My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard P.E.K.K.A Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Lumberjack
Zap
Minions
Barbarian Barrel
Knight Wizard Electro Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Minions
Royal Delivery
Knight Minions Wizard P.E.K.K.A Electro Wizard Lumberjack
Fireball
Minions Wizard Electro Wizard Lumberjack
Poison
Minions Wizard Electro Wizard
Lightning
Knight Wizard Electro Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Minions Poison Electro Wizard Lumberjack Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Minions Poison

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Knight Minions Poison Lumberjack
Knight
Minions Zap Wizard Poison Electro Wizard Lumberjack
Minions
Knight Zap P.E.K.K.A Lumberjack
Wizard
Knight P.E.K.K.A Lumberjack
Poison
P.E.K.K.A Zap Knight
P.E.K.K.A
Zap Poison Electro Wizard Minions Wizard Lumberjack
Electro Wizard
Zap P.E.K.K.A Knight Lumberjack
Lumberjack
Zap Knight Minions Wizard P.E.K.K.A Electro Wizard

Defense Synergies 3 17

Zap
Electro Wizard Knight Minions Poison P.E.K.K.A Lumberjack
Knight
Minions Electro Wizard Zap Wizard Poison Lumberjack
Minions
Knight Zap P.E.K.K.A Electro Wizard Lumberjack
Wizard
Knight P.E.K.K.A Electro Wizard Lumberjack
Poison
Zap Knight Electro Wizard
P.E.K.K.A
Zap Minions Wizard Electro Wizard
Electro Wizard
Zap Knight Minions Wizard Poison P.E.K.K.A Lumberjack
Lumberjack
Zap Knight Minions Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Wizard Electro Wizard
P.E.K.K.A Lumberjack Zap Knight Minions Electro Wizard
P.E.K.K.A Lumberjack Knight Minions Electro Wizard
P.E.K.K.A Lumberjack Knight Minions Electro Wizard
Poison P.E.K.K.A Lumberjack
Zap Minions Electro Wizard Lumberjack
Minions Electro Wizard Zap Wizard Poison
Zap Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Minions Lumberjack
Knight Electro Wizard Lumberjack
Minions Poison Electro Wizard Zap Knight Wizard Lumberjack
Minions Zap Wizard Poison Electro Wizard
P.E.K.K.A Lumberjack Zap Knight Minions Wizard Electro Wizard
Wizard Zap Minions Poison P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Knight Electro Wizard Lumberjack
Zap P.E.K.K.A Electro Wizard Lumberjack
Wizard Knight Minions Poison P.E.K.K.A Electro Wizard Lumberjack
Zap Knight Minions Wizard Electro Wizard Lumberjack
Zap Wizard Poison Knight Minions Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Wizard Knight Minions Poison P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Zap P.E.K.K.A Electro Wizard
Poison Electro Wizard Zap Knight Wizard Lumberjack
P.E.K.K.A Lumberjack Zap Knight Minions Electro Wizard
P.E.K.K.A Lumberjack Zap Knight Electro Wizard
P.E.K.K.A Knight Lumberjack
Wizard Poison Zap Minions Electro Wizard
P.E.K.K.A Knight Minions Electro Wizard Lumberjack
P.E.K.K.A Knight Lumberjack
Zap P.E.K.K.A Electro Wizard Knight Minions Poison
P.E.K.K.A
P.E.K.K.A Knight Minions Lumberjack
P.E.K.K.A Zap Poison Electro Wizard
P.E.K.K.A Knight Wizard Lumberjack
Wizard
Electro Wizard Zap Knight Minions Poison P.E.K.K.A Lumberjack
Minions Poison Zap Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight
Poison Zap Electro Wizard
Poison
Knight Poison
Wizard Poison Zap
Wizard Poison Zap Minions
Wizard Poison
Poison Zap Wizard
Poison Zap Wizard
Minions Poison Electro Wizard Lumberjack
Poison Zap Knight Wizard Electro Wizard
Poison Zap Wizard
Poison Knight
Minions Poison
Zap Poison
Zap Wizard Poison
Wizard Poison
Poison
Minions
Zap Wizard Poison Electro Wizard
Zap Wizard Poison
Minions Poison
Wizard Poison
Zap Poison
Zap Poison Wizard
Poison Zap Wizard Electro Wizard
Zap Wizard Poison
Poison Zap
Poison Zap Wizard Electro Wizard
Zap Electro Wizard Minions Wizard Poison
Poison Zap Wizard
Zap Poison Electro Wizard
P.E.K.K.A
Wizard Poison
Zap Electro Wizard Minions
Poison Zap Wizard Electro Wizard
Poison Knight Wizard Electro Wizard Lumberjack
Zap Wizard Poison
Zap Poison
P.E.K.K.A
Zap Minions Poison Electro Wizard
Zap Poison Electro Wizard
Poison Zap Electro Wizard

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