My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Witch Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Witch
Zap
Witch
Barbarian Barrel
Wizard Witch Ice Wizard Electro Wizard
The Log
Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Wizard Witch Ice Wizard Electro Wizard
Fireball
Wizard Witch Ice Wizard Electro Wizard
Poison
Wizard Witch Ice Wizard Electro Wizard
Lightning
Wizard Witch Ice Wizard Electro Wizard
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Ice Wizard Fireball Electro Wizard Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Ice Wizard Fireball

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Mirror Electro Wizard Witch Ice Wizard
Fireball
Zap Mirror Giant Electro Wizard
Giant
Zap Fireball Wizard Witch Ice Wizard Electro Wizard
Wizard
Giant
Mirror
Zap Fireball
Witch
Zap Giant
Ice Wizard
Zap Giant
Electro Wizard
Zap Fireball Giant

Defense Synergies 4 10

Zap
Fireball Mirror Electro Wizard Witch Ice Wizard
Fireball
Zap Mirror Ice Wizard Electro Wizard
Giant
Wizard
Ice Wizard Electro Wizard
Mirror
Zap Fireball Ice Wizard Electro Wizard
Witch
Zap Ice Wizard Electro Wizard
Ice Wizard
Zap Fireball Wizard Mirror Witch
Electro Wizard
Zap Fireball Wizard Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard Electro Wizard
Zap Witch Ice Wizard Electro Wizard
Witch Ice Wizard Electro Wizard
Witch Ice Wizard Electro Wizard
Fireball
Fireball Zap Ice Wizard Electro Wizard
Electro Wizard Zap Fireball Wizard Witch Ice Wizard
Zap Fireball Electro Wizard
Witch Ice Wizard
Ice Wizard Electro Wizard
Witch Ice Wizard Electro Wizard Zap Fireball Wizard
Zap Fireball Wizard Witch Ice Wizard Electro Wizard
Zap Fireball Wizard Witch Ice Wizard Electro Wizard
Fireball Wizard Zap Witch Electro Wizard
Electro Wizard
Zap Fireball Electro Wizard
Wizard Fireball Witch Electro Wizard
Fireball Zap Wizard Witch Ice Wizard Electro Wizard
Zap Wizard Witch Fireball Ice Wizard Electro Wizard
Electro Wizard
Wizard Fireball Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Witch Electro Wizard
Fireball Electro Wizard Zap Wizard
Zap Witch Electro Wizard
Zap Fireball Electro Wizard
Witch
Fireball Wizard Zap Witch Ice Wizard Electro Wizard
Fireball Witch Ice Wizard Electro Wizard
Zap Electro Wizard Fireball Witch
Witch
Witch
Zap Fireball Electro Wizard
Fireball Wizard Witch
Wizard Fireball Witch
Witch Electro Wizard Zap Fireball
Zap Fireball Wizard Witch Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Ice Wizard Electro Wizard
Fireball
Fireball
Fireball Wizard Zap
Fireball Wizard Zap Witch Ice Wizard
Wizard Witch
Fireball Zap Wizard Ice Wizard
Fireball Zap Wizard
Fireball Electro Wizard
Zap Fireball Wizard Electro Wizard
Fireball Zap Wizard
Fireball
Fireball
Zap Fireball
Zap Fireball Wizard Witch
Fireball Wizard
Fireball
Zap Fireball Wizard Electro Wizard
Zap Fireball Wizard Witch
Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Wizard Witch Ice Wizard
Witch
Fireball Zap Wizard Witch Ice Wizard Electro Wizard
Fireball Zap Wizard Witch
Fireball Zap
Zap Fireball Wizard Witch Ice Wizard Electro Wizard
Zap Electro Wizard Fireball Wizard Witch
Fireball
Zap Fireball Wizard
Zap Fireball Electro Wizard
Fireball Wizard
Zap Electro Wizard Fireball Witch
Fireball Zap Wizard Witch Ice Wizard Electro Wizard
Fireball
Fireball Wizard Electro Wizard
Zap Fireball Wizard
Zap Fireball
Zap Fireball Witch Electro Wizard
Zap Fireball Witch Electro Wizard
Zap Fireball Witch Electro Wizard

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