My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Knight Musketeer Giant Baby Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Giant Night Witch
Giant Snowball
Bomber Archers Musketeer Baby Dragon Night Witch
Zap
Bomber Archers Night Witch
Barbarian Barrel
Bomber Archers Knight Musketeer Night Witch
The Log
Bomber Archers Musketeer
Earthquake
Bomber Archers
Arrows
Bomber Archers Night Witch
Royal Delivery
Bomber Archers Knight Musketeer Baby Dragon Night Witch
Fireball
Bomber Archers Musketeer Baby Dragon Night Witch
Poison
Bomber Archers Musketeer Night Witch
Lightning
Knight Musketeer Baby Dragon Night Witch
Rocket
Musketeer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Knight Fireball Musketeer Baby Dragon Night Witch Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Archers Knight Fireball

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Knight Baby Dragon
Archers
Knight Giant Baby Dragon
Knight
Archers Musketeer Baby Dragon Bomber Fireball Night Witch
Fireball
Knight Giant Baby Dragon
Musketeer
Knight Giant Baby Dragon
Giant
Bomber Musketeer Night Witch Archers Fireball Baby Dragon
Baby Dragon
Knight Bomber Archers Fireball Musketeer Giant
Night Witch
Giant Knight

Defense Synergies 3 6

Bomber
Knight
Archers
Knight Baby Dragon
Knight
Bomber Archers Musketeer Fireball Baby Dragon Night Witch
Fireball
Knight Musketeer
Musketeer
Knight Fireball Baby Dragon
Giant
Baby Dragon
Archers Knight Musketeer
Night Witch
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Fireball Musketeer Baby Dragon
Bomber Knight Musketeer Night Witch
Bomber Archers Knight Musketeer Night Witch
Night Witch Bomber Knight Musketeer
Bomber Fireball
Fireball Bomber Archers Musketeer Baby Dragon Night Witch
Musketeer Archers Fireball Baby Dragon Night Witch
Fireball Musketeer Baby Dragon
Musketeer Night Witch
Knight Bomber Archers Musketeer Night Witch
Archers Bomber Knight Fireball Musketeer Baby Dragon Night Witch
Musketeer Archers Fireball Baby Dragon Night Witch
Night Witch Bomber Knight Fireball Musketeer
Bomber Fireball Baby Dragon Night Witch
Knight
Fireball
Bomber Knight Fireball Musketeer Night Witch
Fireball Bomber Archers Knight Musketeer Baby Dragon Night Witch
Baby Dragon Bomber Archers Knight Fireball Musketeer
Musketeer
Bomber Archers Knight Fireball Musketeer Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Fireball
Fireball Bomber Archers Knight Musketeer Baby Dragon
Knight Musketeer
Knight Fireball Musketeer Night Witch
Knight Musketeer Night Witch
Fireball Archers Musketeer Baby Dragon
Archers Knight Fireball Musketeer Night Witch
Knight
Knight Fireball Baby Dragon
Musketeer
Knight Musketeer
Fireball
Knight Fireball Night Witch
Bomber Archers Fireball Musketeer Baby Dragon
Bomber Archers Knight Fireball Musketeer Baby Dragon Night Witch
Bomber Archers Fireball Musketeer Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Baby Dragon
Knight Fireball Musketeer
Bomber Fireball Baby Dragon
Fireball Musketeer Baby Dragon
Bomber Archers Musketeer Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Musketeer Night Witch
Knight Fireball Musketeer
Fireball Archers Musketeer Baby Dragon
Knight Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Bomber Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball
Bomber Night Witch
Bomber Archers Fireball Musketeer Baby Dragon
Bomber Fireball Baby Dragon
Fireball Musketeer Baby Dragon Night Witch
Fireball
Musketeer
Fireball Musketeer Baby Dragon
Bomber Fireball Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Archers Fireball Musketeer Baby Dragon Night Witch
Fireball Musketeer
Fireball Night Witch
Bomber Fireball Musketeer Night Witch
Fireball
Fireball
Archers Fireball Musketeer Night Witch
Fireball Archers Musketeer Baby Dragon
Fireball
Fireball Knight Musketeer Baby Dragon
Bomber Fireball Musketeer Baby Dragon
Fireball
Musketeer
Fireball Musketeer Baby Dragon
Fireball Musketeer
Fireball Musketeer Baby Dragon

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