My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Knight Giant Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Minion Horde Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Minion Horde Giant
Giant Snowball
Spear Goblins Archers Minion Horde
Zap
Spear Goblins Archers Minion Horde
Barbarian Barrel
Spear Goblins Archers Knight Wizard
The Log
Spear Goblins Archers
Earthquake
Spear Goblins Archers
Arrows
Spear Goblins Archers Minion Horde
Royal Delivery
Spear Goblins Archers Knight Minion Horde Wizard
Fireball
Archers Minion Horde Wizard
Poison
Spear Goblins Archers Minion Horde Wizard
Lightning
Knight Wizard
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Giant Snowball Archers Knight Minion Horde Giant Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Giant Snowball Archers Knight

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Giant Snowball Giant Mega Knight
Giant Snowball
Spear Goblins Archers Knight Minion Horde Giant Mega Knight
Archers
Knight Giant Snowball Giant Mega Knight
Knight
Spear Goblins Archers Giant Snowball Minion Horde Wizard
Minion Horde
Mega Knight Giant Snowball Knight Giant
Giant
Spear Goblins Giant Snowball Archers Minion Horde Wizard
Wizard
Knight Giant Mega Knight
Mega Knight
Minion Horde Spear Goblins Giant Snowball Archers Wizard

Defense Synergies 3 11

Spear Goblins
Knight Giant Snowball Archers Mega Knight
Giant Snowball
Mega Knight Spear Goblins Archers Knight Minion Horde Wizard
Archers
Knight Spear Goblins Giant Snowball Mega Knight
Knight
Spear Goblins Archers Giant Snowball Minion Horde Wizard
Minion Horde
Giant Snowball Knight
Giant
Wizard
Giant Snowball Knight Mega Knight
Mega Knight
Giant Snowball Spear Goblins Archers Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Minion Horde Wizard
Minion Horde Knight Mega Knight
Minion Horde Mega Knight Giant Snowball Archers Knight
Minion Horde Knight Mega Knight
Mega Knight
Spear Goblins Giant Snowball Archers Mega Knight
Giant Snowball Minion Horde Spear Goblins Archers Wizard
Mega Knight
Minion Horde
Knight Spear Goblins Giant Snowball Archers Minion Horde Mega Knight
Archers Minion Horde Spear Goblins Giant Snowball Knight Wizard Mega Knight
Minion Horde Spear Goblins Giant Snowball Archers Wizard
Minion Horde Mega Knight Giant Snowball Knight Wizard
Wizard Mega Knight Giant Snowball Minion Horde
Knight Minion Horde Mega Knight
Minion Horde Giant Snowball Mega Knight
Minion Horde Wizard Mega Knight Knight
Mega Knight Spear Goblins Giant Snowball Archers Knight Minion Horde Wizard
Giant Snowball Wizard Spear Goblins Archers Knight Mega Knight
Wizard Mega Knight Spear Goblins Giant Snowball Archers Knight Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Spear Goblins Giant Snowball Archers
Giant Snowball Archers Knight Wizard Mega Knight
Mega Knight Spear Goblins Knight Minion Horde
Mega Knight Knight Minion Horde
Knight Minion Horde Mega Knight
Wizard Giant Snowball Archers Minion Horde
Spear Goblins Archers Knight Minion Horde
Mega Knight Knight Minion Horde
Minion Horde Mega Knight Spear Goblins Giant Snowball Knight
Minion Horde
Mega Knight Knight Minion Horde
Mega Knight Giant Snowball
Mega Knight Knight Minion Horde Wizard
Wizard Archers Minion Horde Mega Knight
Spear Goblins Archers Knight Minion Horde
Mega Knight Giant Snowball Archers Minion Horde Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde
Giant Snowball
Minion Horde
Knight
Wizard Giant Snowball Minion Horde Mega Knight
Wizard Spear Goblins Giant Snowball Minion Horde
Archers Minion Horde Wizard
Giant Snowball Wizard
Giant Snowball Wizard
Giant Snowball Minion Horde
Knight Minion Horde Wizard
Giant Snowball Archers Wizard
Giant Snowball Knight
Minion Horde
Giant Snowball
Spear Goblins Giant Snowball Minion Horde Wizard
Minion Horde Wizard Mega Knight
Giant Snowball
Minion Horde
Giant Snowball Archers Wizard Mega Knight
Giant Snowball Wizard Mega Knight
Minion Horde Mega Knight
Giant Snowball Wizard
Giant Snowball Minion Horde
Giant Snowball Wizard Mega Knight
Minion Horde
Giant Snowball Wizard
Giant Snowball Wizard Mega Knight
Giant Snowball Archers Minion Horde Wizard
Giant Snowball Minion Horde Wizard
Giant Snowball Minion Horde
Giant Snowball Minion Horde Wizard Mega Knight
Giant Snowball Minion Horde
Minion Horde Mega Knight
Giant Snowball Wizard
Minion Horde Spear Goblins Archers
Giant Snowball Archers Wizard
Knight Minion Horde Wizard Mega Knight
Giant Snowball Wizard
Giant Snowball
Minion Horde Mega Knight
Giant Snowball Minion Horde
Giant Snowball
Giant Snowball Mega Knight

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