My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Baby Dragon Witch Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Bandit Inferno Dragon
Giant Snowball
Goblin Gang Tombstone Goblin Barrel Baby Dragon Witch Inferno Dragon
Zap
Goblin Gang Tombstone Goblin Barrel Witch Bandit Inferno Dragon
Barbarian Barrel
Goblin Gang Tombstone Goblin Barrel Witch Bandit
The Log
Goblin Gang Tombstone Goblin Barrel Witch Bandit
Earthquake
Goblin Gang Tombstone Goblin Barrel Witch
Arrows
Goblin Gang Tombstone Goblin Barrel Witch
Royal Delivery
Goblin Gang Goblin Barrel Baby Dragon Witch Bandit Inferno Dragon
Fireball
Goblin Gang Tombstone Goblin Barrel Baby Dragon Witch Bandit Inferno Dragon
Poison
Goblin Gang Tombstone Witch
Lightning
Tombstone Baby Dragon Witch Bandit Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Tombstone Goblin Barrel Bandit Baby Dragon Inferno Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Tombstone Goblin Barrel

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Baby Dragon Witch Bandit
Goblin Gang
Goblin Barrel Baby Dragon Bandit
Tombstone
Goblin Barrel
Goblin Gang Baby Dragon Bandit
Baby Dragon
Zap Goblin Gang Goblin Barrel Witch Bandit Inferno Dragon
Witch
Zap Baby Dragon Bandit
Bandit
Zap Goblin Gang Goblin Barrel Baby Dragon Witch
Inferno Dragon
Baby Dragon

Defense Synergies 0 15

Zap
Goblin Gang Tombstone Baby Dragon Witch Bandit Inferno Dragon
Goblin Gang
Zap Tombstone Bandit Inferno Dragon
Tombstone
Zap Goblin Gang Baby Dragon Inferno Dragon
Goblin Barrel
Baby Dragon
Zap Tombstone Witch Bandit Inferno Dragon
Witch
Zap Baby Dragon Bandit
Bandit
Zap Goblin Gang Baby Dragon Witch
Inferno Dragon
Zap Goblin Gang Tombstone Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Baby Dragon
Inferno Dragon Zap Goblin Gang Tombstone Witch Bandit
Goblin Gang Witch Tombstone Bandit Inferno Dragon
Witch Inferno Dragon Goblin Gang Tombstone Bandit
Tombstone
Goblin Gang Zap Baby Dragon Bandit
Inferno Dragon Zap Goblin Gang Tombstone Baby Dragon Witch
Zap Baby Dragon Bandit
Witch Inferno Dragon Goblin Gang Tombstone
Goblin Gang Bandit
Goblin Gang Witch Zap Tombstone Baby Dragon Bandit
Inferno Dragon Zap Goblin Gang Baby Dragon Witch
Tombstone Zap Goblin Gang Witch Bandit
Zap Goblin Gang Tombstone Baby Dragon Witch
Inferno Dragon Goblin Gang Tombstone Bandit
Zap Goblin Gang Bandit Inferno Dragon
Goblin Gang Tombstone Witch
Tombstone Zap Goblin Gang Baby Dragon Witch Bandit
Zap Baby Dragon Witch Tombstone Bandit Inferno Dragon
Inferno Dragon
Goblin Gang Baby Dragon Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Tombstone Witch Bandit
Bandit Zap Goblin Gang Baby Dragon Inferno Dragon
Goblin Gang Tombstone Bandit Zap Witch
Goblin Gang Zap Bandit
Goblin Gang Tombstone Witch Bandit Inferno Dragon
Zap Goblin Gang Baby Dragon Witch
Goblin Gang Tombstone Witch Bandit
Inferno Dragon
Zap Tombstone Baby Dragon Witch Bandit Inferno Dragon
Witch Goblin Gang Tombstone Inferno Dragon
Inferno Dragon Tombstone Witch
Zap
Goblin Gang Tombstone Witch Bandit
Baby Dragon Witch
Goblin Gang Tombstone Witch Zap Baby Dragon Inferno Dragon
Zap Baby Dragon Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Bandit
Zap Baby Dragon Bandit
Baby Dragon Bandit
Zap Baby Dragon
Zap Baby Dragon Witch
Baby Dragon Witch
Zap Baby Dragon
Zap Bandit
Goblin Gang
Zap Bandit
Zap Baby Dragon
Baby Dragon Bandit
Baby Dragon Bandit
Zap Baby Dragon
Zap Baby Dragon Witch Bandit
Baby Dragon Bandit
Zap Baby Dragon Bandit
Zap Baby Dragon Witch
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Witch
Witch Inferno Dragon
Zap Baby Dragon Witch Bandit
Zap Baby Dragon Witch Bandit
Zap Baby Dragon Bandit
Zap Baby Dragon Witch
Zap Witch
Zap Bandit
Zap
Zap Goblin Gang Tombstone Witch Bandit
Zap Baby Dragon Witch
Goblin Gang Baby Dragon
Zap Baby Dragon
Zap
Zap Goblin Gang Baby Dragon Witch
Zap Witch
Zap Baby Dragon Witch Bandit

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