My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Giant Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Ice Golem Giant Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Wall Breakers Inferno Dragon Night Witch
Giant Snowball
Bats Wall Breakers Inferno Dragon Night Witch
Zap
Bats Wall Breakers Inferno Dragon Night Witch
Barbarian Barrel
Heal Spirit Wall Breakers Night Witch
The Log
Heal Spirit Wall Breakers
Earthquake
Arrows
Bats Heal Spirit Wall Breakers Night Witch
Royal Delivery
Bats Heal Spirit Wall Breakers Inferno Dragon Night Witch
Fireball
Wall Breakers Inferno Dragon Night Witch
Poison
Bats Night Witch
Lightning
Ice Golem Inferno Dragon Night Witch
Rocket
Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Heal Spirit Ice Golem Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Bats Ice Golem Wall Breakers The Log Inferno Dragon Night Witch Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Heal Spirit Bats Ice Golem Wall Breakers

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Giant Wall Breakers Inferno Dragon
Heal Spirit
Giant Inferno Dragon Night Witch
Ice Golem
Bats Wall Breakers
Giant
Bats Night Witch Heal Spirit The Log
Wall Breakers
Ice Golem Bats The Log
The Log
Giant Wall Breakers
Inferno Dragon
Bats Heal Spirit
Night Witch
Giant Heal Spirit

Defense Synergies 1 7

Bats
Ice Golem The Log Inferno Dragon
Heal Spirit
Ice Golem
Night Witch Bats The Log Inferno Dragon
Giant
Wall Breakers
The Log
Bats Ice Golem Inferno Dragon Night Witch
Inferno Dragon
Bats Ice Golem The Log
Night Witch
Ice Golem The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem The Log
Inferno Dragon Bats The Log Night Witch
Bats Inferno Dragon Night Witch
Inferno Dragon Night Witch Bats
The Log
The Log Bats Night Witch
Bats Inferno Dragon Night Witch
Ice Golem The Log
Inferno Dragon Night Witch
Ice Golem Night Witch
Bats Ice Golem The Log Night Witch
Inferno Dragon Bats Night Witch
Night Witch Bats The Log
Bats The Log Night Witch
Inferno Dragon
The Log Inferno Dragon
Bats Night Witch
Bats The Log Night Witch
The Log Bats Ice Golem Inferno Dragon
Inferno Dragon
Bats The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem
Ice Golem The Log Inferno Dragon
Bats Ice Golem The Log
Bats Ice Golem The Log Night Witch
Inferno Dragon Night Witch
Bats Ice Golem
Bats Ice Golem Night Witch
Inferno Dragon
Bats Ice Golem The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Bats
The Log
Ice Golem Night Witch
Bats Ice Golem The Log Inferno Dragon Night Witch
Bats Ice Golem The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem The Log
The Log
The Log
Ice Golem The Log
The Log
Bats Ice Golem
The Log
The Log Ice Golem
The Log
Bats Night Witch
The Log
Ice Golem The Log
Ice Golem The Log
The Log
The Log
Bats Night Witch
The Log
The Log
The Log Night Witch
The Log
The Log
Ice Golem The Log
Inferno Dragon
The Log
The Log
The Log
Bats Ice Golem Night Witch
Bats
Night Witch
The Log Night Witch
The Log
Bats Night Witch
The Log
The Log Ice Golem
Bats The Log
Bats
The Log

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