My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Ice Golem Battle Ram Balloon Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Recruits Ice Golem Battle Ram Balloon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Battle Ram Balloon Inferno Dragon
Giant Snowball
Barbarians Royal Recruits Battle Ram Balloon Inferno Dragon
Zap
Battle Ram Balloon Inferno Dragon
Barbarian Barrel
Barbarians Royal Recruits Battle Ram Magic Archer
The Log
Barbarians Royal Recruits Battle Ram
Earthquake
Barbarians
Arrows
Royal Recruits
Royal Delivery
Barbarians Royal Recruits Battle Ram Balloon Inferno Dragon Magic Archer
Fireball
Barbarians Battle Ram Balloon Inferno Dragon Magic Archer
Poison
Barbarians Royal Recruits Balloon Magic Archer
Lightning
Ice Golem Battle Ram Balloon Inferno Dragon Magic Archer
Rocket
Barbarians Balloon Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Poison Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Ice Golem Battle Ram Poison Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Battle Ram Poison Inferno Dragon Magic Archer Barbarians Balloon Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Ice Golem Battle Ram Poison Inferno Dragon

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Balloon
Royal Recruits
Ice Golem Battle Ram Magic Archer
Ice Golem
Battle Ram Balloon Royal Recruits Magic Archer
Battle Ram
Ice Golem Poison Magic Archer Royal Recruits
Poison
Battle Ram Balloon
Balloon
Ice Golem Barbarians Poison Magic Archer
Inferno Dragon
Magic Archer
Battle Ram Royal Recruits Ice Golem Balloon

Defense Synergies 0 3

Barbarians
Royal Recruits
Ice Golem
Poison Inferno Dragon Magic Archer
Battle Ram
Poison
Ice Golem
Balloon
Inferno Dragon
Ice Golem
Magic Archer
Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Ice Golem Magic Archer
Barbarians Inferno Dragon Royal Recruits
Barbarians Royal Recruits Inferno Dragon
Barbarians Royal Recruits Inferno Dragon
Barbarians Royal Recruits Poison
Magic Archer
Inferno Dragon Poison Magic Archer
Barbarians Royal Recruits Ice Golem Poison Magic Archer
Barbarians Inferno Dragon Royal Recruits
Barbarians Royal Recruits Ice Golem
Barbarians Poison Royal Recruits Ice Golem Magic Archer
Inferno Dragon Poison Magic Archer
Barbarians Royal Recruits
Barbarians Royal Recruits Poison Magic Archer
Barbarians Royal Recruits Inferno Dragon
Barbarians Royal Recruits Inferno Dragon
Barbarians Royal Recruits Poison
Barbarians Royal Recruits Magic Archer
Poison Barbarians Royal Recruits Ice Golem Inferno Dragon Magic Archer
Barbarians Royal Recruits Inferno Dragon
Royal Recruits Barbarians Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits Ice Golem
Poison Ice Golem Inferno Dragon Magic Archer
Barbarians Royal Recruits Ice Golem
Royal Recruits Barbarians Ice Golem
Barbarians Royal Recruits Inferno Dragon
Poison Ice Golem Magic Archer
Royal Recruits Barbarians Ice Golem
Barbarians Royal Recruits Inferno Dragon
Royal Recruits Barbarians Ice Golem Poison Inferno Dragon Magic Archer
Royal Recruits Barbarians Inferno Dragon
Inferno Dragon Barbarians Royal Recruits
Royal Recruits Barbarians Poison
Barbarians Royal Recruits Ice Golem
Royal Recruits Barbarians Magic Archer
Barbarians Royal Recruits Ice Golem Poison Inferno Dragon Magic Archer
Poison Barbarians Royal Recruits Ice Golem Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Royal Recruits Ice Golem
Poison Magic Archer
Poison Magic Archer
Barbarians Royal Recruits Ice Golem Poison
Poison Magic Archer
Poison Ice Golem Magic Archer
Poison Magic Archer
Poison Ice Golem Magic Archer
Poison
Poison
Poison Royal Recruits Magic Archer
Poison Magic Archer
Poison Ice Golem Magic Archer
Poison Magic Archer
Ice Golem Poison Magic Archer
Poison Magic Archer
Magic Archer Royal Recruits Poison
Poison
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison
Barbarians Royal Recruits Poison
Ice Golem Poison Magic Archer
Inferno Dragon
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison Ice Golem Magic Archer
Poison
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Barbarians Royal Recruits Magic Archer
Poison Magic Archer
Poison Magic Archer
Ice Golem Poison Magic Archer
Poison
Royal Recruits
Royal Recruits Poison Magic Archer
Poison Magic Archer
Poison Royal Recruits Magic Archer

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