My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Golem Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Golem Witch Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Skeleton Miner Inferno Dragon
Giant Snowball
Minions Witch Miner Inferno Dragon
Zap
Minions Witch Inferno Dragon
Barbarian Barrel
Knight Witch Giant Skeleton
The Log
Witch Giant Skeleton
Earthquake
Witch
Arrows
Minions Witch
Royal Delivery
Knight Minions Witch Giant Skeleton Miner Inferno Dragon
Fireball
Minions Witch Inferno Dragon
Poison
Minions Witch
Lightning
Knight Ice Golem Witch Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Ice Golem Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Giant Skeleton Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Ice Golem Knight Minions Miner Inferno Dragon Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball Ice Golem Knight Minions

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Knight Ice Golem Witch Giant Skeleton Miner
Knight
Minions Giant Snowball Witch Miner
Minions
Knight Miner Ice Golem Giant Skeleton Inferno Dragon
Ice Golem
Giant Snowball Minions Witch Miner
Witch
Giant Snowball Knight Ice Golem Giant Skeleton Miner
Giant Skeleton
Giant Snowball Minions Witch Miner
Miner
Minions Giant Snowball Knight Ice Golem Witch Giant Skeleton Inferno Dragon
Inferno Dragon
Minions Miner

Defense Synergies 2 13

Giant Snowball
Knight Minions Ice Golem Witch Giant Skeleton Miner Inferno Dragon
Knight
Minions Giant Snowball Witch
Minions
Knight Ice Golem Giant Snowball Giant Skeleton
Ice Golem
Minions Giant Snowball Witch Giant Skeleton Inferno Dragon
Witch
Giant Snowball Knight Ice Golem Giant Skeleton
Giant Skeleton
Giant Snowball Minions Ice Golem Witch
Miner
Giant Snowball
Inferno Dragon
Giant Snowball Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Ice Golem
Inferno Dragon Knight Minions Witch
Witch Giant Snowball Knight Minions Giant Skeleton Inferno Dragon
Witch Inferno Dragon Knight Minions
Giant Skeleton
Giant Snowball Minions
Giant Snowball Minions Inferno Dragon Witch
Ice Golem Giant Skeleton
Witch Inferno Dragon Minions
Knight Giant Snowball Ice Golem Giant Skeleton Miner
Minions Witch Giant Snowball Knight Ice Golem Giant Skeleton
Minions Inferno Dragon Giant Snowball Witch
Giant Snowball Knight Minions Witch Giant Skeleton
Giant Snowball Minions Witch
Inferno Dragon Knight
Giant Snowball Inferno Dragon
Knight Minions Witch
Giant Snowball Knight Minions Witch
Giant Snowball Witch Knight Minions Ice Golem Giant Skeleton Inferno Dragon
Inferno Dragon
Giant Snowball Knight Minions Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Giant Snowball Ice Golem Witch Giant Skeleton
Giant Snowball Knight Ice Golem Miner Inferno Dragon
Giant Skeleton Knight Minions Ice Golem Witch
Giant Skeleton Knight Ice Golem
Giant Skeleton Knight Witch Inferno Dragon
Giant Snowball Minions Ice Golem Witch
Knight Minions Ice Golem Witch Giant Skeleton
Giant Skeleton Knight Inferno Dragon
Giant Skeleton Giant Snowball Knight Minions Ice Golem Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Knight Minions Witch Giant Skeleton
Giant Snowball Giant Skeleton
Giant Skeleton Knight Ice Golem Witch
Witch
Witch Knight Minions Ice Golem Giant Skeleton Inferno Dragon
Minions Giant Snowball Ice Golem Witch Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Ice Golem Giant Skeleton
Giant Snowball Miner
Giant Skeleton Miner
Knight Ice Golem Giant Skeleton
Giant Snowball
Giant Snowball Minions Ice Golem Witch
Witch
Giant Snowball Ice Golem
Miner Giant Snowball
Giant Snowball Minions
Miner Knight
Giant Snowball
Giant Snowball Knight Ice Golem Miner
Minions
Giant Snowball Ice Golem
Giant Snowball Witch
Giant Snowball
Minions
Giant Snowball
Giant Snowball Witch Miner
Minions Giant Skeleton
Giant Snowball
Giant Snowball
Giant Snowball Ice Golem Witch
Witch Inferno Dragon
Miner Giant Snowball Witch
Giant Snowball Witch Miner
Miner
Giant Snowball Ice Golem Witch
Giant Snowball Minions Witch
Giant Snowball
Giant Snowball Miner
Giant Snowball
Giant Skeleton
Giant Snowball
Minions Witch
Giant Snowball Witch
Miner Knight
Giant Snowball Ice Golem
Giant Snowball Giant Skeleton
Giant Snowball Minions Witch Giant Skeleton
Giant Snowball Witch
Giant Snowball Witch Giant Skeleton Miner

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