My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Mega Minion Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Mega Minion Ice Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Mini P.E.K.K.A Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Barrel Lava Hound
Giant Snowball
Spear Goblins Mega Minion Goblin Barrel Lava Hound
Zap
Spear Goblins Goblin Barrel Lava Hound
Barbarian Barrel
Spear Goblins Knight Goblin Barrel Ice Wizard
The Log
Spear Goblins Mini P.E.K.K.A Goblin Barrel
Earthquake
Spear Goblins Goblin Barrel
Arrows
Spear Goblins Goblin Barrel Lava Hound
Royal Delivery
Spear Goblins Knight Mega Minion Mini P.E.K.K.A Goblin Barrel Ice Wizard Lava Hound
Fireball
Mega Minion Goblin Barrel Ice Wizard Lava Hound
Poison
Spear Goblins Mega Minion Ice Wizard Lava Hound
Lightning
Knight Mega Minion Mini P.E.K.K.A Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Mega Minion Mini P.E.K.K.A Rocket Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Knight Mega Minion Goblin Barrel Ice Wizard Mini P.E.K.K.A Rocket Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Knight Mega Minion Goblin Barrel

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Goblin Barrel Mini P.E.K.K.A
Knight
Spear Goblins Mega Minion Goblin Barrel Ice Wizard
Mega Minion
Knight Lava Hound
Mini P.E.K.K.A
Spear Goblins Ice Wizard
Rocket
Lava Hound
Goblin Barrel
Spear Goblins Knight Ice Wizard Lava Hound
Ice Wizard
Knight Mini P.E.K.K.A Goblin Barrel
Lava Hound
Mega Minion Rocket Goblin Barrel

Defense Synergies 3 6

Spear Goblins
Knight Mega Minion Mini P.E.K.K.A Ice Wizard
Knight
Spear Goblins Mega Minion Ice Wizard Mini P.E.K.K.A
Mega Minion
Knight Spear Goblins Ice Wizard
Mini P.E.K.K.A
Spear Goblins Knight Ice Wizard
Rocket
Goblin Barrel
Ice Wizard
Knight Spear Goblins Mega Minion Mini P.E.K.K.A
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Knight Mega Minion
Mini P.E.K.K.A Knight Mega Minion Ice Wizard
Mini P.E.K.K.A Rocket Knight Mega Minion Ice Wizard
Mini P.E.K.K.A Knight Mega Minion Ice Wizard
Mini P.E.K.K.A Rocket
Spear Goblins Mega Minion Ice Wizard
Mega Minion Rocket Spear Goblins Ice Wizard
Rocket
Mini P.E.K.K.A Ice Wizard
Knight Spear Goblins Mini P.E.K.K.A Ice Wizard
Ice Wizard Spear Goblins Knight Mega Minion
Mega Minion Spear Goblins Ice Wizard
Mini P.E.K.K.A Knight Rocket Ice Wizard
Rocket Mega Minion Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Rocket Mini P.E.K.K.A
Knight Mini P.E.K.K.A
Spear Goblins Knight Mega Minion Ice Wizard
Spear Goblins Knight Mega Minion Ice Wizard
Mini P.E.K.K.A
Spear Goblins Knight Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Spear Goblins
Knight Mega Minion Mini P.E.K.K.A Rocket
Spear Goblins Knight Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket Knight
Knight Mini P.E.K.K.A
Rocket Ice Wizard
Mini P.E.K.K.A Rocket Spear Goblins Knight Mega Minion Ice Wizard
Mini P.E.K.K.A Knight
Rocket Spear Goblins Knight Mega Minion Mini P.E.K.K.A
Mega Minion
Knight Mega Minion Mini P.E.K.K.A
Rocket
Mini P.E.K.K.A Rocket Knight
Spear Goblins Knight Mega Minion Mini P.E.K.K.A Rocket
Mega Minion Mini P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket
Ice Wizard
Rocket
Knight Rocket
Rocket
Spear Goblins Mega Minion Rocket Ice Wizard
Ice Wizard
Rocket Mini P.E.K.K.A
Rocket Knight
Rocket
Rocket Knight
Rocket
Rocket Spear Goblins
Rocket
Rocket
Mini P.E.K.K.A Rocket
Rocket Mega Minion Mini P.E.K.K.A
Rocket
Rocket
Rocket
Rocket
Rocket
Ice Wizard
Mega Minion
Ice Wizard
Rocket
Ice Wizard
Rocket Mega Minion
Mega Minion Mini P.E.K.K.A
Rocket
Rocket
Rocket
Spear Goblins Rocket
Rocket Mega Minion Ice Wizard
Knight Mega Minion Mini P.E.K.K.A Rocket
Rocket
Mega Minion
Rocket
Rocket
Rocket

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