My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Witch Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector Witch Golem Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch
Zap
Inferno Tower Witch
Barbarian Barrel
Inferno Tower Wizard Witch Electro Wizard Magic Archer
The Log
Witch
Earthquake
Inferno Tower Elixir Collector Witch
Arrows
Witch
Royal Delivery
Wizard Witch Electro Wizard Magic Archer
Fireball
Inferno Tower Wizard Elixir Collector Witch Electro Wizard Magic Archer
Poison
Inferno Tower Wizard Elixir Collector Witch Electro Wizard Magic Archer
Lightning
Inferno Tower Wizard Elixir Collector Witch Electro Wizard Magic Archer
Rocket
Inferno Tower Wizard Elixir Collector Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Elixir Collector Freeze Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Freeze Electro Wizard Magic Archer Inferno Tower Wizard Witch Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Freeze Electro Wizard Magic Archer Inferno Tower

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Inferno Tower
Wizard
Golem
Elixir Collector
Freeze
Witch
Golem
Golem
Wizard Witch Electro Wizard Magic Archer
Electro Wizard
Golem Magic Archer
Magic Archer
Golem Electro Wizard

Defense Synergies 1 5

Inferno Tower
Electro Wizard
Wizard
Freeze Electro Wizard
Elixir Collector
Freeze
Wizard Electro Wizard
Witch
Electro Wizard
Golem
Electro Wizard
Inferno Tower Wizard Freeze Witch Magic Archer
Magic Archer
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard Electro Wizard Magic Archer
Inferno Tower Witch Electro Wizard
Inferno Tower Witch Freeze Electro Wizard
Inferno Tower Witch Electro Wizard
Freeze Electro Wizard Magic Archer
Inferno Tower Electro Wizard Wizard Freeze Witch Magic Archer
Inferno Tower Electro Wizard Magic Archer
Inferno Tower Witch
Inferno Tower Electro Wizard
Witch Electro Wizard Wizard Freeze Magic Archer
Inferno Tower Wizard Witch Electro Wizard Magic Archer
Inferno Tower Wizard Freeze Witch Electro Wizard
Wizard Freeze Witch Electro Wizard Magic Archer
Inferno Tower Electro Wizard
Inferno Tower Freeze Electro Wizard
Wizard Inferno Tower Witch Electro Wizard
Wizard Witch Electro Wizard Magic Archer
Wizard Freeze Witch Electro Wizard Magic Archer
Inferno Tower Electro Wizard
Wizard Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Witch Electro Wizard
Electro Wizard Wizard Magic Archer
Inferno Tower Witch Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower Witch
Wizard Freeze Witch Electro Wizard Magic Archer
Inferno Tower Witch Electro Wizard
Inferno Tower
Freeze Electro Wizard Inferno Tower Witch Magic Archer
Inferno Tower Witch
Inferno Tower Witch
Electro Wizard
Inferno Tower Wizard Witch
Wizard Witch Magic Archer
Inferno Tower Witch Electro Wizard Freeze Magic Archer
Inferno Tower Wizard Freeze Witch Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Freeze
Electro Wizard Magic Archer
Magic Archer
Freeze
Wizard Magic Archer
Wizard Freeze Witch Magic Archer
Wizard Witch Magic Archer
Wizard Freeze Magic Archer
Wizard
Electro Wizard
Wizard Electro Wizard Magic Archer
Wizard Magic Archer
Magic Archer
Freeze Magic Archer
Magic Archer
Wizard Witch Magic Archer
Magic Archer Wizard
Freeze
Wizard Electro Wizard Magic Archer
Wizard Witch Magic Archer
Magic Archer
Wizard
Freeze Wizard Witch Magic Archer
Witch
Wizard Witch Electro Wizard Magic Archer
Wizard Witch Magic Archer
Magic Archer
Wizard Witch Electro Wizard Magic Archer
Electro Wizard Wizard Freeze Witch
Wizard Magic Archer
Freeze Electro Wizard Magic Archer
Wizard Magic Archer
Electro Wizard Freeze Witch Magic Archer
Wizard Witch Electro Wizard Magic Archer
Freeze
Wizard Electro Wizard Magic Archer
Wizard Magic Archer
Freeze Witch Electro Wizard Magic Archer
Witch Electro Wizard Magic Archer
Freeze Witch Electro Wizard Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: