My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Giant Wizard Witch Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Bandit Inferno Dragon
Giant Snowball
Archers Witch Inferno Dragon
Zap
Archers Witch Bandit Inferno Dragon
Barbarian Barrel
Archers Tesla Wizard Witch Bandit
The Log
Archers Witch Bandit
Earthquake
Archers Tesla Witch
Arrows
Archers Witch
Royal Delivery
Archers Wizard Witch Bandit Inferno Dragon
Fireball
Archers Tesla Wizard Witch Bandit Inferno Dragon
Poison
Archers Wizard Witch
Lightning
Tesla Wizard Witch Bandit Inferno Dragon
Rocket
Wizard Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Bandit Tesla Poison Inferno Dragon Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Bandit Tesla Poison

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Giant Bandit Inferno Dragon
Tesla
Giant
Poison Archers Wizard Witch Bandit
Wizard
Giant Bandit
Poison
Giant
Witch
Giant Bandit
Bandit
Archers Giant Wizard Witch
Inferno Dragon
Archers

Defense Synergies 0 8

Archers
Tesla Witch Bandit
Tesla
Archers Wizard Poison Inferno Dragon
Giant
Wizard
Tesla Bandit
Poison
Tesla
Witch
Archers Bandit
Bandit
Archers Wizard Witch
Inferno Dragon
Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard
Inferno Dragon Tesla Witch Bandit
Tesla Witch Archers Bandit Inferno Dragon
Tesla Witch Inferno Dragon Bandit
Poison
Archers Tesla Bandit
Tesla Inferno Dragon Archers Wizard Poison Witch
Tesla Poison Bandit
Tesla Witch Inferno Dragon
Archers Tesla Bandit
Archers Poison Witch Tesla Wizard Bandit
Tesla Inferno Dragon Archers Wizard Poison Witch
Tesla Wizard Witch Bandit
Wizard Tesla Poison Witch
Inferno Dragon Tesla Bandit
Tesla Bandit Inferno Dragon
Tesla Wizard Poison Witch
Tesla Archers Wizard Witch Bandit
Wizard Poison Witch Archers Tesla Bandit Inferno Dragon
Tesla Inferno Dragon
Wizard Archers Tesla Poison Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Tesla Witch Bandit
Poison Bandit Archers Tesla Wizard Inferno Dragon
Bandit Witch
Tesla Bandit
Tesla Witch Bandit Inferno Dragon
Wizard Poison Archers Tesla Witch
Archers Tesla Witch Bandit
Tesla Inferno Dragon
Poison Witch Bandit Inferno Dragon
Witch Tesla Inferno Dragon
Inferno Dragon Tesla Witch
Poison
Tesla Wizard Witch Bandit
Wizard Archers Tesla Witch
Tesla Witch Archers Poison Inferno Dragon
Poison Archers Tesla Wizard Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Bandit
Poison Bandit
Poison Bandit
Poison
Wizard Poison
Wizard Poison Witch
Archers Wizard Poison Witch
Poison Wizard
Poison Wizard Bandit
Poison
Poison Wizard Bandit
Poison Archers Wizard
Poison Bandit
Poison Bandit
Poison
Wizard Poison Witch Bandit
Wizard Poison Bandit
Poison
Archers Wizard Poison Bandit
Wizard Poison Witch
Poison
Wizard Poison
Poison
Poison Wizard Witch
Witch Inferno Dragon
Poison Wizard Witch Bandit
Wizard Poison Witch Bandit
Poison Bandit
Poison Archers Wizard Witch
Wizard Poison Witch
Poison Wizard Bandit
Poison
Wizard Poison
Archers Witch Bandit
Poison Archers Wizard Witch
Poison Wizard
Wizard Poison
Poison
Poison Witch
Poison Witch
Poison Witch Bandit

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