My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Furnace Goblin Hut Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Furnace Goblin Hut Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army
Giant Snowball
Goblin Gang Musketeer Furnace Goblin Hut Skeleton Army
Zap
Goblin Gang Furnace Goblin Hut Skeleton Army
Barbarian Barrel
Goblin Gang Musketeer Valkyrie Furnace Goblin Hut Skeleton Army Ice Wizard
The Log
Goblin Gang Musketeer Furnace Goblin Hut Skeleton Army
Earthquake
Goblin Gang Furnace Goblin Hut Skeleton Army
Arrows
Goblin Gang Furnace Goblin Hut Skeleton Army
Royal Delivery
Goblin Gang Musketeer Valkyrie Goblin Hut Skeleton Army Ice Wizard
Fireball
Goblin Gang Musketeer Furnace Goblin Hut Skeleton Army Ice Wizard
Poison
Goblin Gang Musketeer Furnace Goblin Hut Skeleton Army Ice Wizard
Lightning
Musketeer Valkyrie Furnace Goblin Hut Ice Wizard
Rocket
Musketeer Valkyrie Furnace Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Furnace Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Skeleton Army Ice Wizard Fireball Musketeer Valkyrie Furnace Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Skeleton Army Ice Wizard Fireball

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Valkyrie Goblin Hut
Fireball
Musketeer
Valkyrie Goblin Hut
Valkyrie
Musketeer Goblin Gang Furnace Goblin Hut
Furnace
Valkyrie Goblin Hut
Goblin Hut
Goblin Gang Musketeer Valkyrie Furnace Ice Wizard
Skeleton Army
Ice Wizard
Goblin Hut

Defense Synergies 2 21

Goblin Gang
Musketeer Valkyrie Furnace Goblin Hut Skeleton Army Ice Wizard
Fireball
Musketeer Valkyrie Goblin Hut Ice Wizard
Musketeer
Goblin Gang Valkyrie Fireball Furnace Goblin Hut Skeleton Army
Valkyrie
Musketeer Goblin Gang Fireball Furnace Goblin Hut Ice Wizard
Furnace
Goblin Gang Musketeer Valkyrie Goblin Hut Skeleton Army Ice Wizard
Goblin Hut
Goblin Gang Fireball Musketeer Valkyrie Furnace Skeleton Army Ice Wizard
Skeleton Army
Goblin Gang Musketeer Furnace Goblin Hut Ice Wizard
Ice Wizard
Goblin Gang Fireball Valkyrie Furnace Goblin Hut Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Valkyrie Goblin Hut
Skeleton Army Goblin Gang Musketeer Valkyrie Furnace Goblin Hut Ice Wizard
Goblin Gang Furnace Goblin Hut Skeleton Army Musketeer Valkyrie Ice Wizard
Goblin Hut Skeleton Army Goblin Gang Musketeer Valkyrie Furnace Ice Wizard
Fireball Valkyrie Skeleton Army
Goblin Gang Fireball Skeleton Army Musketeer Valkyrie Furnace Ice Wizard
Musketeer Furnace Goblin Gang Fireball Goblin Hut Ice Wizard
Fireball Musketeer Valkyrie
Goblin Gang Musketeer Furnace Goblin Hut Skeleton Army Ice Wizard
Goblin Gang Skeleton Army Musketeer Valkyrie Ice Wizard
Goblin Gang Valkyrie Skeleton Army Ice Wizard Fireball Musketeer Furnace Goblin Hut
Musketeer Goblin Gang Fireball Furnace Goblin Hut Ice Wizard
Furnace Goblin Hut Skeleton Army Goblin Gang Fireball Musketeer Valkyrie Ice Wizard
Fireball Valkyrie Skeleton Army Goblin Gang Furnace Goblin Hut
Skeleton Army Goblin Gang Furnace Goblin Hut
Skeleton Army Goblin Gang Fireball Furnace Goblin Hut
Goblin Gang Fireball Musketeer Valkyrie Furnace Goblin Hut Skeleton Army
Fireball Goblin Gang Musketeer Valkyrie Furnace Goblin Hut Skeleton Army Ice Wizard
Valkyrie Furnace Fireball Musketeer Goblin Hut Ice Wizard
Musketeer Goblin Hut
Goblin Gang Valkyrie Skeleton Army Fireball Musketeer Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Fireball Furnace Goblin Hut
Fireball Goblin Gang Musketeer Valkyrie
Goblin Gang Skeleton Army Musketeer Valkyrie Furnace Goblin Hut
Goblin Gang Valkyrie Skeleton Army Fireball Musketeer
Goblin Gang Musketeer Valkyrie Goblin Hut Skeleton Army
Fireball Furnace Goblin Gang Musketeer Goblin Hut Ice Wizard
Goblin Gang Skeleton Army Fireball Musketeer Valkyrie Furnace Goblin Hut Ice Wizard
Valkyrie Skeleton Army
Fireball Valkyrie Goblin Hut Skeleton Army
Goblin Gang Musketeer Goblin Hut Skeleton Army
Musketeer Valkyrie Goblin Hut
Skeleton Army Fireball Valkyrie
Skeleton Army Goblin Gang Fireball Valkyrie
Fireball Musketeer Valkyrie Furnace Skeleton Army
Goblin Gang Goblin Hut Skeleton Army Fireball Musketeer Valkyrie Furnace
Valkyrie Fireball Musketeer Goblin Hut Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie
Fireball Musketeer Ice Wizard
Fireball Goblin Hut
Fireball Musketeer Valkyrie
Fireball Valkyrie Furnace
Fireball Musketeer Furnace Ice Wizard
Musketeer Furnace
Fireball Ice Wizard
Fireball
Goblin Gang Fireball Musketeer
Fireball Musketeer Valkyrie
Fireball Musketeer
Fireball Musketeer Goblin Hut
Fireball Musketeer
Fireball Musketeer Furnace Goblin Hut
Fireball Musketeer Furnace Goblin Hut
Fireball Musketeer Furnace Goblin Hut
Fireball
Fireball Musketeer
Fireball Valkyrie
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Fireball Valkyrie Furnace Ice Wizard
Fireball Musketeer Ice Wizard
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Furnace Ice Wizard
Fireball Musketeer Goblin Hut
Fireball
Fireball Musketeer
Fireball
Fireball
Goblin Gang Fireball Musketeer Goblin Hut Skeleton Army
Fireball Musketeer Ice Wizard
Fireball
Fireball Goblin Gang Musketeer Valkyrie
Fireball Musketeer
Fireball
Musketeer
Goblin Gang Fireball Musketeer
Fireball Musketeer
Fireball Musketeer

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