My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Executioner Bandit Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army Bandit Inferno Dragon
Giant Snowball
Skeleton Army Inferno Dragon
Zap
Royal Giant Skeleton Army Bandit Inferno Dragon
Barbarian Barrel
Skeleton Army Executioner Bandit Electro Wizard
The Log
Royal Giant Skeleton Army Bandit
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Skeleton Army Executioner Bandit Electro Wizard Inferno Dragon
Fireball
Skeleton Army Executioner Bandit Electro Wizard Inferno Dragon
Poison
Skeleton Army Executioner Electro Wizard
Lightning
Executioner Bandit Electro Wizard Inferno Dragon
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Executioner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Bandit Fireball Electro Wizard Inferno Dragon Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Army Bandit Fireball

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Electro Wizard Royal Giant Executioner Bandit
Royal Giant
Fireball Zap Executioner Bandit Electro Wizard
Fireball
Zap Royal Giant Electro Wizard
Skeleton Army
Executioner
Zap Royal Giant Bandit
Bandit
Zap Royal Giant Executioner Electro Wizard
Electro Wizard
Zap Royal Giant Fireball Bandit
Inferno Dragon

Defense Synergies 2 13

Zap
Fireball Electro Wizard Skeleton Army Executioner Bandit Inferno Dragon
Royal Giant
Fireball
Zap Bandit Electro Wizard
Skeleton Army
Zap Executioner Bandit Electro Wizard Inferno Dragon
Executioner
Zap Skeleton Army Bandit
Bandit
Zap Fireball Skeleton Army Executioner Electro Wizard
Electro Wizard
Zap Fireball Skeleton Army Bandit Inferno Dragon
Inferno Dragon
Zap Skeleton Army Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Executioner Electro Wizard
Skeleton Army Inferno Dragon Zap Executioner Bandit Electro Wizard
Skeleton Army Executioner Bandit Electro Wizard Inferno Dragon
Skeleton Army Inferno Dragon Bandit Electro Wizard
Fireball Skeleton Army
Fireball Skeleton Army Zap Executioner Bandit Electro Wizard
Electro Wizard Inferno Dragon Zap Fireball Executioner
Zap Fireball Bandit Electro Wizard
Inferno Dragon Skeleton Army
Skeleton Army Bandit Electro Wizard
Skeleton Army Executioner Electro Wizard Zap Fireball Bandit
Executioner Inferno Dragon Zap Fireball Electro Wizard
Skeleton Army Zap Fireball Bandit Electro Wizard
Fireball Skeleton Army Executioner Zap Electro Wizard
Skeleton Army Inferno Dragon Bandit Electro Wizard
Skeleton Army Zap Fireball Bandit Electro Wizard Inferno Dragon
Fireball Skeleton Army Executioner Electro Wizard
Fireball Zap Skeleton Army Executioner Bandit Electro Wizard
Zap Executioner Fireball Bandit Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Skeleton Army Fireball Executioner Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Fireball Bandit Electro Wizard
Fireball Bandit Electro Wizard Zap Executioner Inferno Dragon
Skeleton Army Bandit Zap Electro Wizard
Skeleton Army Zap Fireball Bandit Electro Wizard
Skeleton Army Executioner Bandit Inferno Dragon
Fireball Executioner Zap Electro Wizard
Skeleton Army Fireball Bandit Electro Wizard
Skeleton Army Inferno Dragon
Zap Electro Wizard Fireball Skeleton Army Bandit Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon
Skeleton Army Zap Fireball Electro Wizard
Skeleton Army Fireball Executioner Bandit
Fireball Skeleton Army Executioner
Skeleton Army Electro Wizard Zap Fireball Executioner Inferno Dragon
Executioner Zap Fireball Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Zap Executioner Bandit Electro Wizard
Fireball Bandit
Fireball
Fireball Executioner Zap
Fireball Executioner Zap
Executioner
Fireball Zap Executioner
Fireball Zap Bandit
Fireball Electro Wizard
Zap Fireball Bandit Electro Wizard
Fireball Zap Executioner
Fireball Executioner Bandit
Fireball Bandit
Zap Fireball
Zap Fireball Executioner Bandit
Fireball Executioner Bandit
Fireball
Zap Fireball Executioner Bandit Electro Wizard
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball Executioner
Inferno Dragon
Fireball Zap Executioner Bandit Electro Wizard
Fireball Zap Bandit
Fireball Zap Bandit
Zap Fireball Executioner Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball Bandit
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Fireball Skeleton Army Bandit
Fireball Zap Executioner Electro Wizard
Fireball
Fireball Executioner Electro Wizard
Zap Fireball Executioner
Zap Fireball
Executioner
Zap Fireball Electro Wizard
Zap Fireball Executioner Electro Wizard
Zap Fireball Executioner Bandit Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: