My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Hog Rider Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Musketeer Hog Rider
Zap
Inferno Tower
Barbarian Barrel
Ice Spirit Knight Musketeer Inferno Tower
The Log
Ice Spirit Musketeer Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Knight Musketeer Hog Rider
Fireball
Musketeer Hog Rider Inferno Tower
Poison
Musketeer Inferno Tower
Lightning
Knight Musketeer Inferno Tower
Rocket
Musketeer Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Barbarian Barrel Knight Fireball Musketeer Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap Barbarian Barrel Knight

Attack Synergies 9 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Hog Rider Musketeer Barbarian Barrel
Zap
Ice Spirit Fireball Hog Rider Knight Musketeer Barbarian Barrel
Knight
Ice Spirit Musketeer Hog Rider Zap Fireball Barbarian Barrel
Fireball
Zap Hog Rider Knight
Musketeer
Knight Hog Rider Ice Spirit Zap Barbarian Barrel
Hog Rider
Ice Spirit Zap Knight Fireball Musketeer Barbarian Barrel
Inferno Tower
Barbarian Barrel
Ice Spirit Zap Knight Musketeer Hog Rider

Defense Synergies 7 14

Ice Spirit
Zap Musketeer Inferno Tower Knight Fireball Barbarian Barrel
Zap
Ice Spirit Fireball Knight Musketeer Inferno Tower Barbarian Barrel
Knight
Musketeer Inferno Tower Ice Spirit Zap Fireball Barbarian Barrel
Fireball
Zap Barbarian Barrel Ice Spirit Knight Musketeer Inferno Tower
Musketeer
Ice Spirit Knight Zap Fireball Inferno Tower Barbarian Barrel
Hog Rider
Inferno Tower
Ice Spirit Knight Zap Fireball Musketeer Barbarian Barrel
Barbarian Barrel
Fireball Ice Spirit Zap Knight Musketeer Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Musketeer Inferno Tower Barbarian Barrel
Inferno Tower Ice Spirit Zap Knight Musketeer
Inferno Tower Knight Musketeer
Inferno Tower Knight Musketeer
Fireball Barbarian Barrel
Fireball Barbarian Barrel Zap Musketeer
Musketeer Inferno Tower Ice Spirit Zap Fireball
Zap Fireball Musketeer Inferno Tower Barbarian Barrel
Inferno Tower Musketeer
Knight Ice Spirit Musketeer Inferno Tower Barbarian Barrel
Zap Knight Fireball Musketeer Barbarian Barrel
Musketeer Inferno Tower Zap Fireball
Inferno Tower Ice Spirit Zap Knight Fireball Musketeer
Fireball Ice Spirit Zap Barbarian Barrel
Inferno Tower Knight
Inferno Tower Ice Spirit Zap Fireball
Knight Fireball Musketeer Inferno Tower
Ice Spirit Fireball Zap Knight Musketeer Barbarian Barrel
Zap Barbarian Barrel Ice Spirit Knight Fireball Musketeer
Musketeer Inferno Tower
Knight Fireball Musketeer Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Fireball Inferno Tower Barbarian Barrel
Fireball Zap Knight Musketeer Barbarian Barrel
Ice Spirit Zap Knight Musketeer Inferno Tower
Zap Knight Fireball Musketeer Inferno Tower Barbarian Barrel
Inferno Tower Knight Musketeer
Fireball Ice Spirit Zap Musketeer
Knight Fireball Musketeer Inferno Tower
Inferno Tower Knight
Zap Ice Spirit Knight Fireball Inferno Tower Barbarian Barrel
Inferno Tower Musketeer
Knight Musketeer Inferno Tower
Zap Fireball
Knight Fireball Inferno Tower
Fireball Musketeer
Inferno Tower Ice Spirit Zap Knight Fireball Musketeer Barbarian Barrel
Zap Fireball Musketeer Inferno Tower Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer Barbarian Barrel
Fireball Zap Musketeer Barbarian Barrel
Fireball Barbarian Barrel
Knight Fireball Musketeer Barbarian Barrel
Fireball Zap Barbarian Barrel
Fireball Ice Spirit Zap Musketeer
Musketeer
Fireball Ice Spirit Zap Barbarian Barrel
Fireball Zap
Fireball Musketeer
Zap Knight Fireball Musketeer Barbarian Barrel
Fireball Zap Musketeer
Knight Fireball Musketeer Barbarian Barrel
Fireball Musketeer Barbarian Barrel
Zap Fireball Musketeer Barbarian Barrel
Zap Fireball Musketeer Barbarian Barrel
Fireball Musketeer Barbarian Barrel
Fireball Barbarian Barrel
Zap Fireball Musketeer Barbarian Barrel
Zap Fireball Barbarian Barrel
Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer Barbarian Barrel
Zap Ice Spirit Fireball Barbarian Barrel
Fireball Zap Musketeer Barbarian Barrel
Fireball Zap Musketeer
Fireball Zap Musketeer Barbarian Barrel
Zap Fireball Musketeer
Zap Ice Spirit Fireball Musketeer
Fireball
Zap Fireball Musketeer
Zap Ice Spirit Fireball
Fireball
Zap Ice Spirit Fireball Musketeer Barbarian Barrel
Fireball Zap Musketeer
Fireball Barbarian Barrel
Fireball Knight Musketeer
Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Ice Spirit Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer Barbarian Barrel

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