My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Rascals Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Rascals Witch Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Wall Breakers Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Wall Breakers Guards Prince Inferno Dragon
Giant Snowball
Archers Wall Breakers Guards Witch Inferno Dragon
Zap
Archers Wall Breakers Guards Witch Prince Inferno Dragon
Barbarian Barrel
Archers Rascals Wall Breakers Guards Witch
The Log
Archers Rascals Wall Breakers Guards Witch Prince
Earthquake
Archers Guards Witch
Arrows
Archers Rascals Wall Breakers Guards Witch
Royal Delivery
Archers Rascals Wall Breakers Guards Witch Prince Inferno Dragon
Fireball
Archers Rascals Wall Breakers Witch Inferno Dragon
Poison
Archers Rascals Guards Witch
Lightning
Witch Prince Inferno Dragon
Rocket
Rascals Witch Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Poison Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Archers Guards Poison Inferno Dragon Rascals Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Archers Guards Poison

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Wall Breakers Prince Inferno Dragon
Rascals
Wall Breakers Prince
Wall Breakers
Archers Rascals
Guards
Poison
Prince
Witch
Prince
Prince
Archers Rascals Poison Witch
Inferno Dragon
Archers

Defense Synergies 0 7

Archers
Rascals Guards Witch
Rascals
Archers
Wall Breakers
Guards
Archers Poison Witch Prince
Poison
Guards
Witch
Archers Guards Prince
Prince
Guards Witch
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Dragon Rascals Witch Prince
Witch Prince Archers Rascals Inferno Dragon
Witch Prince Inferno Dragon Rascals Guards
Poison Prince
Archers Rascals Guards
Inferno Dragon Archers Rascals Poison Witch
Rascals Poison
Witch Inferno Dragon Rascals Prince
Guards Archers Rascals Prince
Archers Guards Poison Witch Rascals
Inferno Dragon Archers Rascals Poison Witch
Prince Rascals Guards Witch
Rascals Guards Poison Witch Prince
Inferno Dragon Rascals Prince
Rascals Prince Inferno Dragon
Rascals Poison Witch Prince
Archers Rascals Guards Witch Prince
Poison Witch Archers Rascals Guards Inferno Dragon
Prince Inferno Dragon
Rascals Archers Guards Poison Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Guards Archers Witch Prince
Poison Archers Prince Inferno Dragon
Guards Rascals Witch Prince
Guards Prince Rascals
Rascals Guards Witch Prince Inferno Dragon
Poison Archers Rascals Witch
Rascals Guards Prince Archers Witch
Rascals Prince Inferno Dragon
Poison Witch Prince Inferno Dragon
Witch Guards Inferno Dragon
Inferno Dragon Rascals Guards Witch Prince
Guards Poison Prince
Rascals Prince Guards Witch
Archers Rascals Witch
Rascals Guards Witch Archers Poison Prince Inferno Dragon
Poison Archers Rascals Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rascals Guards
Poison
Poison
Rascals Guards Poison Prince
Poison
Poison Witch
Archers Poison Witch
Poison
Poison
Guards Poison Prince
Poison Prince
Poison Archers
Poison
Poison
Poison Prince
Poison Witch
Poison
Poison
Archers Poison Prince
Poison Witch
Poison Prince
Poison
Prince
Poison
Poison Witch
Witch Inferno Dragon
Poison Witch
Poison Witch Prince
Poison
Poison Archers Witch
Guards Poison Witch
Poison
Poison
Prince
Poison
Archers Guards Witch Prince
Poison Archers Witch
Poison Rascals Prince
Poison
Poison
Prince
Rascals Guards Poison Witch
Poison Witch
Poison Witch Prince

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