My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Baby Dragon Ice Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Guards Sparky
Giant Snowball
Bats Guards Baby Dragon
Zap
Bats Guards Sparky
Barbarian Barrel
Guards Ice Wizard Sparky
The Log
Guards Sparky
Earthquake
Guards
Arrows
Bats Guards
Royal Delivery
Bats Guards Baby Dragon Ice Wizard Sparky
Fireball
Baby Dragon Ice Wizard Sparky
Poison
Bats Guards Ice Wizard Sparky
Lightning
Baby Dragon Ice Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Baby Dragon Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Tornado Baby Dragon Ice Wizard Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Guards Tornado Ice Wizard Fireball Baby Dragon Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Guards Tornado Ice Wizard

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Baby Dragon Sparky
Fireball
Tornado Giant Baby Dragon Sparky
Giant
Bats Sparky Fireball Guards Tornado Baby Dragon Ice Wizard
Guards
Giant
Tornado
Fireball Baby Dragon Sparky Giant Ice Wizard
Baby Dragon
Tornado Bats Fireball Giant Ice Wizard Sparky
Ice Wizard
Giant Tornado Baby Dragon
Sparky
Giant Tornado Bats Fireball Baby Dragon

Defense Synergies 4 9

Bats
Baby Dragon Ice Wizard Sparky
Fireball
Tornado Ice Wizard
Giant
Guards
Baby Dragon Ice Wizard Sparky
Tornado
Fireball Ice Wizard Sparky Baby Dragon Sparky
Baby Dragon
Ice Wizard Bats Guards Tornado
Ice Wizard
Tornado Baby Dragon Bats Fireball Guards
Sparky
Tornado Bats Guards Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon Sparky
Sparky Bats Ice Wizard
Tornado Sparky Bats Ice Wizard
Sparky Bats Guards Ice Wizard
Fireball Tornado Sparky
Fireball Tornado Bats Guards Baby Dragon Ice Wizard
Bats Tornado Fireball Baby Dragon Ice Wizard
Fireball Baby Dragon Sparky
Sparky Tornado Ice Wizard
Guards Tornado Ice Wizard Sparky
Bats Guards Ice Wizard Fireball Tornado Baby Dragon
Bats Fireball Tornado Baby Dragon Ice Wizard
Sparky Bats Fireball Guards Ice Wizard
Fireball Sparky Bats Guards Tornado Baby Dragon
Sparky
Tornado Fireball Sparky
Sparky Bats Fireball Tornado
Fireball Bats Guards Tornado Baby Dragon Ice Wizard
Tornado Baby Dragon Bats Fireball Guards Ice Wizard
Sparky Tornado
Bats Fireball Guards Baby Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Sparky
Fireball Baby Dragon
Guards Bats Sparky
Guards Bats Fireball Tornado Sparky
Guards Sparky
Fireball Bats Tornado Baby Dragon Ice Wizard
Guards Sparky Bats Fireball Ice Wizard
Sparky
Bats Fireball Tornado Baby Dragon Sparky
Guards Sparky
Bats Guards Sparky
Fireball Guards Tornado
Fireball Guards Sparky
Fireball Baby Dragon Sparky
Guards Sparky Bats Fireball Tornado Baby Dragon
Bats Fireball Baby Dragon Ice Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Baby Dragon Sparky
Fireball Tornado Baby Dragon Ice Wizard
Fireball Baby Dragon Sparky
Fireball Guards Sparky
Fireball Baby Dragon Sparky
Fireball Bats Tornado Baby Dragon Ice Wizard
Tornado Baby Dragon Sparky
Fireball Tornado Baby Dragon Ice Wizard
Fireball Tornado
Bats Fireball Guards Tornado Sparky
Fireball Tornado Sparky
Fireball Tornado Baby Dragon
Fireball Baby Dragon Sparky
Fireball Baby Dragon
Fireball Baby Dragon Sparky
Fireball Baby Dragon Sparky
Fireball Baby Dragon Sparky
Fireball Tornado Sparky
Bats Sparky
Fireball Baby Dragon Sparky
Fireball Tornado Baby Dragon
Fireball Baby Dragon Sparky
Fireball Tornado
Tornado Sparky
Fireball Baby Dragon
Tornado Fireball Baby Dragon Ice Wizard Sparky
Fireball Tornado Baby Dragon Ice Wizard Sparky
Fireball Tornado Baby Dragon Sparky
Fireball Tornado Baby Dragon Sparky
Bats Fireball Tornado Baby Dragon Ice Wizard Sparky
Bats Fireball Guards
Fireball Sparky
Fireball Sparky
Fireball Sparky
Sparky
Fireball Sparky
Bats Fireball Guards
Fireball Tornado Baby Dragon Ice Wizard
Fireball
Fireball Baby Dragon Sparky
Fireball Baby Dragon
Fireball Tornado Sparky
Sparky
Bats Fireball Guards Tornado Baby Dragon Sparky
Bats Fireball Tornado
Fireball Tornado Baby Dragon Sparky

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