My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight X-Bow Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit
Zap
Fire Spirit Inferno Tower X-Bow
Barbarian Barrel
Fire Spirit Knight Inferno Tower X-Bow Electro Wizard
The Log
Fire Spirit X-Bow
Earthquake
Inferno Tower X-Bow
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Knight Electro Wizard
Fireball
Inferno Tower X-Bow Electro Wizard
Poison
Inferno Tower X-Bow Electro Wizard
Lightning
Knight Inferno Tower X-Bow Electro Wizard
Rocket
Inferno Tower X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Knight Fireball Electro Wizard Inferno Tower X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Knight

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Knight X-Bow
Zap
Fireball X-Bow Electro Wizard Fire Spirit Knight The Log
Knight
X-Bow Fire Spirit Zap Fireball The Log Electro Wizard
Fireball
Zap X-Bow Knight The Log Electro Wizard
Inferno Tower
X-Bow
Zap Knight Fireball The Log Fire Spirit
The Log
X-Bow Zap Knight Fireball
Electro Wizard
Zap Knight Fireball

Defense Synergies 11 15

Fire Spirit
Knight Zap Inferno Tower The Log Electro Wizard
Zap
Fireball Electro Wizard Fire Spirit Knight Inferno Tower X-Bow The Log
Knight
Fire Spirit Inferno Tower X-Bow Electro Wizard Zap Fireball The Log
Fireball
Zap X-Bow The Log Knight Inferno Tower Electro Wizard
Inferno Tower
Knight The Log Electro Wizard Fire Spirit Zap Fireball X-Bow
X-Bow
Knight Fireball The Log Zap Inferno Tower Electro Wizard
The Log
Fireball Inferno Tower X-Bow Fire Spirit Zap Knight Electro Wizard
Electro Wizard
Zap Knight Inferno Tower Fire Spirit Fireball X-Bow The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Inferno Tower X-Bow The Log Electro Wizard
Inferno Tower Zap Knight X-Bow The Log Electro Wizard
Inferno Tower Fire Spirit Knight Electro Wizard
Inferno Tower Knight Electro Wizard
Fireball X-Bow The Log
Fireball The Log Fire Spirit Zap X-Bow Electro Wizard
Inferno Tower Electro Wizard Fire Spirit Zap Fireball X-Bow
Zap Fireball Inferno Tower X-Bow The Log Electro Wizard
Inferno Tower X-Bow
Knight Fire Spirit Inferno Tower Electro Wizard
Electro Wizard Zap Knight Fireball X-Bow The Log
Inferno Tower Zap Fireball Electro Wizard
Inferno Tower Fire Spirit Zap Knight Fireball X-Bow The Log Electro Wizard
Fire Spirit Fireball Zap X-Bow The Log Electro Wizard
Inferno Tower Knight X-Bow Electro Wizard
Inferno Tower Zap Fireball X-Bow The Log Electro Wizard
Knight Fireball Inferno Tower X-Bow Electro Wizard
Fire Spirit Fireball Zap Knight X-Bow The Log Electro Wizard
Zap The Log Fire Spirit Knight Fireball Electro Wizard
Inferno Tower Electro Wizard
Fire Spirit Knight Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Fireball Inferno Tower X-Bow Electro Wizard
Fireball Electro Wizard Zap Knight X-Bow The Log
Zap Knight Inferno Tower The Log Electro Wizard
Zap Knight Fireball Inferno Tower X-Bow The Log Electro Wizard
Inferno Tower Knight
Fire Spirit Fireball Zap Electro Wizard
Knight Fireball Inferno Tower Electro Wizard
Inferno Tower Knight
Zap Electro Wizard Knight Fireball Inferno Tower X-Bow The Log
Inferno Tower
Knight Inferno Tower
Zap Fireball The Log Electro Wizard
Knight Fireball Inferno Tower
Fireball
Inferno Tower Electro Wizard Zap Knight Fireball X-Bow The Log
Zap Fireball Inferno Tower The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight X-Bow The Log
Fireball Zap X-Bow The Log Electro Wizard
Fireball X-Bow The Log
Knight Fireball The Log
Fireball Fire Spirit Zap The Log
Fireball Fire Spirit Zap
Fire Spirit The Log
Fireball X-Bow The Log Fire Spirit Zap
Fireball The Log Zap X-Bow
Fire Spirit Fireball X-Bow Electro Wizard
Zap Knight Fireball X-Bow The Log Electro Wizard
Fireball Fire Spirit Zap
Fire Spirit Knight Fireball The Log
Fireball X-Bow
Zap Fireball X-Bow The Log
X-Bow Zap Fireball The Log
Fireball X-Bow The Log
Fireball
Fire Spirit Zap Fireball X-Bow The Log Electro Wizard
Fire Spirit Zap Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball
X-Bow The Log
Zap Fireball X-Bow The Log
Zap The Log Fire Spirit Fireball
Fireball X-Bow The Log Zap Electro Wizard
Fireball Zap X-Bow The Log
Fireball Zap X-Bow The Log
Fire Spirit Zap Fireball X-Bow Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball X-Bow The Log
Zap Fireball Electro Wizard
Fireball The Log
Zap Electro Wizard Fire Spirit Fireball X-Bow
Fireball Fire Spirit Zap Electro Wizard
The Log Fireball
Fireball Knight Electro Wizard
The Log Zap Fireball
Zap Fireball
Zap Fireball The Log Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball X-Bow The Log Electro Wizard

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