log Bats Knight Ice Golem Tombstone
Mini P.E.K.K.A
Bats Knight Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Ice Golem Tombstone
Knight Ice Golem Mini P.E.K.K.A The Log
Tombstone Bats Knight Ice Golem Mini P.E.K.K.A The Log
Mini P.E.K.K.A Bats Knight Ice Golem The Log
Knight Tombstone Mini P.E.K.K.A
Bats Ice Golem
Mini P.E.K.K.A Bats Knight Ice Golem Tombstone
Mini P.E.K.K.A Knight
Bats Knight Ice Golem Tombstone Mini P.E.K.K.A The Log
Tombstone
Bats Knight Tombstone Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Knight Ice Golem Tombstone
Tombstone Bats Knight Ice Golem Mini P.E.K.K.A The Log
Bats Ice Golem Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Ice Golem The Log
The Log
The Log
Knight Ice Golem The Log
The Log
Bats Ice Golem
The Log
The Log Ice Golem
The Log
Bats Mini P.E.K.K.A
Knight The Log
Knight Ice Golem The Log
Ice Golem The Log
The Log
The Log
Bats Mini P.E.K.K.A
Mini P.E.K.K.A The Log
The Log
The Log
The Log
The Log
Ice Golem The Log
The Log
The Log
The Log
Bats Ice Golem
Bats
Mini P.E.K.K.A
The Log
The Log
Bats Tombstone
The Log
Knight Mini P.E.K.K.A
The Log Ice Golem
Bats The Log
Bats
The Log

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