My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Baby Dragon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider Barbarian Barrel Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton
Giant Snowball
Hog Rider Baby Dragon
Zap
Barbarian Barrel
Knight Valkyrie Wizard Giant Skeleton
The Log
Hog Rider Giant Skeleton
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Valkyrie Hog Rider Wizard Baby Dragon Giant Skeleton
Fireball
Hog Rider Wizard Baby Dragon
Poison
Wizard
Lightning
Knight Valkyrie Wizard Baby Dragon
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Rocket Barbarian Barrel Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Rocket Baby Dragon Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Knight Valkyrie Hog Rider Baby Dragon Wizard Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Barbarian Barrel Knight Valkyrie Hog Rider

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Baby Dragon Wizard Barbarian Barrel
Valkyrie
Hog Rider Wizard Baby Dragon Giant Skeleton
Hog Rider
Knight Valkyrie Wizard Rocket Barbarian Barrel Baby Dragon Giant Skeleton
Wizard
Knight Valkyrie Hog Rider Giant Skeleton
Rocket
Hog Rider
Barbarian Barrel
Knight Hog Rider Baby Dragon Giant Skeleton
Baby Dragon
Knight Valkyrie Hog Rider Barbarian Barrel Giant Skeleton
Giant Skeleton
Valkyrie Hog Rider Wizard Barbarian Barrel Baby Dragon

Defense Synergies 0 10

Knight
Wizard Barbarian Barrel Baby Dragon
Valkyrie
Wizard Baby Dragon
Hog Rider
Wizard
Knight Valkyrie Barbarian Barrel Giant Skeleton
Rocket
Barbarian Barrel
Knight Wizard Baby Dragon Giant Skeleton
Baby Dragon
Knight Valkyrie Barbarian Barrel Giant Skeleton
Giant Skeleton
Wizard Barbarian Barrel Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Valkyrie Wizard Barbarian Barrel Baby Dragon
Knight Valkyrie
Rocket Knight Valkyrie Giant Skeleton
Knight Valkyrie
Valkyrie Rocket Barbarian Barrel Giant Skeleton
Barbarian Barrel Valkyrie Baby Dragon
Rocket Wizard Baby Dragon
Rocket Valkyrie Barbarian Barrel Baby Dragon Giant Skeleton
Knight Valkyrie Barbarian Barrel Giant Skeleton
Valkyrie Knight Wizard Barbarian Barrel Baby Dragon Giant Skeleton
Wizard Baby Dragon
Knight Valkyrie Wizard Rocket Giant Skeleton
Valkyrie Wizard Rocket Barbarian Barrel Baby Dragon
Knight
Rocket
Wizard Knight Valkyrie
Knight Valkyrie Wizard Barbarian Barrel Baby Dragon
Valkyrie Wizard Barbarian Barrel Baby Dragon Knight Giant Skeleton
Valkyrie Wizard Knight Barbarian Barrel Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Barbarian Barrel Giant Skeleton
Knight Valkyrie Wizard Rocket Barbarian Barrel Baby Dragon
Giant Skeleton Knight Valkyrie Rocket
Valkyrie Rocket Giant Skeleton Knight Barbarian Barrel
Giant Skeleton Knight Valkyrie
Wizard Rocket Baby Dragon
Rocket Knight Valkyrie Giant Skeleton
Giant Skeleton Knight Valkyrie
Rocket Giant Skeleton Knight Valkyrie Barbarian Barrel Baby Dragon
Knight Valkyrie Giant Skeleton
Rocket Valkyrie Giant Skeleton
Rocket Giant Skeleton Knight Valkyrie Wizard
Wizard Valkyrie Baby Dragon
Knight Valkyrie Rocket Barbarian Barrel Baby Dragon Giant Skeleton
Valkyrie Wizard Barbarian Barrel Baby Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Rocket Barbarian Barrel Baby Dragon Giant Skeleton
Barbarian Barrel Baby Dragon
Rocket Barbarian Barrel Baby Dragon Giant Skeleton
Knight Valkyrie Rocket Barbarian Barrel Giant Skeleton
Wizard Rocket Valkyrie Barbarian Barrel Baby Dragon
Wizard Rocket Baby Dragon
Wizard Baby Dragon
Wizard Barbarian Barrel Baby Dragon
Wizard
Rocket
Rocket Knight Valkyrie Wizard Barbarian Barrel
Wizard Rocket Baby Dragon
Rocket Knight Barbarian Barrel Baby Dragon
Rocket Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Rocket Wizard Barbarian Barrel Baby Dragon
Wizard Rocket Barbarian Barrel Baby Dragon
Rocket Barbarian Barrel
Rocket
Rocket Wizard Barbarian Barrel Baby Dragon
Rocket Valkyrie Wizard Barbarian Barrel Baby Dragon
Rocket Baby Dragon Giant Skeleton
Rocket Wizard
Rocket
Rocket Barbarian Barrel Baby Dragon
Valkyrie Wizard Barbarian Barrel Baby Dragon
Wizard Barbarian Barrel Baby Dragon
Wizard Baby Dragon
Rocket Barbarian Barrel Baby Dragon
Wizard Baby Dragon
Rocket Wizard
Wizard Rocket
Rocket
Giant Skeleton
Rocket Wizard
Rocket Barbarian Barrel
Rocket Wizard Baby Dragon
Barbarian Barrel
Knight Valkyrie Wizard Rocket Baby Dragon
Wizard Baby Dragon
Rocket Giant Skeleton
Rocket Baby Dragon Giant Skeleton
Rocket
Rocket Barbarian Barrel Baby Dragon Giant Skeleton

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