My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Prince Inferno Dragon
Giant Snowball
Minion Horde Musketeer Hog Rider Inferno Dragon
Zap
Minion Horde Prince Inferno Dragon
Barbarian Barrel
Knight Musketeer
The Log
Musketeer Hog Rider Prince
Earthquake
Hog Rider
Arrows
Minion Horde
Royal Delivery
Knight Minion Horde Musketeer Hog Rider Prince Inferno Dragon
Fireball
Minion Horde Musketeer Hog Rider Inferno Dragon
Poison
Minion Horde Musketeer
Lightning
Knight Musketeer Prince Inferno Dragon
Rocket
Minion Horde Musketeer Hog Rider Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rage Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Knight Musketeer Hog Rider Inferno Dragon Minion Horde Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Knight Musketeer

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Prince
Knight
Musketeer Hog Rider Arrows Minion Horde Prince
Minion Horde
Rage Knight Hog Rider Prince
Musketeer
Knight Hog Rider Prince
Hog Rider
Arrows Knight Musketeer Rage Minion Horde Prince
Rage
Minion Horde Hog Rider Prince
Prince
Arrows Knight Minion Horde Musketeer Hog Rider Rage
Inferno Dragon

Defense Synergies 1 3

Arrows
Knight Prince
Knight
Musketeer Arrows Minion Horde
Minion Horde
Knight
Musketeer
Knight
Hog Rider
Rage
Prince
Arrows
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Musketeer
Minion Horde Inferno Dragon Knight Musketeer Prince
Minion Horde Prince Knight Musketeer Inferno Dragon
Minion Horde Prince Inferno Dragon Knight Musketeer
Arrows Prince
Arrows Musketeer
Minion Horde Musketeer Inferno Dragon Arrows
Arrows Musketeer
Minion Horde Inferno Dragon Musketeer Prince
Knight Minion Horde Musketeer Prince
Minion Horde Arrows Knight Musketeer
Arrows Minion Horde Musketeer Inferno Dragon
Minion Horde Prince Knight Musketeer
Arrows Minion Horde Prince
Inferno Dragon Knight Minion Horde Prince
Minion Horde Prince Inferno Dragon
Minion Horde Arrows Knight Musketeer Prince
Arrows Knight Minion Horde Musketeer Prince
Arrows Knight Musketeer Inferno Dragon
Musketeer Prince Inferno Dragon
Arrows Knight Minion Horde Musketeer Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Prince
Arrows Knight Musketeer Prince Inferno Dragon
Knight Minion Horde Musketeer Prince
Prince Knight Minion Horde Musketeer
Knight Minion Horde Musketeer Prince Inferno Dragon
Arrows Minion Horde Musketeer
Prince Knight Minion Horde Musketeer
Knight Minion Horde Prince Inferno Dragon
Minion Horde Knight Prince Inferno Dragon
Minion Horde Musketeer Inferno Dragon
Inferno Dragon Knight Minion Horde Musketeer Prince
Arrows Prince
Prince Knight Minion Horde
Minion Horde Musketeer
Knight Minion Horde Musketeer Prince Inferno Dragon
Arrows Minion Horde Musketeer Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Minion Horde Musketeer
Arrows Musketeer
Arrows Minion Horde
Arrows Knight Musketeer Prince
Arrows Minion Horde
Arrows Minion Horde Musketeer
Arrows Minion Horde Musketeer
Arrows
Arrows
Minion Horde Musketeer Prince
Arrows Knight Minion Horde Musketeer Prince
Arrows Musketeer
Knight Musketeer
Arrows Minion Horde Musketeer
Arrows Musketeer Prince
Arrows Minion Horde Musketeer
Arrows Minion Horde Musketeer
Arrows
Minion Horde
Arrows Musketeer Prince
Arrows
Minion Horde Musketeer Prince
Arrows
Musketeer Prince
Arrows Minion Horde Musketeer
Arrows
Minion Horde Inferno Dragon
Arrows Musketeer
Arrows Musketeer Prince
Arrows Musketeer
Arrows Minion Horde Musketeer
Minion Horde Musketeer
Minion Horde
Arrows Minion Horde Musketeer
Arrows Minion Horde
Minion Horde Prince
Arrows
Minion Horde Musketeer Prince
Arrows Musketeer
Arrows
Knight Minion Horde Musketeer Prince
Arrows Musketeer
Arrows
Minion Horde Musketeer Prince
Minion Horde Musketeer
Musketeer
Musketeer Prince

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