My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Furnace Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Furnace Giant Baby Dragon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Giant Inferno Dragon
Giant Snowball
Archers Goblin Gang Furnace Baby Dragon Inferno Dragon
Zap
Archers Goblin Gang Furnace Inferno Dragon
Barbarian Barrel
Archers Goblin Gang Furnace
The Log
Archers Goblin Gang Furnace
Earthquake
Archers Goblin Gang Furnace
Arrows
Archers Goblin Gang Furnace
Royal Delivery
Archers Goblin Gang Baby Dragon Inferno Dragon
Fireball
Archers Goblin Gang Furnace Baby Dragon Inferno Dragon
Poison
Archers Goblin Gang Furnace
Lightning
Furnace Baby Dragon Inferno Dragon
Rocket
Furnace Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Goblin Gang Fireball Furnace Baby Dragon Inferno Dragon Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Goblin Gang Fireball

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Giant Baby Dragon Inferno Dragon
Goblin Gang
Giant Baby Dragon
Fireball
Giant Baby Dragon The Log
Furnace
Giant Baby Dragon
Giant
Archers Goblin Gang Fireball Furnace Baby Dragon The Log
Baby Dragon
Archers Goblin Gang Fireball Furnace Giant Inferno Dragon
The Log
Fireball Giant
Inferno Dragon
Archers Baby Dragon

Defense Synergies 1 11

Archers
Goblin Gang Furnace Baby Dragon The Log
Goblin Gang
Archers Furnace The Log Inferno Dragon
Fireball
The Log
Furnace
Archers Goblin Gang Baby Dragon
Giant
Baby Dragon
Archers Furnace The Log Inferno Dragon
The Log
Fireball Archers Goblin Gang Baby Dragon Inferno Dragon
Inferno Dragon
Goblin Gang Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon The Log
Inferno Dragon Goblin Gang Furnace The Log
Goblin Gang Furnace Archers Inferno Dragon
Inferno Dragon Goblin Gang Furnace
Fireball The Log
Goblin Gang Fireball The Log Archers Furnace Baby Dragon
Furnace Inferno Dragon Archers Goblin Gang Fireball Baby Dragon
Fireball Baby Dragon The Log
Inferno Dragon Goblin Gang Furnace
Goblin Gang Archers
Archers Goblin Gang Fireball Furnace Baby Dragon The Log
Inferno Dragon Archers Goblin Gang Fireball Furnace Baby Dragon
Furnace Goblin Gang Fireball The Log
Fireball Goblin Gang Furnace Baby Dragon The Log
Inferno Dragon Goblin Gang Furnace
Goblin Gang Fireball Furnace The Log Inferno Dragon
Goblin Gang Fireball Furnace
Fireball Archers Goblin Gang Furnace Baby Dragon The Log
Furnace Baby Dragon The Log Archers Fireball Inferno Dragon
Inferno Dragon
Goblin Gang Archers Fireball Furnace Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Fireball Furnace
Fireball Archers Goblin Gang Baby Dragon The Log Inferno Dragon
Goblin Gang Furnace The Log
Goblin Gang Fireball The Log
Goblin Gang Inferno Dragon
Fireball Furnace Archers Goblin Gang Baby Dragon
Goblin Gang Archers Fireball Furnace
Inferno Dragon
Fireball Baby Dragon The Log Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon
Fireball The Log
Goblin Gang Fireball
Archers Fireball Furnace Baby Dragon
Goblin Gang Archers Fireball Furnace Baby Dragon The Log Inferno Dragon
Archers Fireball Baby Dragon The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball The Log
Fireball Furnace Baby Dragon The Log
Fireball Furnace Baby Dragon
Archers Furnace Baby Dragon The Log
Fireball The Log Baby Dragon
Fireball The Log
Goblin Gang Fireball
Fireball The Log
Fireball Archers Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball Furnace Baby Dragon The Log
Fireball Furnace Baby Dragon The Log
Fireball Furnace Baby Dragon The Log
Fireball
Archers Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fireball Furnace Baby Dragon
Inferno Dragon
Fireball The Log Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Archers Fireball Furnace Baby Dragon
Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Archers Goblin Gang Fireball
Fireball Archers Baby Dragon
The Log Fireball
Fireball Goblin Gang Baby Dragon
The Log Fireball Baby Dragon
Fireball
Goblin Gang Fireball Baby Dragon The Log
Fireball
Fireball Baby Dragon The Log

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