My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Golem Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Ice Golem Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Skeleton Army Graveyard
Giant Snowball
Minions Skeleton Army Witch Graveyard
Zap
Minions Royal Giant Inferno Tower Skeleton Army Witch Graveyard
Barbarian Barrel
Inferno Tower Skeleton Army Witch Graveyard
The Log
Royal Giant Skeleton Army Witch Graveyard
Earthquake
Inferno Tower Skeleton Army Witch Graveyard
Arrows
Minions Skeleton Army Witch Graveyard
Royal Delivery
Minions Skeleton Army Witch Graveyard
Fireball
Minions Inferno Tower Skeleton Army Witch
Poison
Minions Inferno Tower Skeleton Army Witch Graveyard
Lightning
Ice Golem Inferno Tower Witch
Rocket
Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Arrows Minions Skeleton Army Inferno Tower Witch Graveyard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Arrows Minions Skeleton Army

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Graveyard
Minions
Royal Giant Ice Golem Graveyard
Royal Giant
Arrows Minions Ice Golem Witch
Ice Golem
Graveyard Minions Royal Giant Witch
Inferno Tower
Skeleton Army
Witch
Royal Giant Ice Golem Graveyard
Graveyard
Arrows Ice Golem Minions Witch

Defense Synergies 3 4

Arrows
Ice Golem Inferno Tower
Minions
Ice Golem Inferno Tower
Royal Giant
Ice Golem
Minions Inferno Tower Arrows Witch
Inferno Tower
Ice Golem Skeleton Army Arrows Minions
Skeleton Army
Inferno Tower
Witch
Ice Golem
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Ice Golem Inferno Tower
Inferno Tower Skeleton Army Minions Witch
Inferno Tower Skeleton Army Witch Minions
Inferno Tower Skeleton Army Witch Minions
Arrows Skeleton Army
Arrows Skeleton Army Minions
Minions Inferno Tower Arrows Witch
Arrows Ice Golem Inferno Tower
Inferno Tower Witch Minions Skeleton Army
Skeleton Army Ice Golem Inferno Tower
Minions Skeleton Army Witch Arrows Ice Golem
Arrows Minions Inferno Tower Witch
Inferno Tower Skeleton Army Minions Witch
Skeleton Army Arrows Minions Witch
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Arrows Minions Inferno Tower Skeleton Army Witch
Arrows Minions Skeleton Army Witch
Arrows Witch Minions Ice Golem
Inferno Tower
Skeleton Army Arrows Minions Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Ice Golem Inferno Tower Witch
Arrows Ice Golem
Skeleton Army Minions Ice Golem Inferno Tower Witch
Skeleton Army Ice Golem Inferno Tower
Inferno Tower Skeleton Army Witch
Arrows Minions Ice Golem Witch
Skeleton Army Minions Ice Golem Inferno Tower Witch
Inferno Tower Skeleton Army
Minions Ice Golem Inferno Tower Skeleton Army Witch
Inferno Tower Witch Skeleton Army
Minions Inferno Tower Witch
Skeleton Army Arrows
Skeleton Army Ice Golem Inferno Tower Witch
Skeleton Army Witch
Inferno Tower Skeleton Army Witch Minions Ice Golem
Arrows Minions Ice Golem Inferno Tower Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem
Arrows
Arrows
Arrows Ice Golem
Arrows
Arrows Minions Ice Golem Witch
Arrows Witch
Arrows Ice Golem
Arrows
Minions
Arrows
Arrows
Ice Golem
Arrows Minions
Arrows Ice Golem
Arrows Witch
Arrows
Arrows
Minions
Arrows
Arrows Witch
Minions
Arrows
Arrows
Arrows Ice Golem Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Arrows Ice Golem Witch
Minions Witch
Arrows
Arrows
Arrows
Minions Skeleton Army Witch
Arrows Witch
Arrows
Arrows Ice Golem
Arrows
Minions Witch
Witch
Witch

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