My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Battle Ram Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Hog Rider Guards Bandit Inferno Dragon
Giant Snowball
Archers Battle Ram Hog Rider Guards Inferno Dragon
Zap
Archers Battle Ram Guards Bandit Inferno Dragon
Barbarian Barrel
Archers Battle Ram Guards Bandit
The Log
Archers Battle Ram Hog Rider Guards Bandit
Earthquake
Archers Hog Rider Guards
Arrows
Archers Guards
Royal Delivery
Archers Battle Ram Hog Rider Guards Bandit Inferno Dragon
Fireball
Archers Battle Ram Hog Rider Bandit Inferno Dragon
Poison
Archers Guards
Lightning
Battle Ram Bandit Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Guards Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball The Log Archers Guards Bandit Battle Ram Hog Rider Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball The Log Archers Guards

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Battle Ram Hog Rider Archers The Log Bandit
Archers
Giant Snowball Battle Ram Hog Rider Bandit Inferno Dragon
Battle Ram
Giant Snowball The Log Bandit Archers
Hog Rider
Giant Snowball The Log Archers Guards Bandit
Guards
Hog Rider The Log Bandit
The Log
Battle Ram Hog Rider Giant Snowball Guards Bandit
Bandit
Battle Ram Giant Snowball Archers Hog Rider Guards The Log
Inferno Dragon
Archers

Defense Synergies 0 11

Giant Snowball
Archers Guards The Log Bandit Inferno Dragon
Archers
Giant Snowball Guards The Log Bandit
Battle Ram
Hog Rider
Guards
Giant Snowball Archers The Log
The Log
Giant Snowball Archers Guards Bandit Inferno Dragon
Bandit
Giant Snowball Archers The Log
Inferno Dragon
Giant Snowball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Inferno Dragon The Log Bandit
Giant Snowball Archers Bandit Inferno Dragon
Inferno Dragon Guards Bandit
The Log
The Log Giant Snowball Archers Guards Bandit
Giant Snowball Inferno Dragon Archers
The Log Bandit
Inferno Dragon
Guards Giant Snowball Archers Bandit
Archers Guards Giant Snowball The Log Bandit
Inferno Dragon Giant Snowball Archers
Giant Snowball Guards The Log Bandit
Giant Snowball Guards The Log
Inferno Dragon Bandit
Giant Snowball The Log Bandit Inferno Dragon
Giant Snowball Archers Guards The Log Bandit
Giant Snowball The Log Archers Guards Bandit Inferno Dragon
Inferno Dragon
Giant Snowball Archers Guards The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Giant Snowball Archers Bandit
Bandit Giant Snowball Archers The Log Inferno Dragon
Guards Bandit The Log
Guards The Log Bandit
Guards Bandit Inferno Dragon
Giant Snowball Archers
Guards Archers Bandit
Inferno Dragon
Giant Snowball The Log Bandit Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Guards
Giant Snowball Guards The Log
Guards Bandit
Archers
Guards Archers The Log Inferno Dragon
Giant Snowball Archers The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log Bandit
Giant Snowball The Log Bandit
The Log Bandit
Guards The Log
Giant Snowball The Log
Giant Snowball
Archers The Log
The Log Giant Snowball
The Log Giant Snowball Bandit
Giant Snowball Guards
The Log Bandit
Giant Snowball Archers
Giant Snowball The Log Bandit
Bandit
Giant Snowball The Log
Giant Snowball The Log Bandit
The Log Bandit
Giant Snowball
Giant Snowball Archers The Log Bandit
Giant Snowball The Log
The Log
Giant Snowball
The Log
Giant Snowball The Log
Giant Snowball The Log
Inferno Dragon
The Log Giant Snowball Bandit
Giant Snowball The Log Bandit
The Log Bandit
Giant Snowball Archers
Giant Snowball Guards
Giant Snowball
Giant Snowball The Log Bandit
Giant Snowball
Giant Snowball The Log
Archers Guards Bandit
Giant Snowball Archers
The Log
The Log Giant Snowball
Giant Snowball
Giant Snowball Guards The Log
Giant Snowball
Giant Snowball The Log Bandit

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